Player Matchup

Izanami
Izanami
Hades_Dva
Izanami
Level 28
God Stats
20W - 16L
1,594 SR
Queue Stats
59W - 62L
1,515 Elo+
Solo
Chaac
Chaac
SugaSugaSugando
Chaac
Level 7
God Stats
10W - 6L
1,528 SR
Queue Stats
16W - 15L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
Warchimota
Nu Wa
Level 4
God Stats
3W - 1L
1,287 SR
Queue Stats
4W - 1L
1,527 Elo+
Solo
Da Ji
Da Ji
XxCAVALRYxX7246
Da Ji
Level 12
God Stats
11W - 13L
1,606 SR
Queue Stats
656W - 555L
1,470 Elo+
Solo
Poseidon
Poseidon
joaozinho0
Poseidon
Level 29
God Stats
4W - 5L
1,616 SR
Queue Stats
56W - 66L
1,538 Elo+
Party 1
Team Averages
Level 16
1,526 SR
1,497 Elo+

VS

Team Averages
Level 17
1,593 SR
1,489 Elo+
Nu Wa
Nu Wa
Kanart
Nu Wa
Level 26
God Stats
2W - 1L
1,541 SR
Queue Stats
110W - 71L
1,633 Elo+
Solo
Ymir
Ymir
LGD_Sagaz
Ymir
Level 25
God Stats
7W - 6L
1,817 SR
Queue Stats
287W - 356L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
LuchoG03_
Sun Wukong
Level 16
God Stats
8W - 9L
1,433 SR
Queue Stats
19W - 21L
1,448 Elo+
Solo
Ullr
Ullr
XDThMonsterXD
Ullr
Level 8
God Stats
4W - 2L
1,675 SR
Queue Stats
17W - 13L
1,506 Elo+
Solo
Pele
Pele
eusoufabiel
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hades_Dva
Izanami
14
2 / 3 / 2
8,301
519
4,531
9,062
3,671
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
8 / 1 / 0
9,095
568
11,299
10,123
9,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
15
6 / 4 / 1
9,208
576
11,047
10,447
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 5
7,156
447
3,615
11,578
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
joaozinho0
Poseidon
11
4 / 6 / 2
7,328
458
9,044
8,954
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kanart
Nu Wa
15
11 / 5 / 0
9,511
594
16,988
10,634
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
1 / 2 / 5
6,896
431
3,960
11,315
9,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
LuchoG03_
Sun Wukong
12
0 / 3 / 1
6,475
405
3,463
10,598
5,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
3 / 2 / 4
7,757
485
4,391
7,347
2,303
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 8 / 2
6,873
430
2,709
11,784
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
20
Kills
16
16
Deaths
20
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Hades_Dva
Izanami
2
3
2
1
L
Nu Wa
Kanart
Nu Wa
11
5
0
2.2
L
Ymir
1
2
5
1.75
L
Sun Wukong
LuchoG03_
Sun Wukong
0
3
1
0.17
W
8
1
0
8
W
Nu Wa
6
4
1
1.63
L
3
2
4
2.5
W
0
2
5
1.25
L
1
8
2
0.25
W
Poseidon
joaozinho0
Poseidon
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,536
Damage
31,511
50,164
Taken
51,678
21,942
Mitigated
23,338
12,128
Healing
8,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Hades_Dva
Izanami
4,531
3,059
0
1,283
9,062
3,671
94
4,335
4,571
0
49,161
L
Nu Wa
Kanart
Nu Wa
16,988
4,038
0
2,523
10,634
3,400
1,016
6,547
3,688
57,221
0
L
Ymir
3,960
468
0
684
11,315
9,181
232
4,448
6,463
18,367
0
L
Sun Wukong
LuchoG03_
Sun Wukong
3,463
929
330
2,324
10,598
5,086
0
659
9,398
0
27,609
W
11,299
2,378
0
4,362
10,123
9,227
1,018
1,578
8,451
0
52,289
W
Nu Wa
11,047
3,473
0
2,062
10,447
2,826
18
6,734
3,331
66,763
0
L
4,391
875
0
864
7,347
2,303
930
4,614
2,353
0
41,686
W
3,615
892
0
4,171
11,578
3,634
19
3,248
8,208
0
38,189
L
2,709
447
0
2,078
11,784
3,368
0
2,479
9,060
0
24,655
W
Poseidon
joaozinho0
Poseidon
9,044
1,252
0
250
8,954
2,584
25
4,141
4,655
35,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
37,512
427
Minions Killed
306
0
Camps Cleared
0
1,287,299
Distance Traveled
1,403,648
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,301
519
96
6
0
260,846
0
L
Nu Wa
9,511
594
93
6
0
259,820
1
L
Ymir
6,896
431
32
2
0
285,947
1
L
Sun Wukong
6,475
405
54
3
0
306,126
2
W
Chaac
9,095
568
93
6
0
216,116
1
W
Nu Wa
9,208
576
125
8
0
281,489
0
L
Ullr
7,757
485
76
5
0
272,064
1
W
Da Ji
7,156
447
62
4
0
271,771
3
L
Pele
6,873
430
51
3
0
279,691
0
W
Poseidon
7,328
458
51
3
0
257,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role