Player Matchup

Fenrir
Fenrir
Basiachuki
Fenrir
Level 18
God Stats
8W - 8L
1,282 SR
Queue Stats
110W - 127L
1,158 Elo+
Solo
Neith
Neith
Cdrike
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GizzoFX
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Khaniii
Cthulhu
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Athena
Athena
Kraaihamer
Athena
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 6
1,456 SR
1,432 Elo+

VS

Team Averages
Level 7
1,335 SR
1,271 Elo+
Heimdallr
Heimdallr
AgrielFallen
Heimdallr
Level 7
God Stats
9W - 5L
1,327 SR
Queue Stats
88W - 76L
1,250 Elo+
Party 3
Chaac
Chaac
Mixxxxer
Chaac
Level 7
God Stats
10W - 8L
1,408 SR
Queue Stats
91W - 78L
1,250 Elo+
Party 3
Loki
Loki
alexxx0115
Loki
Level 7
God Stats
6W - 4L
1,243 SR
Queue Stats
13W - 15L
1,250 Elo+
Party 3
Discordia
Discordia
m3rcurius71
Discordia
Level 7
God Stats
11W - 9L
1,269 SR
Queue Stats
70W - 64L
1,250 Elo+
Party 3
Agni
Agni
muhazhuk
Agni
Level 6
God Stats
2W - 1L
1,429 SR
Queue Stats
4W - 6L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Basiachuki
Fenrir
18
5 / 5 / 2
11,328
566
6,019
20,084
8,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
Cdrike
Neith
15
6 / 6 / 6
10,264
513
11,991
12,311
4,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
GizzoFX
Tsukuyomi
13
2 / 10 / 3
8,630
432
4,034
13,245
4,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Khaniii
Cthulhu
15
5 / 5 / 6
10,219
511
12,309
20,894
16,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Athena
Kraaihamer
Athena
12
1 / 9 / 7
8,709
435
3,958
20,957
14,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AgrielFallen
Heimdallr
16
11 / 5 / 2
11,374
569
16,212
15,186
6,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Mixxxxer
Chaac
16
7 / 3 / 9
10,709
535
15,290
13,847
12,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 4 / 6
11,056
553
7,623
14,768
5,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
m3rcurius71
Discordia
14
1 / 4 / 10
9,157
458
5,439
8,242
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
14
4 / 4 / 2
9,499
475
7,942
7,371
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
61
19
Kills
32
35
Deaths
20
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AgrielFallen
Heimdallr
11
5
2
2.4
L
Fenrir
Basiachuki
Fenrir
5
5
2
1.2
L
Neith
Cdrike
Neith
6
6
6
1.5
L
Tsukuyomi
GizzoFX
Tsukuyomi
2
10
3
0.35
L
Cthulhu
Khaniii
Cthulhu
5
5
6
1.6
L
Athena
Kraaihamer
Athena
1
9
7
0.5
W
Chaac
Mixxxxer
Chaac
7
3
9
3.83
W
9
4
6
3
W
Discordia
m3rcurius71
Discordia
1
4
10
1.5
W
Agni
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,311
Damage
52,506
87,491
Taken
59,414
46,833
Mitigated
30,176
15,782
Healing
16,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AgrielFallen
Heimdallr
16,212
8,613
0
6,489
15,186
6,261
3,760
2,623
12,563
0
67,708
L
Fenrir
Basiachuki
Fenrir
6,019
2,937
0
9,668
20,084
8,030
0
3,200
16,859
0
79,657
L
Neith
Cdrike
Neith
11,991
6,300
0
3,780
12,311
4,101
594
2,169
10,042
0
49,744
L
Tsukuyomi
GizzoFX
Tsukuyomi
4,034
1,043
0
685
13,245
4,012
745
799
12,271
0
30,469
L
Cthulhu
Khaniii
Cthulhu
12,309
1,755
309
467
20,894
16,290
105
6,558
13,937
36,395
0
L
Athena
Kraaihamer
Athena
3,958
1,990
0
873
20,957
14,400
0
6,268
14,589
28,408
0
W
Chaac
Mixxxxer
Chaac
15,290
3,684
0
4,192
13,847
12,994
1,434
6,701
7,146
0
47,853
W
7,623
2,215
0
4,386
14,768
5,848
1,413
2,539
12,229
0
68,736
W
Discordia
m3rcurius71
Discordia
5,439
1,528
0
750
8,242
2,442
560
1,790
6,452
37,152
0
W
Agni
7,942
205
0
281
7,371
2,631
3,125
2,614
4,757
33,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,150
Gold Earned
51,795
357
Minions Killed
398
0
Camps Cleared
0
1,866,254
Distance Traveled
1,841,826
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,374
569
102
5
0
323,488
2
L
Fenrir
11,328
566
130
7
0
374,792
0
L
Neith
10,264
513
67
3
0
327,517
1
L
Tsukuyomi
8,630
432
52
3
0
366,321
1
L
Cthulhu
10,219
511
65
3
0
438,778
2
L
Athena
8,709
435
43
2
0
358,846
0
W
Chaac
10,709
535
63
3
0
399,121
0
W
Loki
11,056
553
117
6
0
401,676
1
W
Discordia
9,157
458
56
3
0
360,131
0
W
Agni
9,499
475
60
3
0
357,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role