Player Matchup

Kukulkan
Kukulkan
Gandalfdahblack
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,542 Elo+
Solo
Odin
Odin
GodsOnMySide
Odin
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 54L
1,511 Elo+
Solo
Cthulhu
Cthulhu
JACKKE
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
KiingRaider
Loki
Level 31
God Stats
4W - 4L
1,749 SR
Queue Stats
12W - 20L
1,285 Elo+
Solo
Agni
Agni
maggot99
Agni
Level 27
God Stats
22W - 10L
1,474 SR
Queue Stats
65W - 57L
1,431 Elo+
Solo
Team Averages
Level 28
1,545 SR
1,454 Elo+

VS

Team Averages
Level 17
1,431 SR
1,499 Elo+
Tsukuyomi
Tsukuyomi
DatHonkay
Tsukuyomi
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 41L
1,332 Elo+
Solo
Ares
Ares
Raider020
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,577 Elo+
Solo
Heimdallr
Heimdallr
TreCappin
Heimdallr
Level 29
God Stats
4W - 3L
1,353 SR
Queue Stats
168W - 111L
1,506 Elo+
Solo
Neith
Neith
arttron9286
Neith
Level 25
God Stats
36W - 39L
1,301 SR
Queue Stats
493W - 578L
1,325 Elo+
Solo
Bellona
Bellona
kokoronoko
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
9 / 1 / 2
9,539
596
14,372
5,179
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 2 / 5
7,721
483
4,627
7,740
4,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
JACKKE
Cthulhu
12
6 / 4 / 5
8,312
520
8,211
11,346
7,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 4
8,137
509
4,099
8,193
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
13
0 / 1 / 4
7,709
482
5,788
5,235
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DatHonkay
Tsukuyomi
12
3 / 4 / 0
7,631
477
4,472
11,033
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
10
0 / 6 / 2
6,556
410
2,026
13,693
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
TreCappin
Heimdallr
12
5 / 2 / 2
8,013
501
7,093
10,114
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 1
7,198
450
791
7,291
2,783
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
kokoronoko
Bellona
10
2 / 6 / 0
6,906
432
7,009
13,942
9,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
21
Kills
10
10
Deaths
22
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DatHonkay
Tsukuyomi
3
4
0
0.75
W
Kukulkan
9
1
2
10
W
3
2
5
2.75
W
Cthulhu
JACKKE
Cthulhu
6
4
5
2.13
W
3
2
4
2.5
L
Ares
0
6
2
0.17
L
Heimdallr
TreCappin
Heimdallr
5
2
2
3
L
0
4
1
0.13
L
Bellona
kokoronoko
Bellona
2
6
0
0.33
W
Agni
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,097
Damage
21,391
37,693
Taken
56,073
18,894
Mitigated
29,173
9,955
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DatHonkay
Tsukuyomi
4,472
1,143
0
3,771
11,033
3,828
0
2,020
8,985
0
38,763
W
Kukulkan
14,372
802
0
1,058
5,179
2,266
927
214
4,865
58,841
0
W
4,627
767
0
1,175
7,740
4,624
0
0
7,561
0
28,199
W
Cthulhu
JACKKE
Cthulhu
8,211
1,332
0
2,429
11,346
7,916
0
1,413
9,818
24,904
0
W
4,099
1,185
0
3,834
8,193
2,625
0
0
8,193
0
45,951
L
Ares
2,026
138
0
827
13,693
9,672
0
9,440
4,070
6,391
0
L
Heimdallr
TreCappin
Heimdallr
7,093
3,351
0
3,450
10,114
3,798
537
5,091
4,959
0
41,718
L
791
200
0
1,282
7,291
2,783
1,890
2,394
4,628
0
34,156
L
Bellona
kokoronoko
Bellona
7,009
1,841
0
902
13,942
9,092
0
8,708
4,560
0
24,664
W
Agni
5,788
590
0
1,459
5,235
1,463
1,681
399
4,836
45,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,418
Gold Earned
36,304
372
Minions Killed
281
0
Camps Cleared
0
1,606,530
Distance Traveled
1,302,581
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,631
477
81
5
0
217,533
0
W
Kukulkan
9,539
596
106
7
0
315,400
4
W
Odin
7,721
483
58
4
0
316,815
0
W
Cthulhu
8,312
520
28
2
0
325,417
4
W
Loki
8,137
509
80
5
0
339,222
0
L
Ares
6,556
410
14
1
0
306,144
2
L
Heimdallr
8,013
501
66
4
0
310,090
2
L
Neith
7,198
450
76
5
0
203,759
0
L
Bellona
6,906
432
44
3
0
265,055
1
W
Agni
7,709
482
100
6
0
309,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role