Player Matchup

Ymir
Ymir
Flash8742
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 85L
1,338 Elo+
Solo
Neith
Neith
Tokyo Rumi
Neith
Level 28
God Stats
17W - 16L
1,488 SR
Queue Stats
50W - 38L
1,406 Elo+
Solo
Jing Wei
Jing Wei
YoyoTheMamba
Jing Wei
Level 28
God Stats
3W - 3L
1,308 SR
Queue Stats
124W - 110L
1,600 Elo+
Solo
Arachne
Arachne
knux003
Arachne
Level 29
God Stats
3W - 4L
1,449 SR
Queue Stats
63W - 67L
1,583 Elo+
Solo
Cthulhu
Cthulhu
paintwave13
Cthulhu
Level 24
God Stats
11W - 5L
1,890 SR
Queue Stats
39W - 57L
1,592 Elo+
Solo
Team Averages
Level 27
1,527 SR
1,504 Elo+

VS

Team Averages
Level 10
1,566 SR
1,512 Elo+
Cthulhu
Cthulhu
DecayedParadox
Cthulhu
Level 11
God Stats
2W - 4L
1,647 SR
Queue Stats
8W - 15L
1,288 Elo+
Solo
Ganesha
Ganesha
FuriousShark782
Ganesha
Level 6
God Stats
0W - 2L
1,278 SR
Queue Stats
8W - 7L
1,415 Elo+
Solo
Jing Wei
Jing Wei
GoddessEmxlyy
Jing Wei
Level 18
God Stats
16W - 18L
1,795 SR
Queue Stats
254W - 285L
1,733 Elo+
Party 1
Jormungandr
Jormungandr
JohnDRGN15
Jormungandr
Level 5
God Stats
4W - 7L
1,608 SR
Queue Stats
4W - 7L
1,624 Elo+
Solo
Bellona
Bellona
blanko01
Bellona
Level 8
God Stats
10W - 11L
1,500 SR
Queue Stats
18W - 24L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
2 / 1 / 15
11,062
922
8,038
15,274
18,011
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
19
7 / 0 / 16
12,538
1,045
18,554
6,425
3,156
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
YoyoTheMamba
Jing Wei
19
6 / 1 / 21
11,920
993
25,462
9,135
4,686
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
knux003
Arachne
19
16 / 1 / 12
13,686
1,141
21,937
13,907
7,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
paintwave13
Cthulhu
19
5 / 0 / 22
12,123
1,010
11,089
9,836
12,373
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

273

VS

Team 2 Tickets

16

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 1
10,598
883
8,359
11,694
12,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 10 / 2
11,221
935
6,499
23,727
25,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
GoddessEmxlyy
Jing Wei
16
1 / 9 / 2
10,320
860
15,293
20,597
9,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
JohnDRGN15
Jormungandr
16
0 / 7 / 2
9,945
829
4,727
14,794
16,334
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
blanko01
Bellona
15
2 / 8 / 0
10,659
888
13,688
25,734
17,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
10
36
Kills
3
3
Deaths
38
86
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ymir
2
1
15
9.5
L
0
10
2
0.1
L
Jing Wei
GoddessEmxlyy
Jing Wei
1
9
2
0.22
L
Jormungandr
JohnDRGN15
Jormungandr
0
7
2
0.14
W
Neith
7
0
16
15
W
Jing Wei
YoyoTheMamba
Jing Wei
6
1
21
16.5
L
Bellona
blanko01
Bellona
2
8
0
0.25
W
Arachne
knux003
Arachne
16
1
12
22
W
Cthulhu
paintwave13
Cthulhu
5
0
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,080
Damage
48,566
54,577
Taken
96,546
45,673
Mitigated
80,795
16,868
Healing
2,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,359
168
0
898
11,694
12,605
0
2,970
8,724
27,661
0
W
Ymir
8,038
1,331
0
2,521
15,274
18,011
0
8,969
6,305
12,474
0
L
6,499
1,000
0
878
23,727
25,066
0
3,737
19,990
28,342
0
L
Jing Wei
GoddessEmxlyy
Jing Wei
15,293
11,970
0
0
20,597
9,346
0
3,860
16,737
0
30,510
L
Jormungandr
JohnDRGN15
Jormungandr
4,727
1,523
0
130
14,794
16,334
0
3,801
10,993
15,910
0
W
Neith
18,554
13,546
0
3,938
6,425
3,156
0
2,189
4,236
0
49,113
W
Jing Wei
YoyoTheMamba
Jing Wei
25,462
18,931
0
4,483
9,135
4,686
0
2,110
7,025
0
43,576
L
Bellona
blanko01
Bellona
13,688
2,713
0
178
25,734
17,444
0
4,759
20,975
0
43,388
W
Arachne
knux003
Arachne
21,937
16,580
0
5,140
13,907
7,447
0
2,751
11,156
0
27,684
W
Cthulhu
paintwave13
Cthulhu
11,089
949
786
0
9,836
12,373
0
3,566
6,270
34,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,329
Gold Earned
52,743
203
Minions Killed
213
5
Camps Cleared
6
1,174,769
Distance Traveled
1,039,731
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,598
883
50
4
4
211,309
0
W
Ymir
11,062
922
13
1
0
194,943
2
L
Ganesha
11,221
935
7
1
0
208,954
0
L
Jing Wei
10,320
860
50
4
2
249,860
0
L
Jormungandr
9,945
829
32
3
0
150,467
2
W
Neith
12,538
1,045
79
7
1
211,723
0
W
Jing Wei
11,920
993
44
4
1
213,297
0
L
Bellona
10,659
888
74
6
0
219,141
0
W
Arachne
13,686
1,141
15
1
3
277,083
0
W
Cthulhu
12,123
1,010
52
4
0
277,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role