Player Matchup

Ymir
Ymir
CrawdaddyJones
Ymir
Level 8
God Stats
5W - 6L
1,484 SR
Queue Stats
23W - 20L
1,531 Elo+
Solo
Fenrir
Fenrir
MechOtauro
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,533 Elo+
Solo
Medusa
Medusa
leeluis500
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
sebascrack17
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,525 Elo+
Solo
Xbalanque
Xbalanque
sirlaionel
Xbalanque
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,655 Elo+
Party 1
Team Averages
Level 12
1,497 SR
1,549 Elo+

VS

Team Averages
Level 22
1,451 SR
1,427 Elo+
Cernunnos
Cernunnos
Kratos14256
Cernunnos
Level 24
God Stats
1W - 0L
1,348 SR
Queue Stats
34W - 33L
1,497 Elo+
Solo
Artemis
Artemis
SmittenByKittens
Artemis
Level 12
God Stats
1W - 2L
1,265 SR
Queue Stats
10W - 14L
1,239 Elo+
Solo
Anubis
Anubis
SunnySyn
Anubis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
661W - 671L
1,378 Elo+
Solo
Chang'e
Chang'e
bluejaem
Chang'e
Level 29
God Stats
7W - 5L
1,886 SR
Queue Stats
291W - 272L
1,617 Elo+
Party 2
Thor
Thor
theblockmasta
Thor
Level 17
God Stats
13W - 19L
1,256 SR
Queue Stats
120W - 126L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,707
428
1,765
8,215
3,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
MechOtauro
Fenrir
10
4 / 4 / 1
6,466
588
3,696
9,397
3,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
leeluis500
Medusa
6
1 / 8 / 1
4,405
400
1,984
7,350
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
1 / 6 / 0
5,401
491
1,936
5,229
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xbalanque
sirlaionel
Xbalanque
10
1 / 2 / 3
5,815
529
1,572
6,374
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Kratos14256
Cernunnos
11
9 / 1 / 5
7,247
659
7,939
4,612
1,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
6 / 2 / 7
6,868
624
5,666
5,210
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
SunnySyn
Anubis
10
2 / 2 / 1
5,866
533
4,147
4,266
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
bluejaem
Chang'e
12
4 / 0 / 4
6,989
635
6,643
4,778
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 2 / 2
6,231
566
2,471
5,045
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
25
25
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Cernunnos
Kratos14256
Cernunnos
9
1
5
11.5
L
Fenrir
MechOtauro
Fenrir
4
4
1
1.13
W
6
2
7
4.75
W
Anubis
SunnySyn
Anubis
2
2
1
1.25
W
Chang'e
bluejaem
Chang'e
4
0
4
6
L
Medusa
leeluis500
Medusa
1
8
1
0.19
L
1
6
0
0.17
L
Xbalanque
sirlaionel
Xbalanque
1
2
3
1.25
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,953
Damage
26,866
36,565
Taken
23,911
11,531
Mitigated
9,074
5,046
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,765
403
0
391
8,215
3,424
420
1,072
7,109
11,293
0
W
Cernunnos
Kratos14256
Cernunnos
7,939
3,881
0
1,680
4,612
1,515
1,222
430
4,182
0
33,218
L
Fenrir
MechOtauro
Fenrir
3,696
647
0
2,275
9,397
3,427
0
1,714
7,621
0
22,628
W
5,666
3,715
0
2,120
5,210
1,556
971
558
4,652
0
18,890
W
Anubis
SunnySyn
Anubis
4,147
468
0
977
4,266
1,512
667
504
3,762
18,135
0
W
Chang'e
bluejaem
Chang'e
6,643
673
540
2,991
4,778
1,576
333
876
3,794
44,255
0
L
Medusa
leeluis500
Medusa
1,984
744
0
347
7,350
1,626
0
0
7,350
0
5,864
L
1,936
245
0
748
5,229
1,497
370
2,844
2,363
23,326
0
L
Xbalanque
sirlaionel
Xbalanque
1,572
472
0
1,285
6,374
1,557
277
4,868
1,332
0
21,797
W
2,471
1,228
0
0
5,045
2,915
0
1,168
3,820
0
26,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
33,201
183
Minions Killed
255
0
Camps Cleared
0
959,250
Distance Traveled
952,585
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,707
428
22
2
0
200,526
0
W
Cernunnos
7,247
659
58
5
0
195,353
4
L
Fenrir
6,466
588
52
5
0
213,592
0
W
Artemis
6,868
624
29
3
0
182,743
1
W
Anubis
5,866
533
52
5
0
163,519
2
W
Chang'e
6,989
635
70
6
0
209,628
3
L
Medusa
4,405
400
3
0
0
189,589
2
L
Ra
5,401
491
49
4
0
177,637
1
L
Xbalanque
5,815
529
57
5
0
177,906
1
W
Thor
6,231
566
46
4
0
201,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role