Player Matchup

Hel
Hel
Apollodroid
Hel
Level 99
God Stats
9W - 6L
1,759 SR
Queue Stats
460W - 502L
1,470 Elo+
Party 1
Pele
Pele
Cordedtree
Pele
Level 87
God Stats
13W - 13L
1,338 SR
Queue Stats
456W - 511L
1,478 Elo+
Party 1
Apollo
Apollo
TheCursed0n3
Apollo
Level 57
God Stats
1W - 5L
1,500 SR
Queue Stats
156W - 143L
1,401 Elo+
Party 4
Kukulkan
Kukulkan
moneypants95
Kukulkan
Level 86
God Stats
2W - 4L
1,675 SR
Queue Stats
159W - 171L
1,438 Elo+
Party 4
Bacchus
Bacchus
xXIngram99Xx
Bacchus
Level 53
God Stats
17W - 17L
1,672 SR
Queue Stats
383W - 372L
1,681 Elo+
Solo
Team Averages
Level 76
1,589 SR
1,494 Elo+

VS

Team Averages
Level 78
1,542 SR
1,553 Elo+
Khepri
Khepri
CheesecakeKilla
Khepri
Level 86
God Stats
1W - 1L
1,640 SR
Queue Stats
303W - 275L
1,538 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gizmodo90
Ah Muzen Cab
Level 63
God Stats
47W - 25L
1,903 SR
Queue Stats
397W - 364L
1,407 Elo+
Party 3
Achilles
Achilles
GoblinPants
Achilles
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
576W - 547L
1,524 Elo+
Party 3
Sol
Sol
XbNtAnK38x
Sol
Level 66
God Stats
5W - 3L
1,422 SR
Queue Stats
28W - 24L
1,648 Elo+
Party 2
He Bo
He Bo
zshurst3
He Bo
Level 86
God Stats
1W - 0L
1,245 SR
Queue Stats
19W - 8L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 3
9,148
508
4,784
12,689
4,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 4 / 0
9,194
511
5,018
13,957
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
14
3 / 3 / 5
9,409
523
10,449
13,966
4,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
moneypants95
Kukulkan
15
5 / 3 / 3
9,309
517
10,332
9,476
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
xXIngram99Xx
Bacchus
13
1 / 8 / 7
8,500
472
8,307
16,997
9,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 14
8,912
495
5,009
16,447
16,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Gizmodo90
Ah Muzen Cab
16
4 / 5 / 3
9,915
551
9,617
13,773
6,584
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
GoblinPants
Achilles
17
5 / 1 / 6
10,293
572
9,100
15,616
15,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 1 / 2
9,768
543
9,763
9,347
3,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
zshurst3
He Bo
17
9 / 5 / 4
10,848
603
12,890
11,941
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
14
Kills
23
24
Deaths
14
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
0
2
14
3.5
L
4
4
0
1
W
Ah Muzen Cab
Gizmodo90
Ah Muzen Cab
4
5
3
1.1
W
Achilles
GoblinPants
Achilles
5
1
6
8
L
Apollo
3
3
5
1.83
W
5
1
2
6
L
Kukulkan
moneypants95
Kukulkan
5
3
3
2.17
L
Bacchus
xXIngram99Xx
Bacchus
1
8
7
0.56
W
He Bo
zshurst3
He Bo
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,890
Damage
46,379
67,085
Taken
67,124
28,514
Mitigated
47,030
19,039
Healing
21,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,784
379
2,931
3,340
12,689
4,888
372
3,851
8,838
53,162
0
W
5,009
788
0
2,302
16,447
16,877
262
6,450
9,997
18,803
0
L
5,018
843
0
3,911
13,957
5,168
0
6,031
7,926
0
49,942
W
Ah Muzen Cab
Gizmodo90
Ah Muzen Cab
9,617
5,170
0
4,886
13,773
6,584
2,648
3,363
10,410
0
74,236
W
Achilles
GoblinPants
Achilles
9,100
1,843
0
5,502
15,616
15,862
569
3,496
12,120
2,501
52,306
L
Apollo
10,449
6,245
0
3,541
13,966
4,970
603
4,838
9,128
0
50,818
W
9,763
3,193
255
5,154
9,347
3,253
2,143
5,468
3,879
57,383
0
L
Kukulkan
moneypants95
Kukulkan
10,332
200
0
118
9,476
3,552
0
5,514
3,962
51,099
0
L
Bacchus
xXIngram99Xx
Bacchus
8,307
1,317
1,137
4,061
16,997
9,936
0
8,276
8,721
36,603
0
W
He Bo
zshurst3
He Bo
12,890
397
0
3,778
11,941
4,454
0
4,646
7,295
72,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,560
Gold Earned
49,736
457
Minions Killed
451
0
Camps Cleared
0
1,596,882
Distance Traveled
1,630,991
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,148
508
127
7
0
277,678
0
W
Khepri
8,912
495
24
1
0
377,605
1
L
Pele
9,194
511
80
4
0
347,730
0
W
Ah Muzen Cab
9,915
551
114
6
0
264,815
1
W
Achilles
10,293
572
91
5
0
367,662
4
L
Apollo
9,409
523
101
6
0
307,273
0
W
Sol
9,768
543
110
6
0
320,556
0
L
Kukulkan
9,309
517
91
5
0
329,915
5
L
Bacchus
8,500
472
58
3
0
334,286
0
W
He Bo
10,848
603
112
6
0
300,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role