Player Matchup

Izanami
Izanami
ACE_Gabo
Izanami
Level 29
God Stats
5W - 4L
1,560 SR
Queue Stats
8W - 12L
1,307 Elo+
Solo
Fenrir
Fenrir
Aisori
Fenrir
Level 25
God Stats
2W - 0L
1,698 SR
Queue Stats
31W - 44L
1,348 Elo+
Solo
Xing Tian
Xing Tian
NOLA KILLER 504
Xing Tian
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,365 Elo+
Solo
Bellona
Bellona
ThExDurdYxBubble
Bellona
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
dieoxis
Baron Samedi
Level 12
God Stats
6W - 8L
1,245 SR
Queue Stats
19W - 23L
1,343 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,347 Elo+

VS

Team Averages
Level 21
1,447 SR
1,326 Elo+
Hel
Hel
EJWolfpack
Hel
Level 28
God Stats
1W - 3L
1,542 SR
Queue Stats
202W - 217L
1,494 Elo+
Solo
Ne Zha
Ne Zha
Flaminghobo9677
Ne Zha
Level 27
God Stats
5W - 10L
1,500 SR
Queue Stats
49W - 68L
1,396 Elo+
Solo
Fenrir
Fenrir
Mini Rizo
Fenrir
Level 4
God Stats
0W - 5L
1,192 SR
Queue Stats
0W - 6L
1,056 Elo+
Solo
Chaac
Chaac
NelCash
Chaac
Level 23
God Stats
4W - 8L
1,646 SR
Queue Stats
68W - 65L
1,384 Elo+
Solo
Chernobog
Chernobog
kyriacos1
Chernobog
Level 24
God Stats
40W - 52L
1,357 SR
Queue Stats
49W - 66L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ACE_Gabo
Izanami
20
19 / 8 / 21
16,542
1,272
41,814
16,822
6,954
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Aisori
Fenrir
20
10 / 3 / 28
15,142
1,165
23,974
19,983
12,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
NOLA KILLER 504
Xing Tian
20
2 / 4 / 27
13,884
1,068
8,644
20,085
24,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 1 / 25
14,621
1,125
16,429
20,793
22,583
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
dieoxis
Baron Samedi
20
13 / 5 / 23
15,635
1,203
27,699
18,453
9,158
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

149

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 16 / 12
14,489
1,115
26,091
30,888
10,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 14 / 10
12,813
986
14,605
26,784
10,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Mini Rizo
Fenrir
19
4 / 8 / 9
12,834
987
10,436
22,425
10,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
NelCash
Chaac
18
2 / 6 / 11
12,483
960
13,091
26,836
25,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
kyriacos1
Chernobog
19
4 / 8 / 11
13,171
1,013
22,903
21,670
8,763
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
74
52
Kills
21
21
Deaths
52
124
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Izanami
ACE_Gabo
Izanami
19
8
21
3.69
W
Fenrir
Aisori
Fenrir
10
3
28
8
L
7
16
12
0.81
L
4
14
10
0.64
L
Fenrir
Mini Rizo
Fenrir
4
8
9
1.06
W
Xing Tian
NOLA KILLER 504
Xing Tian
2
4
27
3.88
L
Chaac
NelCash
Chaac
2
6
11
1.25
W
8
1
25
20.5
W
Baron Samedi
dieoxis
Baron Samedi
13
5
23
4.9
L
Chernobog
kyriacos1
Chernobog
4
8
11
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,560
Damage
87,126
96,136
Taken
128,603
74,962
Mitigated
65,791
13,816
Healing
12,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ACE_Gabo
Izanami
41,814
24,431
0
2,357
16,822
6,954
0
4,048
12,649
0
71,863
W
Fenrir
Aisori
Fenrir
23,974
5,764
0
1,403
19,983
12,158
0
5,073
14,810
0
43,256
L
26,091
2,959
2,304
2,815
30,888
10,947
0
9,286
21,427
49,882
0
L
14,605
6,632
664
1,684
26,784
10,214
0
6,528
20,106
0
32,076
L
Fenrir
Mini Rizo
Fenrir
10,436
3,116
0
261
22,425
10,109
0
6,298
15,914
0
24,099
W
Xing Tian
NOLA KILLER 504
Xing Tian
8,644
1,659
0
1,039
20,085
24,109
0
6,688
13,222
28,331
0
L
Chaac
NelCash
Chaac
13,091
2,890
326
4,299
26,836
25,758
0
6,801
19,960
0
42,193
W
16,429
2,758
0
3,042
20,793
22,583
0
4,901
15,744
0
31,803
W
Baron Samedi
dieoxis
Baron Samedi
27,699
1,351
2,775
3,200
18,453
9,158
0
5,381
13,006
44,553
0
L
Chernobog
kyriacos1
Chernobog
22,903
14,913
0
0
21,670
8,763
0
7,430
14,068
0
45,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,824
Gold Earned
65,790
220
Minions Killed
212
9
Camps Cleared
6
1,211,734
Distance Traveled
1,167,196
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,542
1,272
74
6
2
160,928
0
W
Fenrir
15,142
1,165
43
3
3
294,997
0
L
Hel
14,489
1,115
61
5
0
223,137
0
L
Ne Zha
12,813
986
22
2
3
236,881
0
L
Fenrir
12,834
987
23
2
0
219,821
1
W
Xing Tian
13,884
1,068
32
2
1
252,142
3
L
Chaac
12,483
960
77
6
3
236,385
0
W
Bellona
14,621
1,125
26
2
3
277,736
0
W
Baron Samedi
15,635
1,203
45
3
0
225,931
2
L
Chernobog
13,171
1,013
29
2
0
250,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role