Player Matchup

Achilles
Achilles
Alibabaman
Achilles
Level 26
God Stats
1W - 3L
1,341 SR
Queue Stats
89W - 76L
1,505 Elo+
Solo
Nemesis
Nemesis
DanRobsIII
Nemesis
Level 24
God Stats
12W - 13L
1,575 SR
Queue Stats
114W - 129L
1,555 Elo+
Solo
Kuzenbo
Kuzenbo
Nxipz
Kuzenbo
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
kebadie7
Medusa
Level 13
God Stats
1W - 2L
1,276 SR
Queue Stats
115W - 111L
1,475 Elo+
Solo
Apollo
Apollo
voreangulo
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,192 Elo+
Solo
Team Averages
Level 17
1,439 SR
1,445 Elo+

VS

Team Averages
Level 16
1,594 SR
1,505 Elo+
Loki
Loki
BABA69DUGDUG
Loki
Level 16
God Stats
13W - 7L
1,536 SR
Queue Stats
54W - 75L
1,314 Elo+
Solo
Bellona
Bellona
DeusAlphaSIG
Bellona
Level 27
God Stats
7W - 3L
1,681 SR
Queue Stats
34W - 31L
1,465 Elo+
Solo
Neith
Neith
Helzmar
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,606 Elo+
Party 1
Bacchus
Bacchus
Zenith448
Bacchus
Level 12
God Stats
4W - 2L
1,664 SR
Queue Stats
11W - 11L
1,429 Elo+
Party 1
Baron Samedi
Baron Samedi
shayG4655
Baron Samedi
Level 24
God Stats
2W - 0L
1,588 SR
Queue Stats
2W - 0L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alibabaman
Achilles
19
10 / 2 / 5
12,515
521
13,602
18,320
23,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
DanRobsIII
Nemesis
20
10 / 6 / 4
12,785
533
15,776
19,257
9,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
Nxipz
Kuzenbo
15
0 / 3 / 1
9,167
382
3,777
14,683
9,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
kebadie7
Medusa
17
1 / 7 / 2
10,488
437
10,700
16,251
6,177
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
voreangulo
Apollo
1
0 / 0 / 0
4,720
197
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 0
11,313
471
4,550
11,806
3,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
DeusAlphaSIG
Bellona
20
2 / 7 / 3
13,701
571
10,045
21,581
16,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Helzmar
Neith
17
7 / 2 / 3
11,741
489
11,616
14,939
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Zenith448
Bacchus
17
4 / 2 / 5
12,358
515
4,166
19,069
22,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
shayG4655
Baron Samedi
18
2 / 8 / 3
12,568
524
11,996
16,344
8,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
21
Kills
18
18
Deaths
25
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alibabaman
Achilles
10
2
5
6.25
W
3
6
0
0.5
L
Nemesis
DanRobsIII
Nemesis
10
6
4
2
W
Bellona
DeusAlphaSIG
Bellona
2
7
3
0.5
W
Neith
Helzmar
Neith
7
2
3
4.25
L
Kuzenbo
Nxipz
Kuzenbo
0
3
1
0.17
W
Bacchus
Zenith448
Bacchus
4
2
5
3.25
L
Medusa
kebadie7
Medusa
1
7
2
0.29
W
Baron Samedi
shayG4655
Baron Samedi
2
8
3
0.44
L
Apollo
voreangulo
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,855
Damage
42,373
68,511
Taken
83,739
47,491
Mitigated
55,497
17,628
Healing
15,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alibabaman
Achilles
13,602
4,912
0
3,343
18,320
23,086
1,358
4,135
13,760
834
68,245
W
4,550
1,161
0
15
11,806
3,461
10
223
11,364
0
58,413
L
Nemesis
DanRobsIII
Nemesis
15,776
7,949
0
5,161
19,257
9,118
84
4,082
14,975
0
85,342
W
Bellona
DeusAlphaSIG
Bellona
10,045
3,141
0
5,150
21,581
16,172
1,614
3,041
18,174
2,938
89,607
W
Neith
Helzmar
Neith
11,616
4,976
0
7,157
14,939
5,442
5,063
2,748
12,166
0
78,003
L
Kuzenbo
Nxipz
Kuzenbo
3,777
1,899
240
5,251
14,683
9,110
0
4,946
9,737
40,386
0
W
Bacchus
Zenith448
Bacchus
4,166
506
0
994
19,069
22,257
186
2,826
16,172
33,541
0
L
Medusa
kebadie7
Medusa
10,700
4,150
142
3,491
16,251
6,177
1,282
3,684
12,567
0
66,342
W
Baron Samedi
shayG4655
Baron Samedi
11,996
2,186
212
2,396
16,344
8,165
2,960
4,100
12,153
85,262
0
L
Apollo
voreangulo
Apollo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,675
Gold Earned
61,681
413
Minions Killed
567
0
Camps Cleared
0
1,623,649
Distance Traveled
1,954,396
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,515
521
127
5
0
456,162
8
W
Loki
11,313
471
95
4
0
393,806
0
L
Nemesis
12,785
533
111
5
0
464,725
0
W
Bellona
13,701
571
176
7
0
380,405
0
W
Neith
11,741
489
103
4
0
425,089
2
L
Kuzenbo
9,167
382
73
3
0
313,990
1
W
Bacchus
12,358
515
40
2
0
414,046
3
L
Medusa
10,488
437
102
4
0
388,772
1
W
Baron Samedi
12,568
524
153
6
0
341,050
2
L
Apollo
4,720
197
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role