Player Matchup

Hun Batz
Hun Batz
Achito11
Hun Batz
Level 26
God Stats
0W - 3L
1,200 SR
Queue Stats
19W - 22L
1,534 Elo+
Solo
Danzaburou
Danzaburou
JuckFews
Danzaburou
Level 4
God Stats
0W - 2L
1,364 SR
Queue Stats
2W - 4L
1,592 Elo+
Solo
Sol
Sol
SOSAGEOO
Sol
Level 14
God Stats
6W - 9L
1,500 SR
Queue Stats
42W - 32L
1,560 Elo+
Party 1
Tyr
Tyr
mohammedthegreat
Tyr
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 122L
1,428 Elo+
Solo
Hel
Hel
присоска
Hel
Level 13
God Stats
19W - 17L
1,500 SR
Queue Stats
24W - 19L
1,503 Elo+
Party 1
Team Averages
Level 14
1,413 SR
1,523 Elo+

VS

Team Averages
Level 28
1,574 SR
1,557 Elo+
Anubis
Anubis
Liam2002
Anubis
Level 36
God Stats
45W - 34L
1,624 SR
Queue Stats
290W - 305L
1,611 Elo+
Party 3
Danzaburou
Danzaburou
Opinaise
Danzaburou
Level 29
God Stats
73W - 46L
1,598 SR
Queue Stats
693W - 652L
1,533 Elo+
Party 2
Ares
Ares
PepeStalin
Ares
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
279W - 269L
1,582 Elo+
Party 3
Cthulhu
Cthulhu
Punkclip
Cthulhu
Level 26
God Stats
27W - 26L
1,649 SR
Queue Stats
203W - 228L
1,489 Elo+
Solo
Camazotz
Camazotz
RiasIsMyWaifuDxD
Camazotz
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
276W - 260L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Achito11
Hun Batz
11
3 / 6 / 2
7,714
429
8,581
12,460
3,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
JuckFews
Danzaburou
13
2 / 5 / 4
8,332
463
5,478
12,541
3,735
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 8 / 2
9,718
540
15,612
18,943
5,467
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 2
8,138
452
6,678
17,695
11,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 3 / 5
7,624
424
4,687
9,379
3,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Liam2002
Anubis
17
13 / 5 / 4
11,570
643
20,248
16,348
11,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Opinaise
Danzaburou
14
1 / 3 / 10
9,362
520
9,344
8,966
3,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 5
8,851
492
4,126
8,950
7,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Punkclip
Cthulhu
14
0 / 2 / 8
8,427
468
7,408
15,654
12,102
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
10 / 2 / 5
10,986
610
12,698
17,171
7,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
14
Kills
25
25
Deaths
14
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Achito11
Hun Batz
3
6
2
0.67
L
Danzaburou
JuckFews
Danzaburou
2
5
4
0.8
W
Anubis
Liam2002
Anubis
13
5
4
3
W
Danzaburou
Opinaise
Danzaburou
1
3
10
2
W
1
2
5
1.75
W
Cthulhu
Punkclip
Cthulhu
0
2
8
2
W
10
2
5
6.25
L
7
8
2
1
L
2
3
2
1
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,036
Damage
53,824
71,018
Taken
67,089
28,600
Mitigated
42,118
25,939
Healing
26,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Achito11
Hun Batz
8,581
3,062
0
2,878
12,460
3,522
0
3,534
8,926
0
34,765
L
Danzaburou
JuckFews
Danzaburou
5,478
2,683
0
965
12,541
3,735
0
5,793
6,748
0
37,873
W
Anubis
Liam2002
Anubis
20,248
521
0
8,706
16,348
11,207
2,899
5,990
10,358
76,541
0
W
Danzaburou
Opinaise
Danzaburou
9,344
3,701
0
1,166
8,966
3,752
3,948
2,098
6,793
0
56,188
W
4,126
682
0
2,245
8,950
7,936
1,050
2,526
6,149
25,645
0
W
Cthulhu
Punkclip
Cthulhu
7,408
121
142
2,840
15,654
12,102
523
5,233
10,421
34,485
0
W
12,698
3,332
0
11,516
17,171
7,121
138
4,452
12,644
0
68,766
L
15,612
5,322
0
8,008
18,943
5,467
48
9,328
9,615
56,102
0
L
6,678
1,616
0
4,539
17,695
11,993
19
7,791
9,904
0
38,448
L
4,687
426
4,949
4,600
9,379
3,883
0
5,336
4,043
26,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
49,196
364
Minions Killed
457
0
Camps Cleared
0
1,514,460
Distance Traveled
1,675,191
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,714
429
57
3
0
263,361
3
L
Danzaburou
8,332
463
69
4
0
288,413
1
W
Anubis
11,570
643
126
7
0
283,545
0
W
Danzaburou
9,362
520
98
5
0
310,528
4
W
Ares
8,851
492
42
2
0
342,555
3
W
Cthulhu
8,427
468
65
4
0
356,384
1
W
Camazotz
10,986
610
126
7
0
382,179
0
L
Sol
9,718
540
98
5
0
282,468
2
L
Tyr
8,138
452
79
4
0
329,540
2
L
Hel
7,624
424
61
3
0
350,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role