Player Matchup

Danzaburou
Danzaburou
Don_lks
Danzaburou
Level 14
God Stats
16W - 16L
1,504 SR
Queue Stats
103W - 113L
1,399 Elo+
Party 1
Ymir
Ymir
StrikkT-zAMG
Ymir
Level 21
God Stats
39W - 38L
1,451 SR
Queue Stats
67W - 76L
1,326 Elo+
Party 1
Ra
Ra
StrikkT-zSuSu
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,467 Elo+
Party 1
Fenrir
Fenrir
mini black2410
Fenrir
Level 6
God Stats
2W - 4L
1,496 SR
Queue Stats
10W - 16L
1,542 Elo+
Solo
Thanatos
Thanatos
z_-IIIIIllllI-_z
Thanatos
Level 15
God Stats
12W - 18L
1,372 SR
Queue Stats
93W - 101L
1,337 Elo+
Party 1
Team Averages
Level 12
1,465 SR
1,414 Elo+

VS

Team Averages
Level 25
1,594 SR
1,590 Elo+
Heimdallr
Heimdallr
Th3rEaLWRgOd
Heimdallr
Level 27
God Stats
5W - 2L
1,457 SR
Queue Stats
6W - 3L
1,587 Elo+
Party 2
Baron Samedi
Baron Samedi
Typhlosion90
Baron Samedi
Level 29
God Stats
8W - 7L
1,647 SR
Queue Stats
31W - 32L
1,521 Elo+
Solo
Nike
Nike
Undefeatedchaos
Nike
Level 25
God Stats
4W - 3L
1,559 SR
Queue Stats
52W - 58L
1,473 Elo+
Solo
Tsukuyomi
Tsukuyomi
chanelle13015
Tsukuyomi
Level 17
God Stats
9W - 4L
1,611 SR
Queue Stats
18W - 22L
1,542 Elo+
Solo
Anubis
Anubis
gavvvy007
Anubis
Level 27
God Stats
4W - 1L
1,694 SR
Queue Stats
6W - 3L
1,830 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Don_lks
Danzaburou
15
3 / 4 / 0
9,228
513
10,423
13,524
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 5 / 3
8,290
461
4,690
16,490
7,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

12
3 / 18 / 0
7,631
424
7,015
16,195
6,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
5 / 7 / 3
8,657
481
6,864
15,024
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 2
7,008
389
5,352
10,192
4,367
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Th3rEaLWRgOd
Heimdallr
16
15 / 1 / 10
11,606
645
17,052
9,789
4,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Typhlosion90
Baron Samedi
16
6 / 3 / 11
10,868
604
16,586
14,496
9,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 3 / 0
10,086
560
4,044
17,048
7,488
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
chanelle13015
Tsukuyomi
13
8 / 5 / 6
9,576
532
5,557
13,930
5,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
gavvvy007
Anubis
14
6 / 4 / 5
9,248
514
11,282
9,597
4,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
15
Kills
38
38
Deaths
16
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Don_lks
Danzaburou
3
4
0
0.75
L
3
5
3
0.9
L
3
18
0
0.17
W
Heimdallr
Th3rEaLWRgOd
Heimdallr
15
1
10
20
W
Baron Samedi
Typhlosion90
Baron Samedi
6
3
11
3.83
W
3
3
0
1
W
Tsukuyomi
chanelle13015
Tsukuyomi
8
5
6
2.2
W
Anubis
gavvvy007
Anubis
6
4
5
2.13
L
5
7
3
0.93
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,344
Damage
54,521
71,425
Taken
64,860
30,147
Mitigated
30,574
14,328
Healing
20,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Don_lks
Danzaburou
10,423
3,767
0
4,937
13,524
6,083
430
2,134
11,390
0
58,552
L
4,690
846
0
939
16,490
7,599
0
12,115
4,073
29,402
0
L
7,015
1,558
97
380
16,195
6,182
0
3,207
12,793
33,586
0
W
Heimdallr
Th3rEaLWRgOd
Heimdallr
17,052
9,339
357
795
9,789
4,082
2,885
2,961
6,828
0
47,856
W
Baron Samedi
Typhlosion90
Baron Samedi
16,586
2,415
422
7,928
14,496
9,388
2,078
2,054
12,442
69,581
0
W
4,044
1,069
0
4,776
17,048
7,488
2,569
0
17,048
0
60,443
W
Tsukuyomi
chanelle13015
Tsukuyomi
5,557
836
528
1,923
13,930
5,577
873
3,181
10,749
0
33,027
W
Anubis
gavvvy007
Anubis
11,282
750
0
3,768
9,597
4,039
180
3,509
6,088
30,646
0
L
6,864
1,701
0
1,419
15,024
5,916
0
3,314
11,451
0
24,585
L
5,352
1,482
879
5,677
10,192
4,367
0
6,141
3,850
0
30,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,814
Gold Earned
51,384
312
Minions Killed
370
0
Camps Cleared
0
1,639,118
Distance Traveled
1,640,258
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,228
513
109
6
0
305,007
0
L
Ymir
8,290
461
43
2
0
324,767
2
L
Ra
7,631
424
58
3
0
242,662
0
W
Heimdallr
11,606
645
79
4
0
362,028
4
W
Baron Samedi
10,868
604
92
5
0
300,671
5
W
Nike
10,086
560
111
6
0
287,344
0
W
Tsukuyomi
9,576
532
54
3
0
366,481
5
W
Anubis
9,248
514
34
2
0
323,734
0
L
Fenrir
8,657
481
47
3
0
454,285
2
L
Thanatos
7,008
389
55
3
0
312,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role