Player Matchup

Nemesis
Nemesis
Diamond V
CIinkz
Nemesis
Diamond V
Level 160
God Stats
72W - 64L
1,506 SR
Queue Stats
1,030W - 1,017L
1,971 MMR
Solo
Anhur
Anhur
Diamond V
Crazeeee
Anhur
Diamond V
Level 159
God Stats
14W - 14L
1,693 SR
Queue Stats
248W - 227L
1,968 MMR
Solo
Artio
Artio
Platinum II
MishaeI
Artio
Platinum II
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
188W - 164L
1,952 MMR
Solo
Raijin
Raijin
Platinum II
Nerotistical
Raijin
Platinum II
Level 69
God Stats
10W - 9L
1,684 SR
Queue Stats
577W - 548L
1,952 MMR
Solo
Ares
Ares
Platinum I
Regeris
Ares
Platinum I
Level 155
God Stats
21W - 8L
1,979 SR
Queue Stats
140W - 121L
1,959 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,672 SR
1,960 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,524 SR
1,961 MMR
Fenrir
Fenrir
Platinum II
DariusCold
Fenrir
Platinum II
Level 148
God Stats
2W - 6L
1,411 SR
Queue Stats
105W - 97L
1,972 MMR
Solo
Cabrakan
Cabrakan
Platinum II
Dento9
Cabrakan
Platinum II
Level 120
God Stats
13W - 6L
1,916 SR
Queue Stats
164W - 139L
1,944 MMR
Solo
The Morrigan
The Morrigan
Gold I
Desоlation
The Morrigan
Gold I
Level 107
God Stats
20W - 11L
1,291 SR
Queue Stats
122W - 87L
1,964 MMR
Solo
Janus
Janus
Gold I
JerBoiHere
Janus
Gold I
Level 61
God Stats
0W - 4L
1,500 SR
Queue Stats
134W - 119L
1,948 MMR
Solo
Bellona
Bellona
Platinum I
UltraRusher
Bellona
Platinum I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 54L
1,974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CIinkz
Nemesis
20
7 / 2 / 2
14,595
663
10,908
14,952
8,316
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
Crazeeee
Anhur
20
8 / 2 / 7
14,185
645
15,055
16,339
7,984
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
MishaeI
Artio
19
5 / 2 / 7
13,062
594
11,294
21,182
21,658
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Raijin
19
5 / 2 / 6
13,210
600
9,355
8,253
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ares
Regeris
Ares
16
1 / 4 / 15
12,378
563
9,118
19,201
22,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
DanzaburouApolloScyllaCu ChulainnGuan Yu

VS

Bans
SetPersephoneJing WeiNu WaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DariusCold
Fenrir
15
2 / 6 / 5
9,673
440
6,270
14,994
5,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
Dento9
Cabrakan
14
4 / 6 / 6
8,832
401
8,927
17,569
15,781
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
Desоlation
The Morrigan
19
3 / 2 / 3
11,972
544
7,219
6,996
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
17
2 / 6 / 4
10,551
480
10,713
13,474
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
UltraRusher
Bellona
16
1 / 6 / 1
10,245
466
9,808
18,775
13,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
26
Kills
12
12
Deaths
26
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CIinkz
Nemesis
7
2
2
4
W
Anhur
Crazeeee
Anhur
8
2
7
5.75
L
Fenrir
DariusCold
Fenrir
2
6
5
0.75
L
Cabrakan
Dento9
Cabrakan
4
6
6
1.17
L
The Morrigan
Desоlation
The Morrigan
3
2
3
2.25
L
Janus
2
6
4
0.67
W
Artio
MishaeI
Artio
5
2
7
4.25
W
Raijin
5
2
6
4
W
Ares
Regeris
Ares
1
4
15
2.13
L
Bellona
UltraRusher
Bellona
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,730
Damage
42,937
79,927
Taken
71,808
63,916
Mitigated
41,405
33,020
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CIinkz
Nemesis
10,908
5,509
0
2,972
14,952
8,316
6,041
2,980
11,904
0
139,626
W
Anhur
Crazeeee
Anhur
15,055
8,258
0
9,898
16,339
7,984
7,072
5,941
10,096
0
108,577
L
Fenrir
DariusCold
Fenrir
6,270
1,122
0
681
14,994
5,817
0
3,972
11,022
0
63,327
L
Cabrakan
Dento9
Cabrakan
8,927
1,011
384
3,890
17,569
15,781
0
9,602
7,967
28,391
0
L
The Morrigan
Desоlation
The Morrigan
7,219
980
0
617
6,996
2,577
0
2,972
3,948
104,636
2,070
L
Janus
10,713
845
252
1,588
13,474
3,839
0
4,048
9,426
77,121
0
W
Artio
MishaeI
Artio
11,294
1,514
551
12,309
21,182
21,658
874
4,785
16,233
61,197
0
W
Raijin
9,355
437
0
2,050
8,253
3,469
2,300
2,750
5,397
94,617
0
W
Ares
Regeris
Ares
9,118
322
0
5,240
19,201
22,489
513
8,435
10,344
30,407
0
L
Bellona
UltraRusher
Bellona
9,808
4,662
0
3,882
18,775
13,391
566
9,097
9,678
0
61,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,430
Gold Earned
51,273
674
Minions Killed
661
0
Camps Cleared
0
2,186,636
Distance Traveled
2,164,390
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,595
663
186
8
0
460,478
7
W
Anhur
14,185
645
150
7
0
413,409
4
L
Fenrir
9,673
440
110
5
0
447,241
13
L
Cabrakan
8,832
401
38
2
0
396,575
0
L
The Morrigan
11,972
544
224
10
0
445,250
5
L
Janus
10,551
480
154
7
0
447,649
9
W
Artio
13,062
594
104
5
0
444,617
6
W
Raijin
13,210
600
198
9
0
440,967
8
W
Ares
12,378
563
36
2
0
427,165
6
L
Bellona
10,245
466
135
6
0
427,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role