Player Matchup

Cthulhu
Cthulhu
AMoistFishy
Cthulhu
Level 149
God Stats
6W - 4L
1,870 SR
Queue Stats
86W - 81L
1,618 Elo+
Party 1
Scylla
Scylla
Dcpl of Loki
Scylla
Level 158
God Stats
3W - 2L
1,803 SR
Queue Stats
72W - 54L
1,698 Elo+
Party 1
Erlang Shen
Erlang Shen
PSG Azure
Erlang Shen
Level 122
God Stats
20W - 17L
1,642 SR
Queue Stats
131W - 132L
1,636 Elo+
Party 1
Medusa
Medusa
Silverbeast007
Medusa
Level 131
God Stats
4W - 5L
1,500 SR
Queue Stats
223W - 200L
1,574 Elo+
Solo
Geb
Geb
sabers_perez
Geb
Level 157
God Stats
3W - 5L
1,297 SR
Queue Stats
285W - 236L
1,589 Elo+
Solo
Team Averages
Level 143
1,622 SR
1,623 Elo+

VS

Team Averages
Level 122
1,626 SR
1,561 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
TT_Chocolate
Chaac
Level 144
God Stats
5W - 10L
1,465 SR
Queue Stats
668W - 640L
1,481 Elo+
Solo
Heimdallr
Heimdallr
X-F41TH
Heimdallr
Level 146
God Stats
1W - 0L
1,862 SR
Queue Stats
21W - 8L
1,759 Elo+
Solo
Ymir
Ymir
facuwiz
Ymir
Level 101
God Stats
3W - 0L
1,805 SR
Queue Stats
12W - 13L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AMoistFishy
Cthulhu
13
2 / 1 / 2
7,460
497
15,087
13,177
12,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
12
2 / 2 / 1
7,471
498
4,334
7,953
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
PSG Azure
Erlang Shen
11
1 / 2 / 3
6,683
446
4,846
11,868
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 0
7,141
476
7,618
8,441
3,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
6,456
430
4,387
12,459
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 0
8,382
559
9,145
6,579
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
 
Ne Zha
14
1 / 1 / 1
7,634
509
5,182
13,119
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 2
7,572
505
10,852
15,359
10,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
X-F41TH
Heimdallr
15
4 / 1 / 0
8,496
566
8,364
8,947
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
facuwiz
Ymir
12
0 / 3 / 5
7,671
511
5,319
11,244
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
7
Kills
9
9
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
0
3
W
Ne Zha
 
Ne Zha
1
1
1
1.5
L
Cthulhu
AMoistFishy
Cthulhu
2
1
2
3
L
Scylla
2
2
1
1.25
L
Erlang Shen
PSG Azure
Erlang Shen
1
2
3
1.25
L
2
2
0
1
W
1
2
2
1
W
Heimdallr
X-F41TH
Heimdallr
4
1
0
4
W
Ymir
facuwiz
Ymir
0
3
5
0.83
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,272
Damage
38,862
53,898
Taken
55,248
29,027
Mitigated
28,769
15,995
Healing
20,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,145
308
0
1,717
6,579
2,363
134
2,120
4,388
64,825
0
W
Ne Zha
 
Ne Zha
5,182
2,402
0
5,380
13,119
4,373
0
5,059
7,692
0
50,581
L
Cthulhu
AMoistFishy
Cthulhu
15,087
2,888
419
4,213
13,177
12,497
0
792
11,886
43,811
0
L
Scylla
4,334
174
0
1,784
7,953
2,715
162
4,315
3,588
43,970
0
L
Erlang Shen
PSG Azure
Erlang Shen
4,846
2,879
0
3,904
11,868
4,759
0
3,129
8,689
0
35,726
L
7,618
3,807
0
2,520
8,441
3,025
0
825
7,616
0
50,883
W
10,852
2,555
0
9,106
15,359
10,513
0
10,099
4,584
0
47,098
W
Heimdallr
X-F41TH
Heimdallr
8,364
3,216
0
2,322
8,947
3,558
382
997
7,950
0
55,345
W
Ymir
facuwiz
Ymir
5,319
568
0
1,509
11,244
7,962
76
4,397
6,651
35,291
0
L
4,387
924
0
3,155
12,459
6,031
0
5,403
7,006
18,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,211
Gold Earned
39,755
371
Minions Killed
497
0
Camps Cleared
0
1,464,223
Distance Traveled
1,458,761
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,382
559
127
8
0
284,485
5
W
Ne Zha
7,634
509
111
7
0
298,605
5
L
Cthulhu
7,460
497
80
5
0
294,828
1
L
Scylla
7,471
498
99
7
0
263,242
5
L
Erlang Shen
6,683
446
70
5
0
318,403
2
L
Medusa
7,141
476
99
7
0
271,334
2
W
Chaac
7,572
505
91
6
0
287,512
1
W
Heimdallr
8,496
566
113
8
0
296,676
5
W
Ymir
7,671
511
55
4
0
291,483
3
L
Geb
6,456
430
23
2
0
316,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role