Player Matchup

Set
Set
AlphaMale19270
Set
Level 29
God Stats
7W - 12L
1,507 SR
Queue Stats
98W - 108L
1,481 Elo+
Solo
Fenrir
Fenrir
Lil_Istvan
Fenrir
Level 15
God Stats
9W - 11L
1,430 SR
Queue Stats
9W - 13L
1,332 Elo+
Solo
Guan Yu
Guan Yu
Vicious_Tina
Guan Yu
Level 25
God Stats
3W - 3L
1,251 SR
Queue Stats
62W - 50L
1,597 Elo+
Solo
Nu Wa
Nu Wa
ekaitz3009
Nu Wa
Level 29
God Stats
6W - 3L
1,892 SR
Queue Stats
77W - 66L
1,414 Elo+
Solo
Danzaburou
Danzaburou
sunrisers21
Danzaburou
Level 29
God Stats
50W - 42L
1,639 SR
Queue Stats
460W - 519L
1,555 Elo+
Solo
Team Averages
Level 25
1,544 SR
1,476 Elo+

VS

Team Averages
Level 19
1,704 SR
1,482 Elo+
Ymir
Ymir
Cosmo_TO
Ymir
Level 29
God Stats
15W - 3L
1,935 SR
Queue Stats
246W - 247L
1,419 Elo+
Solo
Jormungandr
Jormungandr
celines5
Jormungandr
Level 12
God Stats
54W - 50L
1,695 SR
Queue Stats
222W - 265L
1,505 Elo+
Solo
Chaac
Chaac
king5of4legends
Chaac
Level 23
God Stats
8W - 5L
1,691 SR
Queue Stats
136W - 157L
1,515 Elo+
Solo
Nemesis
Nemesis
parent_ninja
Nemesis
Level 28
God Stats
5W - 6L
1,484 SR
Queue Stats
133W - 146L
1,463 Elo+
Solo
Izanami
Izanami
potpotpie20
Izanami
Level 4
God Stats
4W - 1L
1,718 SR
Queue Stats
6W - 4L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 10 / 12
11,183
486
15,053
23,814
9,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Lil_Istvan
Fenrir
15
5 / 8 / 7
10,688
465
9,620
19,273
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Vicious_Tina
Guan Yu
16
8 / 5 / 4
10,865
472
14,775
31,308
39,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
13
6 / 7 / 2
9,856
429
10,370
15,126
5,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
sunrisers21
Danzaburou
16
3 / 10 / 3
9,935
432
10,174
19,783
10,633
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
8 / 8 / 17
12,318
536
14,826
19,001
18,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
celines5
Jormungandr
19
6 / 4 / 9
12,653
550
15,227
17,556
15,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
0 / 4 / 8
11,489
500
9,491
20,647
15,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
parent_ninja
Nemesis
19
9 / 8 / 2
12,592
547
8,133
14,484
10,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
potpotpie20
Izanami
20
17 / 2 / 10
15,474
673
39,382
19,599
8,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
86
26
Kills
40
40
Deaths
26
28
Assists
46
Player
Kills
Deaths
Assists
KDA
L
4
10
12
1
W
Ymir
8
8
17
2.06
L
Fenrir
Lil_Istvan
Fenrir
5
8
7
1.06
L
Guan Yu
Vicious_Tina
Guan Yu
8
5
4
2
W
Jormungandr
celines5
Jormungandr
6
4
9
2.63
L
Nu Wa
6
7
2
1
W
0
4
8
1
W
Nemesis
parent_ninja
Nemesis
9
8
2
1.25
W
Izanami
potpotpie20
Izanami
17
2
10
11
L
Danzaburou
sunrisers21
Danzaburou
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,992
Damage
87,059
109,304
Taken
91,287
75,183
Mitigated
68,254
25,707
Healing
24,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,053
9,502
0
5,554
23,814
9,962
0
5,904
17,910
0
67,289
W
Ymir
14,826
3,426
0
2,183
19,001
18,049
160
1,744
16,729
37,449
0
L
Fenrir
Lil_Istvan
Fenrir
9,620
2,010
0
3,911
19,273
9,824
299
4,073
15,200
0
37,662
L
Guan Yu
Vicious_Tina
Guan Yu
14,775
2,884
846
10,094
31,308
39,358
947
6,263
25,045
0
50,694
W
Jormungandr
celines5
Jormungandr
15,227
2,157
0
0
17,556
15,693
1,661
5,620
11,473
68,760
0
L
Nu Wa
10,370
2,979
172
2,075
15,126
5,406
0
9,973
5,153
40,457
0
W
9,491
2,785
0
8,089
20,647
15,977
3,135
629
19,521
0
60,828
W
Nemesis
parent_ninja
Nemesis
8,133
3,904
0
1,621
14,484
10,191
686
792
13,511
0
86,738
W
Izanami
potpotpie20
Izanami
39,382
32,064
0
13,025
19,599
8,344
7,701
846
18,657
0
132,413
L
Danzaburou
sunrisers21
Danzaburou
10,174
4,205
0
3,055
19,783
10,633
153
3,840
15,943
0
60,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,527
Gold Earned
64,526
404
Minions Killed
600
0
Camps Cleared
0
1,818,271
Distance Traveled
2,049,223
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,183
486
103
4
0
382,348
1
W
Ymir
12,318
536
47
2
0
369,457
14
L
Fenrir
10,688
465
69
3
0
375,689
0
L
Guan Yu
10,865
472
94
4
0
426,112
4
W
Jormungandr
12,653
550
106
5
0
422,282
0
L
Nu Wa
9,856
429
68
3
0
284,049
3
W
Chaac
11,489
500
117
5
0
401,984
0
W
Nemesis
12,592
547
124
5
0
452,684
4
W
Izanami
15,474
673
206
9
0
402,816
1
L
Danzaburou
9,935
432
70
3
0
350,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role