Player Matchup

Osiris
Osiris
Bronze III
BrotKasten97
Osiris
Bronze III
Level 129
God Stats
0W - 1L
1,538 SR
Queue Stats
15W - 17L
1,504 MMR
Solo
Khepri
Khepri
Bronze III
JimBeam18
Khepri
Bronze III
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
228W - 215L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
Jona10112003
Anhur
Gold IV
Level 121
God Stats
25W - 26L
1,324 SR
Queue Stats
256W - 229L
1,506 MMR
Solo
He Bo
He Bo
Gold II
Moreton22
He Bo
Gold II
Level 118
God Stats
2W - 1L
1,819 SR
Queue Stats
102W - 78L
1,529 MMR
Party 1
Danzaburou
Danzaburou
Gold III
Rxth3rs
Danzaburou
Gold III
Level 126
God Stats
11W - 5L
1,650 SR
Queue Stats
149W - 152L
1,492 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,566 SR
1,506 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,540 SR
1,516 MMR
Athena
Athena
Gold IV
Alkhyah
Athena
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
Espiii
Tyr
Gold II
Level 160
God Stats
41W - 37L
1,605 SR
Queue Stats
296W - 293L
1,571 MMR
Party 2
Scylla
Scylla
Silver I
Sentenzia
Scylla
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Gold IV
arzthepowerful
Rama
Gold IV
Level 144
God Stats
7W - 4L
1,595 SR
Queue Stats
27W - 26L
1,508 MMR
Solo
Nemesis
Nemesis
Bronze III
jimf4
Nemesis
Bronze III
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
2 / 6 / 4
12,185
451
15,275
26,837
22,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
JimBeam18
Khepri
16
1 / 5 / 5
11,160
413
6,579
21,343
26,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 2 / 1
15,709
582
20,327
22,349
10,560
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Moreton22
He Bo
19
1 / 7 / 7
12,281
455
14,594
16,145
6,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Rxth3rs
Danzaburou
20
5 / 4 / 4
13,369
495
15,514
16,818
7,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetNu WaPersephoneApolloTsukuyomi

VS

Bans
JanusCerberusThanatosGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alkhyah
Athena
17
2 / 3 / 10
11,986
444
5,340
27,980
25,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyr
Espiii
Tyr
20
6 / 3 / 12
14,810
549
18,226
27,187
31,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Sentenzia
Scylla
20
7 / 2 / 9
14,769
547
23,259
12,443
4,726
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 4 / 6
14,169
525
11,638
19,098
6,237
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
jimf4
Nemesis
20
5 / 4 / 11
13,475
499
16,429
21,389
11,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
16
Kills
24
24
Deaths
16
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Athena
Alkhyah
Athena
2
3
10
2.33
L
Osiris
2
6
4
0.67
W
Tyr
Espiii
Tyr
6
3
12
4
L
Khepri
JimBeam18
Khepri
1
5
5
0.7
L
7
2
1
3.75
L
He Bo
Moreton22
He Bo
1
7
7
0.64
L
Danzaburou
Rxth3rs
Danzaburou
5
4
4
1.75
W
Scylla
Sentenzia
Scylla
7
2
9
5.75
W
4
4
6
1.75
W
Nemesis
jimf4
Nemesis
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,289
Damage
74,892
103,492
Taken
108,097
73,189
Mitigated
78,599
37,236
Healing
37,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Alkhyah
Athena
5,340
1,976
0
4,779
27,980
25,450
162
4,360
23,620
46,238
0
L
Osiris
15,275
6,616
0
9,680
26,837
22,319
306
6,748
20,013
453
67,976
W
Tyr
Espiii
Tyr
18,226
2,271
0
11,831
27,187
31,170
419
3,696
23,491
0
99,354
L
Khepri
JimBeam18
Khepri
6,579
374
0
2,793
21,343
26,536
0
6,071
15,040
27,561
0
L
20,327
15,821
0
15,258
22,349
10,560
2,952
4,020
18,237
0
161,130
L
He Bo
Moreton22
He Bo
14,594
571
0
4,844
16,145
6,039
0
5,701
10,344
101,474
0
L
Danzaburou
Rxth3rs
Danzaburou
15,514
8,425
0
4,661
16,818
7,735
590
6,119
10,377
0
107,174
W
Scylla
Sentenzia
Scylla
23,259
2,515
257
4,641
12,443
4,726
910
3,943
8,500
108,727
0
W
11,638
9,445
0
9,138
19,098
6,237
3,254
2,564
16,534
0
114,916
W
Nemesis
jimf4
Nemesis
16,429
9,068
0
6,929
21,389
11,016
2,353
7,051
14,338
0
89,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,704
Gold Earned
69,209
712
Minions Killed
699
0
Camps Cleared
0
2,424,150
Distance Traveled
2,644,409
36
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,986
444
62
2
0
520,556
12
L
Osiris
12,185
451
116
4
0
478,396
8
W
Tyr
14,810
549
152
6
0
583,083
13
L
Khepri
11,160
413
25
1
0
533,389
10
L
Anhur
15,709
582
252
9
0
444,212
1
L
He Bo
12,281
455
136
5
0
498,725
10
L
Danzaburou
13,369
495
183
7
0
469,428
7
W
Scylla
14,769
547
180
7
0
520,168
10
W
Rama
14,169
525
195
7
0
480,063
9
W
Nemesis
13,475
499
110
4
0
540,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role