Player Matchup

Merlin
Merlin
Difigiano5168
Merlin
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
54W - 57L
1,513 Elo+
Solo
Rama
Rama
Falky_12
Rama
Level 63
God Stats
12W - 5L
1,700 SR
Queue Stats
57W - 44L
1,415 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MoNsTeRkLaSs
Cu Chulainn
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,576 Elo+
Party 1
Thor
Thor
Voytodociegobro
Thor
Level 11
God Stats
5W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Ymir
Ymir
gam1ngcube00
Ymir
Level 10
God Stats
34W - 17L
1,551 SR
Queue Stats
50W - 42L
1,514 Elo+
Party 2
Team Averages
Level 43
1,550 SR
1,503 Elo+

VS

Team Averages
Level 17
1,537 SR
1,459 Elo+
Arachne
Arachne
AK8_neby222
Arachne
Level 29
God Stats
31W - 19L
1,829 SR
Queue Stats
174W - 157L
1,614 Elo+
Solo
Khepri
Khepri
ALDowe3444rer
Khepri
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,372 Elo+
Party 3
Neith
Neith
MarceloCSC1914
Neith
Level 28
God Stats
42W - 36L
1,561 SR
Queue Stats
67W - 82L
1,452 Elo+
Solo
Cerberus
Cerberus
Siria161202
Cerberus
Level 4
God Stats
1W - 3L
1,333 SR
Queue Stats
2W - 4L
1,412 Elo+
Party 3
Anubis
Anubis
domenico1076
Anubis
Level 14
God Stats
6W - 10L
1,463 SR
Queue Stats
6W - 10L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 12
7,477
1,068
5,492
3,920
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
14
8 / 0 / 8
8,717
1,245
11,107
2,780
914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
MoNsTeRkLaSs
Cu Chulainn
14
4 / 1 / 13
8,383
1,198
11,673
8,757
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
5 / 0 / 9
7,715
1,102
6,440
4,467
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 13
7,751
1,107
7,459
7,076
3,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

370

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AK8_neby222
Arachne
12
2 / 2 / 0
7,133
1,019
3,171
5,779
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 0
6,872
982
1,635
11,208
7,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 1
6,688
955
7,001
8,056
3,229
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Siria161202
Cerberus
11
0 / 5 / 1
6,489
927
4,135
14,843
10,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
11
0 / 6 / 0
6,211
887
5,504
7,271
3,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
4
20
Kills
2
2
Deaths
20
55
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
AK8_neby222
Arachne
2
2
0
1
L
0
4
0
0
W
1
1
12
7
W
Rama
8
0
8
12
L
0
3
1
0.17
W
Cu Chulainn
MoNsTeRkLaSs
Cu Chulainn
4
1
13
10.5
L
Cerberus
Siria161202
Cerberus
0
5
1
0.1
W
5
0
9
9.5
L
Anubis
0
6
0
0
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,171
Damage
21,446
27,000
Taken
47,157
11,630
Mitigated
25,630
7,430
Healing
6,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AK8_neby222
Arachne
3,171
2,799
0
1,222
5,779
2,132
0
2,097
3,632
0
9,137
L
1,635
109
0
800
11,208
7,030
0
3,405
7,753
9,016
0
W
5,492
734
0
647
3,920
1,060
0
1,485
2,435
24,588
0
W
Rama
11,107
9,291
0
1,505
2,780
914
0
1,358
1,422
0
22,676
L
7,001
3,878
195
887
8,056
3,229
0
2,084
5,945
0
27,100
W
Cu Chulainn
MoNsTeRkLaSs
Cu Chulainn
11,673
4,047
0
3,766
8,757
4,165
0
3,609
5,148
0
26,434
L
Cerberus
Siria161202
Cerberus
4,135
104
0
1,864
14,843
10,067
0
4,144
10,524
13,475
0
W
6,440
1,482
0
742
4,467
1,728
0
1,020
3,447
0
10,920
L
Anubis
5,504
600
0
1,070
7,271
3,172
0
1,221
5,975
13,910
0
W
7,459
880
0
770
7,076
3,763
0
3,802
3,274
12,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,043
Gold Earned
33,393
130
Minions Killed
133
7
Camps Cleared
5
606,163
Distance Traveled
518,433
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,133
1,019
18
3
4
88,741
0
L
Khepri
6,872
982
9
1
0
115,459
1
W
Merlin
7,477
1,068
46
7
1
116,468
0
W
Rama
8,717
1,245
38
5
0
101,618
0
L
Neith
6,688
955
46
7
0
115,300
0
W
Cu Chulainn
8,383
1,198
23
3
6
131,910
3
L
Cerberus
6,489
927
39
6
1
115,701
0
W
Thor
7,715
1,102
7
1
0
125,484
0
L
Anubis
6,211
887
21
3
0
83,232
0
W
Ymir
7,751
1,107
16
2
0
130,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role