Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
RafaelR25
Izanami
Level 47
God Stats
10W - 4L
1,719 SR
Queue Stats
195W - 141L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
big_dog570
Kuzenbo
Level 99
God Stats
4W - 2L
1,679 SR
Queue Stats
90W - 108L
1,293 Elo+
Solo
Team Averages
Level 101
1,632 SR
1,446 Elo+

VS

Team Averages
Level 64
1,412 SR
1,256 Elo+
Chiron
Chiron
IIIDreadIII
Chiron
Level 69
God Stats
3W - 8L
1,415 SR
Queue Stats
585W - 629L
1,376 Elo+
Solo
Vamana
Vamana
Kelvin_bozz
Vamana
Level 29
God Stats
1W - 5L
1,498 SR
Queue Stats
5W - 8L
1,055 Elo+
Solo
Scylla
Scylla
xxChriz_YFG
Scylla
Level 94
God Stats
15W - 24L
1,322 SR
Queue Stats
137W - 179L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 8
8,413
647
6,854
6,917
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
RafaelR25
Izanami
12
3 / 0 / 4
9,301
715
5,649
6,189
2,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
big_dog570
Kuzenbo
12
5 / 1 / 2
8,733
672
6,204
8,557
6,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
1 / 3 / 0
8,045
619
6,034
7,548
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
11
0 / 5 / 1
7,475
575
3,464
12,979
8,889
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
9
0 / 0 / 1
7,371
567
2,031
3,433
1,046
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
8
4
L
Chiron
1
3
0
0.33
L
Vamana
0
5
1
0.1
W
Izanami
RafaelR25
Izanami
3
0
4
5
W
Kuzenbo
big_dog570
Kuzenbo
5
1
2
6
L
Scylla
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,707
Damage
11,529
21,663
Taken
23,960
11,627
Mitigated
13,405
5,778
Healing
6,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,854
559
0
1,450
6,917
3,272
2,202
593
6,324
35,551
0
L
Chiron
6,034
1,991
586
1,730
7,548
3,470
0
5,010
2,538
0
30,829
L
Vamana
3,464
1,789
0
3,039
12,979
8,889
0
6,093
6,886
0
24,447
W
Izanami
RafaelR25
Izanami
5,649
3,718
0
2,171
6,189
2,116
861
965
5,224
0
47,112
W
Kuzenbo
big_dog570
Kuzenbo
6,204
1,854
987
1,170
8,557
6,239
12
529
8,028
19,238
0
L
Scylla
2,031
84
0
781
3,433
1,046
0
2,009
1,424
18,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,447
Gold Earned
22,891
155
Minions Killed
131
0
Camps Cleared
0
699,545
Distance Traveled
571,136
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,413
647
46
4
0
239,919
3
L
Chiron
8,045
619
50
4
0
228,744
3
L
Vamana
7,475
575
31
2
0
205,579
3
W
Izanami
9,301
715
87
7
0
223,586
0
W
Kuzenbo
8,733
672
22
2
0
236,040
0
L
Scylla
7,371
567
50
4
0
136,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role