Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Duerurg
Osiris
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,830 Elo+
Party 1
Fafnir
Fafnir
Eckels
Fafnir
Level 29
God Stats
4W - 2L
1,848 SR
Queue Stats
30W - 24L
1,579 Elo+
Party 1
Heimdallr
Heimdallr
MayDayzzz
Heimdallr
Level 8
God Stats
6W - 3L
1,678 SR
Queue Stats
13W - 9L
1,533 Elo+
Party 1
Ra
Ra
RezNinjx
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,779 Elo+
Solo
Team Averages
Level 23
1,605 SR
1,644 Elo+

VS

Team Averages
Level 17
1,578 SR
1,450 Elo+
Loki
Loki
Dantcro
Loki
Level 10
God Stats
371W - 376L
1,371 SR
Queue Stats
552W - 628L
1,365 Elo+
Solo
Bellona
Bellona
Ezbreezyy
Bellona
Level 21
God Stats
68W - 42L
1,615 SR
Queue Stats
1,199W - 1,153L
1,546 Elo+
Solo
Nu Wa
Nu Wa
Wonderfulle
Nu Wa
Level 23
God Stats
0W - 1L
1,865 SR
Queue Stats
40W - 40L
1,495 Elo+
Solo
Ares
Ares
balbalius
Ares
Level 27
God Stats
2W - 5L
1,539 SR
Queue Stats
257W - 323L
1,343 Elo+
Solo
Neith
Neith
hgfbf6
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 2 / 3
8,120
580
5,698
10,246
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
Duerurg
Osiris
11
1 / 1 / 9
6,773
484
4,618
7,742
5,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Eckels
Fafnir
12
2 / 0 / 13
8,789
628
5,359
9,989
11,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
MayDayzzz
Heimdallr
13
9 / 2 / 9
8,584
613
9,878
7,290
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 1 / 8
8,250
589
6,015
5,949
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dantcro
Loki
9
0 / 2 / 1
5,797
414
542
6,384
1,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Ezbreezyy
Bellona
13
2 / 3 / 2
7,745
553
7,712
10,055
7,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 6 / 1
6,726
480
5,329
9,686
2,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
9
2 / 6 / 2
6,460
461
4,026
9,759
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
hgfbf6
Neith
7
0 / 8 / 2
5,228
373
3,663
9,131
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
14
25
Kills
6
6
Deaths
25
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
3
4.75
L
Loki
Dantcro
Loki
0
2
1
0.25
W
Osiris
Duerurg
Osiris
1
1
9
5.5
W
Fafnir
Eckels
Fafnir
2
0
13
8.5
L
Bellona
Ezbreezyy
Bellona
2
3
2
1
W
Heimdallr
MayDayzzz
Heimdallr
9
2
9
6.75
W
5
1
8
9
L
2
6
1
0.42
L
Ares
2
6
2
0.5
L
Neith
hgfbf6
Neith
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,568
Damage
21,272
41,216
Taken
45,015
27,814
Mitigated
20,660
13,811
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,698
2,047
0
1,393
10,246
4,166
84
1,383
8,863
0
35,997
L
Loki
Dantcro
Loki
542
102
0
2,601
6,384
1,549
0
563
5,758
0
23,465
W
Osiris
Duerurg
Osiris
4,618
1,815
0
1,832
7,742
5,512
866
2,019
5,723
78
19,983
W
Fafnir
Eckels
Fafnir
5,359
2,349
0
3,310
9,989
11,418
810
3,033
6,956
14,529
0
L
Bellona
Ezbreezyy
Bellona
7,712
2,283
0
4,054
10,055
7,285
0
1,822
8,057
0
43,325
W
Heimdallr
MayDayzzz
Heimdallr
9,878
4,944
0
2,322
7,290
4,415
3,134
1,936
5,354
0
52,198
W
6,015
425
1,850
3,104
5,949
2,303
1,036
984
4,965
52,102
0
L
5,329
1,546
54
991
9,686
2,705
440
2,209
7,143
28,087
0
L
Ares
4,026
407
0
910
9,759
6,687
63
3,205
6,438
14,494
0
L
Neith
hgfbf6
Neith
3,663
2,089
0
1,413
9,131
2,434
544
3,072
5,817
0
17,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,516
Gold Earned
31,956
304
Minions Killed
249
0
Camps Cleared
0
1,362,427
Distance Traveled
1,263,570
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,120
580
63
5
0
289,514
2
L
Loki
5,797
414
59
4
0
255,846
0
W
Osiris
6,773
484
47
3
0
303,836
0
W
Fafnir
8,789
628
14
1
0
265,181
2
L
Bellona
7,745
553
89
6
0
288,330
2
W
Heimdallr
8,584
613
88
6
0
256,375
0
W
Ra
8,250
589
92
7
0
247,521
3
L
Nu Wa
6,726
480
50
4
0
230,969
0
L
Ares
6,460
461
19
1
0
268,627
3
L
Neith
5,228
373
32
2
0
219,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role