Player Matchup

Susano
Susano
Bronze III
 
Susano
Bronze III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
LOUKAS34
Sylvanus
Gold V
Level 99
God Stats
0W - 1L
1,916 SR
Queue Stats
103W - 94L
1,590 MMR
Party 2
Agni
Agni
Gold V
Mikou8585
Agni
Gold V
Level 119
God Stats
5W - 7L
1,762 SR
Queue Stats
142W - 129L
1,590 MMR
Party 2
Cthulhu
Cthulhu
Silver I
playerkiller232
Cthulhu
Silver I
Level 126
God Stats
3W - 1L
1,683 SR
Queue Stats
8W - 7L
1,645 MMR
Party 1
Izanami
Izanami
Silver I
xXElectroLuXx
Izanami
Silver I
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,559 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,672 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,613 SR
1,567 MMR
Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Vulcan
Vulcan
Gold V
ImALooSerR
Vulcan
Gold V
Level 35
God Stats
62W - 49L
1,710 SR
Queue Stats
923W - 919L
1,595 MMR
Solo
Sobek
Sobek
Gold I
JGoddard-
Sobek
Gold I
Level 123
God Stats
3W - 2L
1,634 SR
Queue Stats
121W - 119L
1,593 MMR
Solo
Ymir
Ymir
Gold II
The0NE300
Ymir
Gold II
Level 160
God Stats
11W - 16L
1,500 SR
Queue Stats
869W - 876L
1,590 MMR
Solo
Nemesis
Nemesis
Gold I
TrizzyMinaj
Nemesis
Gold I
Level 106
God Stats
28W - 14L
1,719 SR
Queue Stats
257W - 251L
1,554 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
0 / 5 / 1
4,211
468
741
7,012
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
LOUKAS34
Sylvanus
6
0 / 2 / 0
4,324
480
1,283
6,801
2,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Agni
8
1 / 3 / 0
4,722
525
2,825
4,690
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 2 / 0
4,865
541
3,964
7,220
2,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
6
0 / 3 / 0
3,910
434
1,805
4,294
1,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
ArachneScyllaAnubisDanzaburouGuan Yu

VS

Bans
SetCu ChulainnTyrErlang ShenCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
6 / 0 / 1
5,609
623
4,669
3,699
752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
ImALooSerR
Vulcan
11
5 / 0 / 1
6,587
732
3,977
3,293
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sobek
JGoddard-
Sobek
9
0 / 1 / 2
4,685
521
3,640
6,750
5,947
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
8
0 / 0 / 5
5,235
582
4,486
4,221
2,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
TrizzyMinaj
Nemesis
11
3 / 0 / 3
5,831
648
2,116
3,763
1,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
14
15
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
5
1
0.1
W
Skadi
 
Skadi
6
0
1
6.5
W
Vulcan
ImALooSerR
Vulcan
5
0
1
5.5
W
Sobek
JGoddard-
Sobek
0
1
2
1
L
Sylvanus
LOUKAS34
Sylvanus
0
2
0
0
L
Agni
1
3
0
0.33
W
Ymir
0
0
5
2.5
W
Nemesis
TrizzyMinaj
Nemesis
3
0
3
4.5
L
0
2
0
0
L
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,618
Damage
18,888
30,017
Taken
21,726
9,615
Mitigated
10,848
9,160
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
741
0
0
1,791
7,012
1,882
0
2,216
4,708
0
16,501
W
Skadi
 
Skadi
4,669
1,935
0
995
3,699
752
100
808
2,891
0
27,755
W
Vulcan
ImALooSerR
Vulcan
3,977
715
0
750
3,293
1,027
0
1,250
1,963
40,698
0
W
Sobek
JGoddard-
Sobek
3,640
774
0
4,358
6,750
5,947
0
3,952
2,768
18,351
0
L
Sylvanus
LOUKAS34
Sylvanus
1,283
427
320
2,758
6,801
2,743
0
1,886
4,915
6,429
0
L
Agni
2,825
344
0
657
4,690
1,206
0
1,706
2,824
23,476
0
W
Ymir
4,486
843
0
1,470
4,221
2,014
0
1,292
2,879
17,791
0
W
Nemesis
TrizzyMinaj
Nemesis
2,116
713
0
2,488
3,763
1,108
0
546
3,153
0
26,839
L
3,964
840
0
2,602
7,220
2,772
0
4,566
2,590
25,399
0
L
Izanami
1,805
1,248
0
1,032
4,294
1,012
0
1,417
2,877
0
20,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,032
Gold Earned
27,947
202
Minions Killed
271
0
Camps Cleared
0
750,399
Distance Traveled
900,485
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,211
468
31
3
0
159,186
2
W
Skadi
5,609
623
54
6
0
183,360
5
W
Vulcan
6,587
732
93
10
0
181,735
2
W
Sobek
4,685
521
29
3
0
166,483
1
L
Sylvanus
4,324
480
13
1
0
145,739
1
L
Agni
4,722
525
58
6
0
156,962
2
W
Ymir
5,235
582
21
2
0
162,200
3
W
Nemesis
5,831
648
74
8
0
206,707
3
L
Cthulhu
4,865
541
54
6
0
167,087
0
L
Izanami
3,910
434
46
5
0
121,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role