Player Matchup

Set
Set
PacManV13
Set
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 208L
1,326 Elo+
Party 2
Baron Samedi
Baron Samedi
proskaterboy_
Baron Samedi
Level 67
God Stats
5W - 9L
1,580 SR
Queue Stats
40W - 77L
1,347 Elo+
Party 2
Odin
Odin
xXTony-KeksXx
Odin
Level 85
God Stats
3W - 8L
1,385 SR
Queue Stats
63W - 118L
1,299 Elo+
Party 2
Team Averages
Level 75
1,489 SR
1,324 Elo+

VS

Team Averages
Level 62
1,650 SR
1,519 Elo+
Danzaburou
Danzaburou
FuriousWolf77
Danzaburou
Level 134
God Stats
10W - 3L
1,741 SR
Queue Stats
292W - 276L
1,653 Elo+
Party 1
Chang'e
Chang'e
GiPiGee999
Chang'e
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,301 Elo+
Party 1
Izanami
Izanami
hippoboy133579
Izanami
Level 30
God Stats
9W - 4L
1,709 SR
Queue Stats
79W - 65L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
10,015
556
5,524
11,932
6,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
proskaterboy_
Baron Samedi
14
2 / 5 / 2
10,800
600
13,693
11,317
5,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 2 / 3
10,152
564
7,836
17,586
14,867
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FuriousWolf77
Danzaburou
17
8 / 1 / 2
13,326
740
22,131
14,105
5,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
GiPiGee999
Chang'e
15
0 / 1 / 5
10,602
589
3,892
8,235
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 2 / 4
11,413
634
7,410
12,025
5,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
4
Kills
11
11
Deaths
4
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FuriousWolf77
Danzaburou
8
1
2
9
W
Chang'e
GiPiGee999
Chang'e
0
1
5
2.5
L
1
4
3
0.63
W
3
2
4
2.5
L
Baron Samedi
proskaterboy_
Baron Samedi
2
5
2
0.6
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,053
Damage
33,433
40,835
Taken
34,365
27,032
Mitigated
13,680
12,958
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FuriousWolf77
Danzaburou
22,131
4,675
0
5,582
14,105
5,632
1,814
7,056
7,049
0
83,747
W
Chang'e
GiPiGee999
Chang'e
3,892
499
2,778
2,851
8,235
2,727
315
2,829
5,406
27,198
0
L
5,524
1,732
853
1,224
11,932
6,691
0
812
11,120
0
30,803
W
7,410
4,716
0
1,814
12,025
5,321
1,347
5,299
6,726
0
62,297
L
Baron Samedi
proskaterboy_
Baron Samedi
13,693
328
4,271
3,006
11,317
5,474
26
643
10,674
48,370
0
L
7,836
642
1,185
2,419
17,586
14,867
0
2,497
15,089
9,968
38,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
35,341
176
Minions Killed
228
0
Camps Cleared
0
909,549
Distance Traveled
865,697
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,326
740
99
6
0
290,189
5
W
Chang'e
10,602
589
47
3
0
297,991
1
L
Set
10,015
556
53
3
0
317,783
1
W
Izanami
11,413
634
82
5
0
277,517
2
L
Baron Samedi
10,800
600
69
4
0
253,743
3
L
Odin
10,152
564
54
3
0
338,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role