Player Matchup

Cu Chulainn
Cu Chulainn
Diamond V
Bunghole
Cu Chulainn
Diamond V
Level 160
God Stats
9W - 5L
1,766 SR
Queue Stats
827W - 776L
2,168 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Haughtyyy
Danzaburou
Diamond V
Level 146
God Stats
0W - 3L
1,347 SR
Queue Stats
246W - 223L
2,042 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond I
LinØ
Ao Kuang
Diamond I
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 118L
2,448 MMR
Solo
Sobek
Sobek
Diamond V
RBG SKY36054
Sobek
Diamond V
Level 145
God Stats
28W - 30L
1,682 SR
Queue Stats
212W - 175L
2,237 MMR
Party 1
Janus
Janus
Diamond II
ThundagaStorm-
Janus
Diamond II
Level 158
God Stats
2W - 4L
1,560 SR
Queue Stats
134W - 119L
2,340 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,571 SR
2,247 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,592 SR
2,353 MMR
Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Grandmaster
Colsivart
Anhur
Grandmaster
Level 160
God Stats
29W - 16L
1,773 SR
Queue Stats
324W - 252L
3,176 MMR
Party 2
Osiris
Osiris
Grandmaster
DCM8
Osiris
Grandmaster
Level 156
God Stats
25W - 9L
1,844 SR
Queue Stats
138W - 73L
3,033 MMR
Party 2
Geb
Geb
Diamond IV
Jhimes18
Geb
Diamond IV
Level 148
God Stats
8W - 6L
1,500 SR
Queue Stats
474W - 432L
2,062 MMR
Solo
Guan Yu
Guan Yu
Platinum I
Uncle-Teds-Cabin
Guan Yu
Platinum I
Level 84
God Stats
2W - 1L
1,344 SR
Queue Stats
155W - 143L
1,992 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bunghole
Cu Chulainn
17
5 / 5 / 6
11,444
545
18,258
21,118
21,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Haughtyyy
Danzaburou
18
1 / 5 / 4
11,899
567
9,231
13,503
3,958
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
LinØ
Ao Kuang
18
7 / 3 / 1
11,364
541
9,793
18,358
6,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 4 / 4
8,929
425
11,231
21,724
17,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 3 / 5
11,028
525
10,761
13,329
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ScyllaChang'eSetTsukuyomiNemesis

VS

Bans
ApolloAwilixPersephoneGaneshaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
3 / 3 / 7
10,375
494
11,100
12,724
10,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Colsivart
Anhur
19
5 / 5 / 6
11,894
566
13,510
14,683
5,122
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
DCM8
Osiris
20
9 / 3 / 6
12,577
599
21,652
17,684
11,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 11
10,091
481
5,819
18,421
18,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 8 / 9
11,345
540
11,801
26,361
25,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
59
20
Kills
20
20
Deaths
21
20
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
3
7
2.17
L
Cu Chulainn
Bunghole
Cu Chulainn
5
5
6
1.6
W
Anhur
Colsivart
Anhur
5
5
6
1.6
W
Osiris
DCM8
Osiris
9
3
6
4
L
Danzaburou
Haughtyyy
Danzaburou
1
5
4
0.6
W
1
2
11
3.25
L
Ao Kuang
LinØ
Ao Kuang
7
3
1
2.5
L
3
4
4
1.25
L
4
3
5
2.17
W
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,274
Damage
63,882
88,032
Taken
89,873
54,166
Mitigated
71,204
25,410
Healing
37,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,100
1,231
0
4,500
12,724
10,208
1,648
6,380
6,190
66,995
0
L
Cu Chulainn
Bunghole
Cu Chulainn
18,258
6,136
0
5,156
21,118
21,407
454
1,649
19,469
3,988
73,420
W
Anhur
Colsivart
Anhur
13,510
7,982
0
5,491
14,683
5,122
3,072
2,854
11,539
0
98,815
W
Osiris
DCM8
Osiris
21,652
10,167
0
5,693
17,684
11,697
1,448
7,631
9,467
0
83,383
L
Danzaburou
Haughtyyy
Danzaburou
9,231
4,446
0
4,126
13,503
3,958
238
691
12,812
0
88,622
W
5,819
910
0
6,041
18,421
18,582
85
8,862
9,351
25,568
0
L
Ao Kuang
LinØ
Ao Kuang
9,793
1,318
0
6,285
18,358
6,866
672
2,545
15,813
84,176
0
L
11,231
736
561
6,342
21,724
17,696
0
7,793
13,931
26,185
0
L
10,761
670
0
2,940
13,329
4,239
0
4,241
9,088
85,274
0
W
11,801
2,564
5,245
10,095
26,361
25,595
1,315
7,329
18,952
0
65,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,664
Gold Earned
56,282
604
Minions Killed
560
0
Camps Cleared
0
1,962,240
Distance Traveled
2,001,218
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,375
494
121
6
0
336,767
2
L
Cu Chulainn
11,444
545
128
6
0
353,355
2
W
Anhur
11,894
566
165
8
0
376,917
2
W
Osiris
12,577
599
133
6
0
460,112
2
L
Danzaburou
11,899
567
160
8
0
380,707
9
W
Geb
10,091
481
15
1
0
410,392
3
L
Ao Kuang
11,364
541
121
6
0
427,853
4
L
Sobek
8,929
425
26
1
0
393,170
6
L
Janus
11,028
525
169
8
0
407,155
6
W
Guan Yu
11,345
540
126
6
0
417,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role