Player Matchup

Arachne
Arachne
HarlemDayz
Arachne
Level 42
God Stats
150W - 113L
1,506 SR
Queue Stats
515W - 563L
1,321 Elo+
Party 2
Osiris
Osiris
HippieHobbit
Osiris
Level 66
God Stats
4W - 4L
1,271 SR
Queue Stats
77W - 81L
1,405 Elo+
Solo
Chang'e
Chang'e
OldschoolNightz
Chang'e
Level 65
God Stats
4W - 14L
1,446 SR
Queue Stats
808W - 859L
1,344 Elo+
Party 2
Sobek
Sobek
deathNote278
Sobek
Level 109
God Stats
3W - 3L
1,558 SR
Queue Stats
46W - 28L
1,470 Elo+
Solo
Chernobog
Chernobog
vgmkyle
Chernobog
Level 49
God Stats
9W - 18L
1,309 SR
Queue Stats
571W - 617L
1,323 Elo+
Party 2
Team Averages
Level 66
1,418 SR
1,373 Elo+

VS

Team Averages
Level 86
1,550 SR
1,433 Elo+
Merlin
Merlin
 
Merlin
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Jswiss1904
Cupid
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
417W - 403L
1,437 Elo+
Solo
Ares
Ares
OG__Scuba_Steve
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,500 Elo+
Solo
Anubis
Anubis
SethMc479
Anubis
Level 62
God Stats
11W - 9L
1,756 SR
Queue Stats
38W - 48L
1,385 Elo+
Solo
Da Ji
Da Ji
X-RuShEr-X2
Da Ji
Level 55
God Stats
8W - 9L
1,494 SR
Queue Stats
198W - 207L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HarlemDayz
Arachne
10
6 / 0 / 5
6,420
642
5,528
5,147
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
10
5 / 0 / 2
6,319
632
3,379
7,337
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
3 / 1 / 0
5,337
534
2,140
3,887
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 0 / 4
5,689
569
3,276
6,061
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
vgmkyle
Chernobog
8
1 / 1 / 5
4,945
495
2,242
1,238
507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 3 / 0
5,116
512
1,084
4,535
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
7
0 / 4 / 1
4,444
444
2,441
5,702
1,761
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 0
4,720
472
2,780
8,040
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anubis
SethMc479
Anubis
7
0 / 5 / 0
4,345
435
2,312
4,152
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

8
1 / 3 / 0
4,928
493
1,690
5,284
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
18
Kills
2
2
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Arachne
HarlemDayz
Arachne
6
0
5
8.5
W
Osiris
5
0
2
6
L
Cupid
0
4
1
0.13
L
1
3
0
0.33
W
3
1
0
3
L
Anubis
SethMc479
Anubis
0
5
0
0
L
1
3
0
0.33
W
3
0
4
5
W
Chernobog
vgmkyle
Chernobog
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,565
Damage
10,307
23,670
Taken
27,713
10,965
Mitigated
11,840
12,558
Healing
3,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,084
122
0
720
4,535
1,430
159
1,005
3,530
24,243
0
W
Arachne
HarlemDayz
Arachne
5,528
4,189
86
1,323
5,147
3,442
249
1,395
3,684
0
26,451
W
Osiris
3,379
896
234
5,183
7,337
2,923
576
2,282
5,055
0
24,707
L
Cupid
2,441
1,183
498
1,023
5,702
1,761
132
1,442
4,260
0
18,393
L
2,780
237
0
520
8,040
4,087
119
2,642
5,398
12,196
0
W
2,140
38
547
1,675
3,887
1,057
476
499
3,296
19,278
0
L
Anubis
SethMc479
Anubis
2,312
433
0
509
4,152
1,398
0
0
4,152
15,817
0
L
1,690
396
0
240
5,284
3,164
518
327
4,957
0
25,582
W
3,276
418
0
3,378
6,061
3,036
62
1,508
4,549
18,142
0
W
Chernobog
vgmkyle
Chernobog
2,242
853
123
9
1,238
507
0
328
910
0
13,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,710
Gold Earned
23,553
192
Minions Killed
198
0
Camps Cleared
0
915,557
Distance Traveled
793,782
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,116
512
55
6
0
170,391
1
W
Arachne
6,420
642
56
6
0
199,511
0
W
Osiris
6,319
632
43
4
0
164,554
2
L
Cupid
4,444
444
44
4
0
143,135
0
L
Ares
4,720
472
12
1
0
184,481
0
W
Chang'e
5,337
534
28
3
0
183,523
0
L
Anubis
4,345
435
34
3
0
116,380
1
L
Da Ji
4,928
493
53
5
0
179,395
0
W
Sobek
5,689
569
30
3
0
188,587
4
W
Chernobog
4,945
495
35
4
0
179,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role