Player Matchup

Danzaburou
Danzaburou
AnTiBlesSinG12
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,766 Elo+
Party 2
Cthulhu
Cthulhu
Jalen Melts
Cthulhu
Level 17
God Stats
2W - 1L
1,774 SR
Queue Stats
7W - 12L
1,431 Elo+
Party 2
Awilix
Awilix
Zippahead22
Awilix
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,355 Elo+
Party 2
Amaterasu
Amaterasu
ZuesMiester
Amaterasu
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 37L
1,409 Elo+
Party 2
Merlin
Merlin
shkoopy
Merlin
Level 74
God Stats
6W - 10L
1,477 SR
Queue Stats
38W - 45L
1,431 Elo+
Party 2
Team Averages
Level 68
1,550 SR
1,478 Elo+

VS

Team Averages
Level 81
1,637 SR
1,601 Elo+
Discordia
Discordia
Always-_-Mamba
Discordia
Level 29
God Stats
33W - 24L
1,646 SR
Queue Stats
240W - 171L
1,700 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LiI Dilly
Tsukuyomi
Level 105
God Stats
8W - 10L
1,500 SR
Queue Stats
184W - 182L
1,517 Elo+
Party 1
Anhur
Anhur
Lil Baros
Anhur
Level 66
God Stats
9W - 3L
1,796 SR
Queue Stats
299W - 282L
1,511 Elo+
Party 1
Hercules
Hercules
kiriakosrantitis
Hercules
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,590 Elo+
Solo
Ymir
Ymir
lStevieWonderl
Ymir
Level 48
God Stats
4W - 5L
1,743 SR
Queue Stats
245W - 193L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnTiBlesSinG12
Danzaburou
7
0 / 6 / 5
4,935
449
3,195
7,110
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Jalen Melts
Cthulhu
7
0 / 2 / 2
4,379
398
3,012
8,772
2,367
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
11
5 / 6 / 1
6,874
625
4,783
8,899
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
ZuesMiester
Amaterasu
10
1 / 5 / 2
5,695
518
4,794
10,640
6,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
shkoopy
Merlin
9
1 / 4 / 2
5,394
490
3,378
6,283
1,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Always-_-Mamba
Discordia
12
5 / 2 / 5
7,289
663
5,487
5,255
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
LiI Dilly
Tsukuyomi
11
8 / 0 / 5
7,105
646
5,177
4,050
1,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
Lil Baros
Anhur
9
4 / 2 / 6
5,851
532
6,352
6,646
1,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 3
6,486
590
5,652
8,070
5,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
4 / 2 / 7
6,328
575
5,587
7,787
4,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
7
Kills
23
23
Deaths
7
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
Always-_-Mamba
Discordia
5
2
5
3.75
L
Danzaburou
AnTiBlesSinG12
Danzaburou
0
6
5
0.42
L
Cthulhu
Jalen Melts
Cthulhu
0
2
2
0.5
W
Tsukuyomi
LiI Dilly
Tsukuyomi
8
0
5
10.5
W
Anhur
Lil Baros
Anhur
4
2
6
3.5
L
Awilix
5
6
1
0.92
L
Amaterasu
ZuesMiester
Amaterasu
1
5
2
0.4
W
2
1
3
3.5
W
4
2
7
3.75
L
Merlin
shkoopy
Merlin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,162
Damage
28,255
41,704
Taken
31,808
14,128
Mitigated
14,280
7,562
Healing
9,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Always-_-Mamba
Discordia
5,487
547
0
924
5,255
1,752
0
2,187
3,043
40,163
0
L
Danzaburou
AnTiBlesSinG12
Danzaburou
3,195
1,229
99
754
7,110
1,483
0
2,195
4,869
0
12,247
L
Cthulhu
Jalen Melts
Cthulhu
3,012
268
0
2,040
8,772
2,367
0
4,015
4,727
13,211
0
W
Tsukuyomi
LiI Dilly
Tsukuyomi
5,177
2,101
0
1,617
4,050
1,284
476
1,279
2,771
0
24,844
W
Anhur
Lil Baros
Anhur
6,352
2,602
0
1,731
6,646
1,770
436
1,381
5,240
0
19,287
L
Awilix
4,783
2,344
0
1,624
8,899
2,331
0
904
7,905
0
26,328
L
Amaterasu
ZuesMiester
Amaterasu
4,794
2,615
0
1,785
10,640
6,323
239
1,037
9,247
0
23,699
W
5,652
2,121
0
4,114
8,070
5,347
265
185
7,607
0
27,074
W
5,587
1,358
0
1,331
7,787
4,127
170
1,358
6,404
23,786
0
L
Merlin
shkoopy
Merlin
3,378
119
0
1,260
6,283
1,624
0
2,419
3,540
24,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,277
Gold Earned
33,059
167
Minions Killed
258
0
Camps Cleared
0
1,002,994
Distance Traveled
1,049,507
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,289
663
76
7
0
206,369
3
L
Danzaburou
4,935
449
20
2
0
199,207
0
L
Cthulhu
4,379
398
16
1
0
176,755
2
W
Tsukuyomi
7,105
646
51
5
0
254,390
1
W
Anhur
5,851
532
32
3
0
180,848
4
L
Awilix
6,874
625
54
5
0
233,886
0
L
Amaterasu
5,695
518
39
4
0
198,126
1
W
Hercules
6,486
590
67
6
0
204,211
2
W
Ymir
6,328
575
32
3
0
203,689
1
L
Merlin
5,394
490
38
3
0
195,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role