Player Matchup

King Arthur
King Arthur
DivineMayhem
King Arthur
Level 26
God Stats
17W - 28L
1,396 SR
Queue Stats
175W - 205L
1,380 Elo+
Party 1
Merlin
Merlin
Frynogaming567
Merlin
Level 89
God Stats
14W - 14L
1,439 SR
Queue Stats
82W - 100L
1,394 Elo+
Party 1
Jormungandr
Jormungandr
SoupDotJPEG
Jormungandr
Level 18
God Stats
2W - 0L
1,747 SR
Queue Stats
26W - 65L
1,282 Elo+
Party 1
Team Averages
Level 44
1,527 SR
1,352 Elo+

VS

Team Averages
Level 11
1,551 SR
1,415 Elo+
Sun Wukong
Sun Wukong
CACHARARA
Sun Wukong
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,660 Elo+
Solo
Izanami
Izanami
KAKASHISA1195
Izanami
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 8L
1,302 Elo+
Solo
Baron Samedi
Baron Samedi
Ponce246
Baron Samedi
Level 17
God Stats
5W - 4L
1,653 SR
Queue Stats
53W - 79L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DivineMayhem
King Arthur
16
2 / 1 / 8
11,499
605
8,560
17,153
14,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
7 / 3 / 4
13,249
697
21,818
14,488
6,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
SoupDotJPEG
Jormungandr
13
2 / 6 / 5
11,181
588
6,726
22,313
21,751
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CACHARARA
Sun Wukong
13
2 / 4 / 5
10,655
561
7,981
14,463
13,272
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
16
5 / 5 / 5
12,007
632
21,221
14,409
5,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
Ponce246
Baron Samedi
14
3 / 2 / 4
11,138
586
13,991
14,416
5,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
11
Kills
10
10
Deaths
11
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CACHARARA
Sun Wukong
2
4
5
1.13
W
King Arthur
DivineMayhem
King Arthur
2
1
8
6
W
7
3
4
3
L
Izanami
5
5
5
1.5
L
Baron Samedi
Ponce246
Baron Samedi
3
2
4
2.5
W
Jormungandr
SoupDotJPEG
Jormungandr
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,104
Damage
43,193
53,954
Taken
43,288
41,836
Mitigated
24,112
10,152
Healing
12,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CACHARARA
Sun Wukong
7,981
1,309
0
1,588
14,463
13,272
0
8,666
4,891
0
26,993
W
King Arthur
DivineMayhem
King Arthur
8,560
582
756
2,366
17,153
14,044
378
3,860
12,812
47
35,993
W
21,818
741
1,961
4,889
14,488
6,041
2,011
4,974
9,124
78,529
0
L
Izanami
21,221
17,497
0
0
14,409
5,088
1,196
9,333
4,493
0
70,722
L
Baron Samedi
Ponce246
Baron Samedi
13,991
859
3,699
6,953
14,416
5,752
114
9,510
4,259
48,053
0
W
Jormungandr
SoupDotJPEG
Jormungandr
6,726
1,608
0
180
22,313
21,751
376
3,963
18,005
15,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,929
Gold Earned
33,800
175
Minions Killed
187
0
Camps Cleared
0
1,045,361
Distance Traveled
937,025
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,655
561
26
1
0
308,682
1
W
King Arthur
11,499
605
51
3
0
364,826
0
W
Merlin
13,249
697
105
6
0
331,901
3
L
Izanami
12,007
632
104
5
0
312,602
0
L
Baron Samedi
11,138
586
57
3
0
315,741
1
W
Jormungandr
11,181
588
19
1
0
348,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role