Player Matchup

Ra
Ra
HarHarPewPew
Ra
Level 120
God Stats
8W - 11L
1,541 SR
Queue Stats
858W - 979L
1,547 Elo+
Party 2
Cerberus
Cerberus
Spaide
Cerberus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,586 Elo+
Solo
Da Ji
Da Ji
clerixx
Da Ji
Level 83
God Stats
8W - 6L
1,717 SR
Queue Stats
453W - 491L
1,535 Elo+
Party 1
Jing Wei
Jing Wei
hankythepoo
Jing Wei
Level 86
God Stats
12W - 13L
1,591 SR
Queue Stats
487W - 398L
1,566 Elo+
Party 2
Sobek
Sobek
suddwakii
Sobek
Level 87
God Stats
8W - 8L
1,476 SR
Queue Stats
272W - 301L
1,521 Elo+
Party 1
Team Averages
Level 94
1,565 SR
1,551 Elo+

VS

Team Averages
Level 84
1,538 SR
1,425 Elo+
Bellona
Bellona
Basil852
Bellona
Level 64
God Stats
3W - 3L
1,490 SR
Queue Stats
360W - 464L
1,433 Elo+
Solo
Janus
Janus
ItsaMeShepardo
Janus
Level 129
God Stats
17W - 10L
1,613 SR
Queue Stats
214W - 181L
1,604 Elo+
Party 4
Neith
Neith
MegaCristian007
Neith
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,218 Elo+
Party 3
Ganesha
Ganesha
PandasWrath
Ganesha
Level 28
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 4L
1,218 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xWilI
Tsukuyomi
Level 117
God Stats
143W - 95L
1,803 SR
Queue Stats
464W - 371L
1,651 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,181
552
4,150
6,732
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
Spaide
Cerberus
10
2 / 4 / 0
6,297
484
5,334
9,662
6,156
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
clerixx
Da Ji
10
3 / 3 / 1
6,435
495
4,753
10,151
3,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
hankythepoo
Jing Wei
13
0 / 3 / 2
7,577
583
6,510
9,316
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
suddwakii
Sobek
10
1 / 3 / 4
6,459
497
3,550
11,084
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Basil852
Bellona
13
4 / 3 / 6
7,710
593
7,303
11,478
6,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 2 / 3
8,078
621
6,144
5,705
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 3
6,132
472
5,090
6,482
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
PandasWrath
Ganesha
9
0 / 1 / 4
6,174
475
1,798
6,921
3,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
xWilI
Tsukuyomi
15
9 / 0 / 3
8,275
637
11,173
7,550
3,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
16
16
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
Basil852
Bellona
4
3
6
2.33
L
1
3
3
0.83
W
3
2
3
2.25
W
0
1
3
1.5
W
Ganesha
PandasWrath
Ganesha
0
1
4
2
L
Cerberus
Spaide
Cerberus
2
4
0
0.5
L
Da Ji
clerixx
Da Ji
3
3
1
1.17
L
Jing Wei
hankythepoo
Jing Wei
0
3
2
0.33
L
Sobek
suddwakii
Sobek
1
3
4
1
W
Tsukuyomi
xWilI
Tsukuyomi
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,297
Damage
31,508
46,945
Taken
38,136
22,396
Mitigated
18,025
15,015
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Basil852
Bellona
7,303
2,796
0
3,814
11,478
6,411
42
6,304
5,064
0
36,585
L
4,150
305
277
1,713
6,732
2,454
0
2,652
3,946
44,650
0
W
6,144
480
0
1,168
5,705
1,900
256
2,427
3,140
54,055
0
W
5,090
2,425
0
2,239
6,482
1,860
246
460
6,022
0
27,767
W
Ganesha
PandasWrath
Ganesha
1,798
333
0
1,946
6,921
3,879
18
1,542
5,287
15,701
0
L
Cerberus
Spaide
Cerberus
5,334
535
0
3,024
9,662
6,156
217
839
8,805
30,105
0
L
Da Ji
clerixx
Da Ji
4,753
1,172
0
2,250
10,151
3,912
0
1,511
8,580
0
28,669
L
Jing Wei
hankythepoo
Jing Wei
6,510
5,378
0
4,100
9,316
2,946
170
727
8,555
0
54,446
L
Sobek
suddwakii
Sobek
3,550
511
0
3,651
11,084
6,928
0
1,855
9,117
15,132
0
W
Tsukuyomi
xWilI
Tsukuyomi
11,173
3,832
0
3,536
7,550
3,975
142
1,885
5,589
0
58,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,949
Gold Earned
36,369
352
Minions Killed
373
0
Camps Cleared
0
1,286,293
Distance Traveled
1,328,671
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,710
593
88
7
0
270,704
4
L
Ra
7,181
552
102
8
0
265,754
1
W
Janus
8,078
621
125
10
0
262,332
3
W
Neith
6,132
472
62
5
0
235,458
0
W
Ganesha
6,174
475
5
0
0
251,850
2
L
Cerberus
6,297
484
57
4
0
248,249
3
L
Da Ji
6,435
495
56
4
0
268,951
3
L
Jing Wei
7,577
583
113
9
0
236,849
3
L
Sobek
6,459
497
24
2
0
266,490
2
W
Tsukuyomi
8,275
637
93
7
0
308,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role