Player Matchup

Izanami
Izanami
ImaWoufWouf
Izanami
Level 152
God Stats
1W - 2L
1,676 SR
Queue Stats
24W - 24L
1,487 Elo+
Party 2
Achilles
Achilles
Kurokichi
Achilles
Level 104
God Stats
1W - 1L
1,804 SR
Queue Stats
27W - 23L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
Valadestructor
Cthulhu
Level 16
God Stats
5W - 9L
1,504 SR
Queue Stats
5W - 9L
1,479 Elo+
Party 2
Chronos
Chronos
XSTEViA
Chronos
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,565 Elo+
Solo
Kali
Kali
maxoubidoo
Kali
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,496 Elo+
Party 2
Team Averages
Level 84
1,597 SR
1,501 Elo+

VS

Team Averages
Level 90
1,575 SR
1,510 Elo+
Aphrodite
Aphrodite
DieWIldeMildred
Aphrodite
Level 61
God Stats
9W - 10L
1,925 SR
Queue Stats
335W - 317L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
NordKrune
Danzaburou
Level 118
God Stats
2W - 3L
1,218 SR
Queue Stats
94W - 98L
1,435 Elo+
Solo
Nu Wa
Nu Wa
Zogomos
Nu Wa
Level 138
God Stats
16W - 16L
1,544 SR
Queue Stats
626W - 613L
1,507 Elo+
Solo
Chaac
Chaac
xDextar
Chaac
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
zRigs
Nemesis
Level 88
God Stats
7W - 6L
1,691 SR
Queue Stats
342W - 305L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ImaWoufWouf
Izanami
11
0 / 4 / 0
6,112
470
1,299
5,615
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Kurokichi
Achilles
11
1 / 0 / 0
6,501
500
5,183
8,017
6,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 0
5,721
440
3,418
8,884
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
XSTEViA
Chronos
9
0 / 4 / 0
5,736
441
3,725
7,515
2,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 0 / 0
6,045
465
2,010
5,907
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DieWIldeMildred
Aphrodite
12
3 / 0 / 4
7,816
601
4,902
6,909
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
NordKrune
Danzaburou
13
3 / 0 / 3
8,091
622
5,376
7,150
2,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Zogomos
Nu Wa
13
3 / 0 / 0
7,708
593
6,975
4,123
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
xDextar
Chaac
13
0 / 1 / 1
7,079
545
3,902
8,242
5,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Boots

Boots

+6%
Movement Speed

Nemesis
zRigs
Nemesis
12
1 / 0 / 2
6,931
533
3,492
6,352
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
10
10
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
DieWIldeMildred
Aphrodite
3
0
4
5
L
Izanami
ImaWoufWouf
Izanami
0
4
0
0
L
Achilles
Kurokichi
Achilles
1
0
0
1
W
Danzaburou
NordKrune
Danzaburou
3
0
3
4.5
L
0
2
0
0
L
Chronos
XSTEViA
Chronos
0
4
0
0
W
Nu Wa
Zogomos
Nu Wa
3
0
0
3
L
0
0
0
0
W
Chaac
xDextar
Chaac
0
1
1
0.5
W
Nemesis
zRigs
Nemesis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,635
Damage
24,647
35,938
Taken
32,776
19,173
Mitigated
17,045
8,534
Healing
22,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
DieWIldeMildred
Aphrodite
4,902
916
4,978
5,488
6,909
4,844
528
2,475
4,434
15,018
0
L
Izanami
ImaWoufWouf
Izanami
1,299
670
0
1,162
5,615
1,390
0
1,475
4,084
0
39,673
L
Achilles
Kurokichi
Achilles
5,183
1,293
0
3,354
8,017
6,485
612
665
6,808
0
28,148
W
Danzaburou
NordKrune
Danzaburou
5,376
2,280
0
1,193
7,150
2,705
2,078
1,310
5,840
0
60,354
L
3,418
379
89
2,062
8,884
5,680
0
4,058
4,732
11,651
0
L
Chronos
XSTEViA
Chronos
3,725
454
0
837
7,515
2,330
0
4,045
3,256
27,058
1,277
W
Nu Wa
Zogomos
Nu Wa
6,975
1,939
0
800
4,123
1,466
1,497
1,732
2,391
46,940
0
L
2,010
585
0
1,030
5,907
3,288
0
1,142
4,687
0
39,118
W
Chaac
xDextar
Chaac
3,902
647
0
6,100
8,242
5,610
240
1,043
6,699
0
29,414
W
Nemesis
zRigs
Nemesis
3,492
1,270
0
3,880
6,352
2,420
395
549
5,728
0
38,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,115
Gold Earned
37,625
313
Minions Killed
391
0
Camps Cleared
0
1,242,531
Distance Traveled
1,280,882
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,816
601
12
1
0
254,377
5
L
Izanami
6,112
470
97
7
0
217,160
2
L
Achilles
6,501
500
58
4
0
269,841
2
W
Danzaburou
8,091
622
116
9
0
250,406
6
L
Cthulhu
5,721
440
15
1
0
242,561
4
L
Chronos
5,736
441
63
5
0
210,615
2
W
Nu Wa
7,708
593
107
8
0
237,033
8
L
Kali
6,045
465
80
6
0
302,354
4
W
Chaac
7,079
545
79
6
0
233,694
2
W
Nemesis
6,931
533
77
6
0
305,372
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role