Player Matchup

Cu Chulainn
Cu Chulainn
BuffaloBiscuit
Cu Chulainn
Level 126
God Stats
4W - 3L
1,754 SR
Queue Stats
263W - 251L
1,569 Elo+
Party 1
Xing Tian
Xing Tian
Bulwrex
Xing Tian
Level 156
God Stats
9W - 8L
1,916 SR
Queue Stats
326W - 302L
1,575 Elo+
Party 1
Ullr
Ullr
ChronoWalker
Ullr
Level 131
God Stats
1W - 3L
1,294 SR
Queue Stats
177W - 144L
1,580 Elo+
Party 1
Izanami
Izanami
Zizanie
Izanami
Level 156
God Stats
60W - 31L
1,836 SR
Queue Stats
156W - 135L
1,680 Elo+
Solo
Scylla
Scylla
rolling321
Scylla
Level 148
God Stats
1W - 1L
1,674 SR
Queue Stats
19W - 18L
1,490 Elo+
Solo
Team Averages
Level 143
1,695 SR
1,579 Elo+

VS

Team Averages
Level 135
1,525 SR
1,608 Elo+
Pele
Pele
FakeTSM Leon
Pele
Level 117
God Stats
2W - 3L
1,521 SR
Queue Stats
501W - 435L
1,618 Elo+
Party 2
Kukulkan
Kukulkan
SealTeamDumbask
Kukulkan
Level 102
God Stats
3W - 5L
1,500 SR
Queue Stats
119W - 123L
1,608 Elo+
Solo
Fafnir
Fafnir
Xvir ZER0
Fafnir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 125L
1,685 Elo+
Party 2
Cu Chulainn
Cu Chulainn
metalhead170
Cu Chulainn
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 77L
1,656 Elo+
Party 2
Heimdallr
Heimdallr
warxa9mas
Heimdallr
Level 143
God Stats
1W - 5L
1,602 SR
Queue Stats
258W - 237L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BuffaloBiscuit
Cu Chulainn
15
8 / 4 / 3
9,033
602
9,592
12,070
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
Bulwrex
Xing Tian
13
2 / 1 / 13
8,128
542
9,442
8,224
5,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 2 / 6
8,433
562
4,897
10,683
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Zizanie
Izanami
16
1 / 3 / 0
9,268
618
5,212
11,371
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
rolling321
Scylla
14
7 / 1 / 6
9,209
614
8,359
6,543
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 4
7,942
529
7,858
13,262
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
11
0 / 6 / 1
6,795
453
1,848
8,284
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Xvir ZER0
Fafnir
10
4 / 4 / 2
7,524
502
3,513
13,563
14,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
metalhead170
Cu Chulainn
14
3 / 3 / 2
8,437
562
9,633
12,234
10,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
warxa9mas
Heimdallr
12
1 / 4 / 3
6,803
454
5,921
9,493
2,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
22
Kills
11
11
Deaths
22
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BuffaloBiscuit
Cu Chulainn
8
4
3
2.38
W
Xing Tian
Bulwrex
Xing Tian
2
1
13
8.5
W
4
2
6
3.5
L
3
5
4
1
L
Kukulkan
0
6
1
0.08
L
Fafnir
Xvir ZER0
Fafnir
4
4
2
1.25
W
Izanami
Zizanie
Izanami
1
3
0
0.33
L
Cu Chulainn
metalhead170
Cu Chulainn
3
3
2
1.33
W
Scylla
rolling321
Scylla
7
1
6
10
L
Heimdallr
warxa9mas
Heimdallr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,502
Damage
28,773
48,891
Taken
56,836
20,640
Mitigated
34,804
12,923
Healing
10,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BuffaloBiscuit
Cu Chulainn
9,592
3,006
0
1,349
12,070
4,937
0
1,453
10,536
144
58,012
W
Xing Tian
Bulwrex
Xing Tian
9,442
1,093
0
1,422
8,224
5,521
0
1,808
6,416
23,610
0
W
4,897
2,743
0
5,049
10,683
3,723
702
955
9,703
0
52,659
L
7,858
1,896
0
3,708
13,262
4,104
0
3,592
9,628
0
47,121
L
Kukulkan
1,848
0
0
730
8,284
2,744
0
4,092
4,000
44,903
0
L
Fafnir
Xvir ZER0
Fafnir
3,513
1,446
0
2,793
13,563
14,817
0
4,437
8,962
17,233
0
W
Izanami
Zizanie
Izanami
5,212
3,421
0
3,958
11,371
4,107
3,590
322
10,724
0
72,935
L
Cu Chulainn
metalhead170
Cu Chulainn
9,633
1,856
0
3,072
12,234
10,327
14
3,296
8,836
0
56,996
W
Scylla
rolling321
Scylla
8,359
408
0
1,145
6,543
2,352
96
823
5,595
40,799
0
L
Heimdallr
warxa9mas
Heimdallr
5,921
3,036
0
0
9,493
2,812
0
1,966
7,499
0
42,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,071
Gold Earned
37,501
460
Minions Killed
407
0
Camps Cleared
0
1,456,525
Distance Traveled
1,285,102
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,033
602
96
6
0
307,624
1
W
Xing Tian
8,128
542
21
1
0
322,856
4
W
Ullr
8,433
562
99
7
0
326,157
1
L
Pele
7,942
529
97
6
0
282,722
1
L
Kukulkan
6,795
453
97
6
0
247,481
2
L
Fafnir
7,524
502
35
2
0
226,287
3
W
Izanami
9,268
618
156
10
0
237,131
5
L
Cu Chulainn
8,437
562
111
7
0
272,544
2
W
Scylla
9,209
614
88
6
0
262,757
2
L
Heimdallr
6,803
454
67
4
0
256,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role