Player Matchup

Sun Wukong
Sun Wukong
ALYDALBAEB
Sun Wukong
Level 88
God Stats
3W - 4L
1,603 SR
Queue Stats
65W - 101L
1,382 Elo+
Party 1
Izanami
Izanami
ARSENDALBAEB
Izanami
Level 27
God Stats
0W - 2L
1,347 SR
Queue Stats
56W - 73L
1,383 Elo+
Party 1
Merlin
Merlin
Aspherious
Merlin
Level 6
God Stats
1W - 4L
1,415 SR
Queue Stats
5W - 7L
1,707 Elo+
Solo
Team Averages
Level 40
1,455 SR
1,490 Elo+

VS

Team Averages
Level 48
1,431 SR
1,512 Elo+
Hachiman
Hachiman
DrBrokkoli
Hachiman
Level 29
God Stats
1W - 1L
1,287 SR
Queue Stats
36W - 21L
1,652 Elo+
Solo
King Arthur
King Arthur
Ju1ces
King Arthur
Level 31
God Stats
2W - 1L
1,504 SR
Queue Stats
2W - 6L
1,340 Elo+
Solo
Ao Kuang
Ao Kuang
MeIand
Ao Kuang
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
326W - 331L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALYDALBAEB
Sun Wukong
13
5 / 4 / 5
10,608
663
12,924
15,474
12,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ARSENDALBAEB
Izanami
14
5 / 5 / 5
10,943
684
13,118
12,114
4,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Aspherious
Merlin
14
3 / 3 / 5
10,236
640
13,230
11,859
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DrBrokkoli
Hachiman
15
3 / 4 / 6
11,090
693
13,854
16,150
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

King Arthur
Ju1ces
King Arthur
15
3 / 4 / 8
11,213
701
12,382
15,521
15,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
MeIand
Ao Kuang
15
6 / 5 / 3
11,617
726
9,429
20,285
7,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
13
Kills
12
12
Deaths
13
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ALYDALBAEB
Sun Wukong
5
4
5
1.88
L
Izanami
ARSENDALBAEB
Izanami
5
5
5
1.5
L
Merlin
Aspherious
Merlin
3
3
5
1.83
W
Hachiman
DrBrokkoli
Hachiman
3
4
6
1.5
W
King Arthur
Ju1ces
King Arthur
3
4
8
1.75
W
Ao Kuang
MeIand
Ao Kuang
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,272
Damage
35,665
39,447
Taken
51,956
21,101
Mitigated
28,501
7,500
Healing
22,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ALYDALBAEB
Sun Wukong
12,924
2,975
0
2,786
15,474
12,161
0
3,858
11,341
0
32,711
L
Izanami
ARSENDALBAEB
Izanami
13,118
6,618
1,050
2,979
12,114
4,406
1,009
2,517
9,276
0
57,837
L
Merlin
Aspherious
Merlin
13,230
1,559
0
685
11,859
4,534
545
3,120
8,639
36,142
0
W
Hachiman
DrBrokkoli
Hachiman
13,854
7,052
0
7,706
16,150
5,767
2,405
4,002
11,780
0
57,740
W
King Arthur
Ju1ces
King Arthur
12,382
1,157
0
4,280
15,521
15,419
216
4,823
10,335
0
27,229
W
Ao Kuang
MeIand
Ao Kuang
9,429
1,899
0
10,408
20,285
7,315
462
3,530
16,495
53,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,787
Gold Earned
33,920
194
Minions Killed
172
0
Camps Cleared
0
845,983
Distance Traveled
836,261
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,608
663
20
1
0
325,771
3
L
Izanami
10,943
684
109
7
0
256,699
5
L
Merlin
10,236
640
65
4
0
263,513
1
W
Hachiman
11,090
693
96
6
0
271,252
4
W
King Arthur
11,213
701
21
1
0
294,868
6
W
Ao Kuang
11,617
726
55
3
0
270,141
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role