Player Matchup

Chaac
Chaac
Go-zlin
Chaac
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
218W - 190L
1,576 Elo+
Party 2
Yemoja
Yemoja
Hoshizxz
Yemoja
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 56L
1,574 Elo+
Party 2
Fenrir
Fenrir
eiri-animas
Fenrir
Level 28
God Stats
7W - 8L
1,539 SR
Queue Stats
114W - 81L
1,570 Elo+
Party 2
Heimdallr
Heimdallr
hiiragi621
Heimdallr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 109L
1,500 Elo+
Party 2
Nox
Nox
lebberan
Nox
Level 34
God Stats
23W - 18L
1,479 SR
Queue Stats
96W - 100L
1,484 Elo+
Solo
Team Averages
Level 52
1,504 SR
1,541 Elo+

VS

Team Averages
Level 68
1,551 SR
1,459 Elo+
Serqet
Serqet
Balterek
Serqet
Level 112
God Stats
4W - 2L
1,567 SR
Queue Stats
195W - 209L
1,405 Elo+
Party 1
Bellona
Bellona
BigBodyMiyagii-
Bellona
Level 93
God Stats
48W - 42L
1,568 SR
Queue Stats
344W - 334L
1,476 Elo+
Solo
Scylla
Scylla
BuuuddaTv
Scylla
Level 28
God Stats
11W - 8L
1,441 SR
Queue Stats
51W - 56L
1,426 Elo+
Party 1
Sylvanus
Sylvanus
MGMalbuscus
Sylvanus
Level 66
God Stats
36W - 32L
1,610 SR
Queue Stats
395W - 471L
1,467 Elo+
Solo
Cernunnos
Cernunnos
XeTRoV_L3gend
Cernunnos
Level 39
God Stats
16W - 8L
1,570 SR
Queue Stats
267W - 249L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Go-zlin
Chaac
16
2 / 8 / 0
10,286
447
21,248
28,055
21,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Yemoja
Hoshizxz
Yemoja
13
1 / 6 / 3
8,911
387
9,733
17,131
13,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
2 / 6 / 2
8,995
391
5,909
17,504
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
hiiragi621
Heimdallr
16
0 / 7 / 2
9,891
430
6,488
17,073
5,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 7 / 0
9,836
428
7,435
15,692
6,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Balterek
Serqet
20
15 / 0 / 8
13,601
591
17,118
16,467
7,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 1 / 8
14,285
621
21,051
24,376
29,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
BuuuddaTv
Scylla
18
3 / 2 / 9
11,098
483
11,902
14,688
5,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
MGMalbuscus
Sylvanus
18
5 / 0 / 14
11,138
484
10,763
16,848
11,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
XeTRoV_L3gend
Cernunnos
18
4 / 3 / 5
11,379
495
15,087
11,688
4,371
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
78
6
Kills
34
34
Deaths
6
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Serqet
Balterek
Serqet
15
0
8
19
W
7
1
8
11
W
Scylla
BuuuddaTv
Scylla
3
2
9
3.75
L
Chaac
Go-zlin
Chaac
2
8
0
0.25
L
Yemoja
Hoshizxz
Yemoja
1
6
3
0.42
W
Sylvanus
MGMalbuscus
Sylvanus
5
0
14
12
W
Cernunnos
XeTRoV_L3gend
Cernunnos
4
3
5
2.17
L
Fenrir
2
6
2
0.5
L
Heimdallr
hiiragi621
Heimdallr
0
7
2
0.14
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,813
Damage
75,921
95,455
Taken
84,067
53,895
Mitigated
58,968
25,678
Healing
45,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Balterek
Serqet
17,118
2,020
0
7,107
16,467
7,866
0
1,414
14,981
0
93,157
W
21,051
13,603
0
12,697
24,376
29,240
4,306
1,105
22,240
0
105,332
W
Scylla
BuuuddaTv
Scylla
11,902
1,331
0
5,349
14,688
5,500
440
5,280
9,014
51,662
0
L
Chaac
Go-zlin
Chaac
21,248
4,056
0
12,005
28,055
21,389
42
5,855
21,087
103
73,580
L
Yemoja
Hoshizxz
Yemoja
9,733
1,675
721
2,187
17,131
13,154
34
5,498
11,330
28,274
0
W
Sylvanus
MGMalbuscus
Sylvanus
10,763
1,633
6,657
7,984
16,848
11,991
54
5,939
10,730
45,494
7,794
W
Cernunnos
XeTRoV_L3gend
Cernunnos
15,087
9,503
0
5,396
11,688
4,371
3,080
3,048
8,590
0
64,452
L
Fenrir
5,909
1,041
0
5,343
17,504
7,274
0
2,595
14,707
0
49,498
L
Heimdallr
hiiragi621
Heimdallr
6,488
2,590
0
2,520
17,073
5,659
604
2,095
14,938
0
58,010
L
7,435
420
0
2,902
15,692
6,419
182
5,648
9,669
70,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,919
Gold Earned
61,501
498
Minions Killed
597
0
Camps Cleared
0
2,015,817
Distance Traveled
2,253,039
2
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,601
591
117
5
0
523,894
7
W
Bellona
14,285
621
213
9
0
459,926
0
W
Scylla
11,098
483
75
3
0
415,364
6
L
Chaac
10,286
447
153
7
0
407,674
2
L
Yemoja
8,911
387
41
2
0
414,722
0
W
Sylvanus
11,138
484
83
4
0
490,510
11
W
Cernunnos
11,379
495
109
5
0
363,345
1
L
Fenrir
8,995
391
81
4
0
444,326
0
L
Heimdallr
9,891
430
108
5
0
348,888
0
L
Nox
9,836
428
115
5
0
400,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role