Player Matchup

He Bo
He Bo
AllkoholikCZ
He Bo
Level 106
God Stats
16W - 18L
1,367 SR
Queue Stats
214W - 208L
1,435 Elo+
Solo
Skadi
Skadi
BOGDASH
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DaBloodsploder
Ne Zha
Level 59
God Stats
5W - 8L
1,500 SR
Queue Stats
233W - 268L
1,434 Elo+
Party 2
Aphrodite
Aphrodite
FeralKiller
Aphrodite
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
170W - 181L
1,433 Elo+
Party 2
Hel
Hel
Paul938
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,753 Elo+
Party 2
Team Averages
Level 103
1,473 SR
1,511 Elo+

VS

Team Averages
Level 111
1,621 SR
1,473 Elo+
Nemesis
Nemesis
POMUSZ
Nemesis
Level 98
God Stats
30W - 30L
1,567 SR
Queue Stats
1,006W - 949L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
SmertPopse
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Todlex
Nike
Level 136
God Stats
13W - 14L
1,846 SR
Queue Stats
442W - 439L
1,403 Elo+
Solo
Geb
Geb
Vomalio
Geb
Level 103
God Stats
18W - 10L
1,715 SR
Queue Stats
996W - 936L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
castwolfff
Nu Wa
Level 75
God Stats
5W - 7L
1,477 SR
Queue Stats
229W - 274L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,954
495
2,503
4,529
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes

Shoes

+6%
Movement Speed

Skadi
BOGDASH
Skadi
10
1 / 2 / 0
5,885
589
3,618
5,693
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 2
5,789
579
2,907
6,272
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
FeralKiller
Aphrodite
8
1 / 0 / 2
4,747
475
1,587
2,028
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes

Shoes

+6%
Movement Speed

Hel
8
1 / 0 / 0
5,259
526
3,276
6,418
2,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
POMUSZ
Nemesis
8
1 / 1 / 1
4,868
487
1,457
5,290
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
SmertPopse
Danzaburou
8
0 / 1 / 0
4,930
493
573
3,389
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nike
Todlex
Nike
10
1 / 2 / 1
5,329
533
4,302
7,038
3,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
8
0 / 1 / 0
4,893
489
1,073
4,408
1,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
10
2 / 1 / 1
5,828
583
4,695
3,916
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
4
4
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Skadi
BOGDASH
Skadi
1
2
0
0.5
W
2
1
2
3
W
Aphrodite
FeralKiller
Aphrodite
1
0
2
2
L
Nemesis
POMUSZ
Nemesis
1
1
1
1.5
W
Hel
1
0
0
1
L
Danzaburou
SmertPopse
Danzaburou
0
1
0
0
L
Nike
Todlex
Nike
1
2
1
0.75
L
Geb
0
1
0
0
L
Nu Wa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,891
Damage
12,100
24,940
Taken
24,041
7,123
Mitigated
10,049
15,184
Healing
6,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,503
0
0
1,516
4,529
1,099
0
1,640
2,761
23,810
0
W
Skadi
BOGDASH
Skadi
3,618
1,486
0
2,397
5,693
1,524
762
437
5,202
0
33,869
W
2,907
631
0
2,659
6,272
1,804
0
801
5,357
0
27,140
W
Aphrodite
FeralKiller
Aphrodite
1,587
633
2,170
1,093
2,028
662
575
1,035
913
11,827
0
L
Nemesis
POMUSZ
Nemesis
1,457
902
0
2,174
5,290
1,631
568
994
4,296
0
15,146
W
Hel
3,276
712
1,789
3,560
6,418
2,034
1,016
1,349
4,939
26,533
0
L
Danzaburou
SmertPopse
Danzaburou
573
55
0
1,010
3,389
1,726
0
962
2,427
0
31,777
L
Nike
Todlex
Nike
4,302
530
0
1,345
7,038
3,747
0
596
6,442
0
27,476
L
Geb
1,073
173
0
1,454
4,408
1,680
0
2,211
2,197
11,633
0
L
Nu Wa
4,695
753
0
620
3,916
1,265
65
2,603
1,313
31,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,634
Gold Earned
25,848
246
Minions Killed
251
0
Camps Cleared
0
857,162
Distance Traveled
918,175
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
4,954
495
35
4
0
165,452
3
W
Skadi
5,885
589
69
7
0
160,202
4
W
Ne Zha
5,789
579
63
6
0
197,166
0
W
Aphrodite
4,747
475
32
3
0
163,853
4
L
Nemesis
4,868
487
39
4
0
200,730
0
W
Hel
5,259
526
47
5
0
170,489
3
L
Danzaburou
4,930
493
61
6
0
173,885
0
L
Nike
5,329
533
61
6
0
168,327
1
L
Geb
4,893
489
17
2
0
206,231
1
L
Nu Wa
5,828
583
73
7
0
169,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role