Player Matchup

Nu Wa
Nu Wa
Charschu
Nu Wa
Level 23
God Stats
0W - 1L
1,296 SR
Queue Stats
41W - 68L
1,209 Elo+
Solo
Ares
Ares
Olikaled
Ares
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 167L
1,236 Elo+
Solo
Danzaburou
Danzaburou
Rampagehjl
Danzaburou
Level 104
God Stats
29W - 32L
1,494 SR
Queue Stats
51W - 56L
1,302 Elo+
Solo
Team Averages
Level 51
1,430 SR
1,249 Elo+

VS

Team Averages
Level 56
1,443 SR
1,351 Elo+
Kali
Kali
BigBuddha4733
Kali
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 17L
1,380 Elo+
Party 1
Sobek
Sobek
BigG-009
Sobek
Level 123
God Stats
2W - 0L
1,539 SR
Queue Stats
31W - 41L
1,487 Elo+
Party 1
Cernunnos
Cernunnos
MeltDown71913
Cernunnos
Level 19
God Stats
2W - 3L
1,291 SR
Queue Stats
6W - 9L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Charschu
Nu Wa
12
1 / 6 / 5
10,059
592
7,660
12,804
16,324
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
14
6 / 5 / 3
11,363
668
9,818
18,157
22,579
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Rampagehjl
Danzaburou
13
4 / 7 / 6
12,337
726
13,760
15,562
6,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 7
10,900
641
5,993
17,675
9,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
BigG-009
Sobek
15
5 / 3 / 12
12,500
735
16,622
19,338
20,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
MeltDown71913
Cernunnos
16
9 / 2 / 7
12,653
744
14,999
15,494
7,687
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
11
Kills
18
18
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
6
7
1.25
W
Sobek
BigG-009
Sobek
5
3
12
3.67
L
Nu Wa
Charschu
Nu Wa
1
6
5
0.58
W
Cernunnos
MeltDown71913
Cernunnos
9
2
7
6.25
L
Ares
6
5
3
1.5
L
Danzaburou
Rampagehjl
Danzaburou
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,238
Damage
37,614
46,523
Taken
52,507
45,003
Mitigated
37,651
4,772
Healing
22,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,993
2,766
0
5,427
17,675
9,657
0
5,656
12,019
0
23,137
W
Sobek
BigG-009
Sobek
16,622
2,048
0
9,495
19,338
20,307
104
6,618
12,720
42,505
0
L
Nu Wa
Charschu
Nu Wa
7,660
2,867
175
941
12,804
16,324
120
5,846
6,958
19,534
0
W
Cernunnos
MeltDown71913
Cernunnos
14,999
8,572
881
6,775
15,494
7,687
2,122
5,288
10,206
0
71,560
L
Ares
9,818
915
0
124
18,157
22,579
182
4,179
13,978
23,816
0
L
Danzaburou
Rampagehjl
Danzaburou
13,760
5,516
306
3,226
15,562
6,100
261
6,625
8,937
0
36,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,759
Gold Earned
36,053
85
Minions Killed
149
0
Camps Cleared
0
828,855
Distance Traveled
909,053
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,900
641
27
2
0
312,011
0
W
Sobek
12,500
735
43
3
0
292,687
0
L
Nu Wa
10,059
592
9
1
0
269,383
5
W
Cernunnos
12,653
744
79
5
0
304,355
0
L
Ares
11,363
668
21
1
0
291,768
4
L
Danzaburou
12,337
726
55
3
0
267,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role