Player Matchup

Sun Wukong
Sun Wukong
Coffey-DG
Sun Wukong
Level 29
God Stats
8W - 5L
1,586 SR
Queue Stats
40W - 36L
1,567 Elo+
Solo
Cerberus
Cerberus
NickWave
Cerberus
Level 28
God Stats
14W - 11L
1,688 SR
Queue Stats
99W - 105L
1,533 Elo+
Solo
Zhong Kui
Zhong Kui
ToraQ11
Zhong Kui
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
peti09
Xbalanque
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,686 Elo+
Solo
Nemesis
Nemesis
polufabrikatt
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,506 Elo+
Solo
Team Averages
Level 18
1,555 SR
1,558 Elo+

VS

Team Averages
Level 15
1,500 SR
1,400 Elo+
Sun Wukong
Sun Wukong
TuPanchitoFav
Sun Wukong
Level 24
God Stats
2W - 3L
1,538 SR
Queue Stats
53W - 55L
1,580 Elo+
Solo
Terra
Terra
Vierhend4
Terra
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 10L
1,528 Elo+
Solo
Loki
Loki
babunsky
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,077 Elo+
Solo
Chernobog
Chernobog
sladin
Chernobog
Level 25
God Stats
0W - 1L
1,695 SR
Queue Stats
4W - 7L
1,327 Elo+
Party 1
Merlin
Merlin
viegobytilka
Merlin
Level 5
God Stats
1W - 1L
1,268 SR
Queue Stats
3W - 5L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Coffey-DG
Sun Wukong
14
1 / 0 / 2
8,083
577
6,246
9,482
5,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
NickWave
Cerberus
10
0 / 3 / 3
5,991
428
3,196
9,701
6,185
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
ToraQ11
Zhong Kui
13
6 / 1 / 0
7,866
562
6,887
6,263
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
peti09
Xbalanque
9
0 / 4 / 3
5,938
424
5,734
7,566
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
11
2 / 2 / 2
6,863
490
2,626
7,363
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TuPanchitoFav
Sun Wukong
12
0 / 1 / 0
6,595
471
3,770
10,393
6,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Vierhend4
Terra
11
3 / 2 / 6
6,966
498
3,615
9,024
5,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
1
0 / 0 / 0
4,047
289
0
0
0
Chernobog
sladin
Chernobog
11
7 / 2 / 3
7,412
529
11,277
8,965
2,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
11
0 / 4 / 1
5,966
426
2,810
6,429
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
9
Kills
10
10
Deaths
9
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Coffey-DG
Sun Wukong
1
0
2
2
W
Cerberus
NickWave
Cerberus
0
3
3
0.5
W
Zhong Kui
ToraQ11
Zhong Kui
6
1
0
6
L
Sun Wukong
TuPanchitoFav
Sun Wukong
0
1
0
0
L
Terra
Vierhend4
Terra
3
2
6
3
L
Loki
0
0
0
0
W
Xbalanque
peti09
Xbalanque
0
4
3
0.38
W
Nemesis
2
2
2
1.5
L
Chernobog
sladin
Chernobog
7
2
3
4.25
L
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,689
Damage
21,472
40,375
Taken
34,811
20,493
Mitigated
16,363
17,173
Healing
10,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Coffey-DG
Sun Wukong
6,246
1,371
0
6,122
9,482
5,957
0
202
8,930
0
56,282
W
Cerberus
NickWave
Cerberus
3,196
34
317
3,467
9,701
6,185
233
1,743
7,958
24,771
0
W
Zhong Kui
ToraQ11
Zhong Kui
6,887
910
66
3,031
6,263
4,048
666
1,879
4,384
39,383
0
L
Sun Wukong
TuPanchitoFav
Sun Wukong
3,770
799
0
4,308
10,393
6,106
245
0
10,018
0
42,370
L
Terra
Vierhend4
Terra
3,615
587
849
2,810
9,024
5,448
0
3,270
5,754
10,507
0
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
peti09
Xbalanque
5,734
2,703
0
1,660
7,566
2,060
612
1,091
6,475
0
31,714
W
Nemesis
2,626
503
0
2,510
7,363
2,243
0
1,510
5,853
0
30,961
L
Chernobog
sladin
Chernobog
11,277
6,915
0
2,080
8,965
2,704
512
3,431
5,509
0
45,392
L
Merlin
2,810
385
0
0
6,429
2,105
378
3,382
3,022
26,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,741
Gold Earned
30,986
364
Minions Killed
220
0
Camps Cleared
0
1,279,906
Distance Traveled
938,369
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,083
577
120
9
0
240,297
1
W
Cerberus
5,991
428
41
3
0
271,235
4
W
Zhong Kui
7,866
562
77
6
0
229,452
2
L
Sun Wukong
6,595
471
79
6
0
264,113
2
L
Terra
6,966
498
16
1
0
244,817
4
L
Loki
4,047
289
0
0
0
0
0
W
Xbalanque
5,938
424
63
5
0
239,867
2
W
Nemesis
6,863
490
63
5
0
299,055
0
L
Chernobog
7,412
529
70
5
0
231,659
0
L
Merlin
5,966
426
55
4
0
197,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role