Player Matchup

Da Ji
Da Ji
BenJammingGaming
Da Ji
Level 8
God Stats
3W - 0L
1,726 SR
Queue Stats
14W - 7L
1,642 Elo+
Party 1
Ymir
Ymir
Juicy Towelette
Ymir
Level 88
God Stats
7W - 5L
1,819 SR
Queue Stats
19W - 13L
1,601 Elo+
Party 1
Danzaburou
Danzaburou
Suspicious Wolf
Danzaburou
Level 97
God Stats
14W - 8L
1,712 SR
Queue Stats
201W - 235L
1,461 Elo+
Solo
Team Averages
Level 64
1,752 SR
1,568 Elo+

VS

Team Averages
Level 67
1,788 SR
1,484 Elo+
Scylla
Scylla
Chivukuvuku
Scylla
Level 106
God Stats
2W - 2L
1,569 SR
Queue Stats
72W - 67L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
Damann-Wit-Paws
Cthulhu
Level 28
God Stats
3W - 1L
1,897 SR
Queue Stats
18W - 19L
1,457 Elo+
Party 2
Fenrir
Fenrir
temp-168062
Fenrir
Level 68
God Stats
2W - 2L
1,897 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 10
9,427
725
5,754
8,941
5,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 0 / 9
10,625
817
8,701
9,454
6,022
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Suspicious Wolf
Danzaburou
14
7 / 3 / 5
10,985
845
12,133
11,446
3,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
2 / 6 / 2
8,650
665
4,301
10,379
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 3
8,758
674
4,237
9,539
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
10
2 / 9 / 1
8,072
621
7,480
11,121
5,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
5
5
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Scylla
2
6
2
0.5
L
1
4
3
0.63
W
9
0
9
13.5
W
Danzaburou
Suspicious Wolf
Danzaburou
7
3
5
3.17
L
Fenrir
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,588
Damage
16,018
29,841
Taken
31,039
15,120
Mitigated
14,238
5,889
Healing
1,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,754
2,014
0
303
8,941
5,276
122
3,410
5,429
0
25,337
L
Scylla
4,301
307
0
760
10,379
2,690
0
2,229
8,150
24,281
0
L
4,237
370
0
894
9,539
6,319
0
2,965
6,574
18,907
0
W
8,701
2,109
0
2,074
9,454
6,022
104
2,538
6,761
37,003
0
W
Danzaburou
Suspicious Wolf
Danzaburou
12,133
3,841
0
3,512
11,446
3,822
2,102
2,379
9,013
0
60,526
L
Fenrir
7,480
358
0
205
11,121
5,229
0
3,579
7,542
0
21,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
25,480
156
Minions Killed
96
0
Camps Cleared
0
782,467
Distance Traveled
605,918
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,427
725
33
3
0
262,243
1
L
Scylla
8,650
665
54
4
0
203,017
4
L
Cthulhu
8,758
674
19
1
0
217,668
0
W
Ymir
10,625
817
47
4
0
269,241
0
W
Danzaburou
10,985
845
76
6
0
250,983
3
L
Fenrir
8,072
621
23
2
0
185,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role