Player Matchup

Heimdallr
Heimdallr
BiggestBendr
Heimdallr
Level 20
God Stats
1W - 1L
1,692 SR
Queue Stats
13W - 12L
1,609 Elo+
Solo
Nemesis
Nemesis
Fire915
Nemesis
Level 17
God Stats
4W - 6L
1,430 SR
Queue Stats
28W - 26L
1,632 Elo+
Solo
Skadi
Skadi
creeping898stage
Skadi
Level 18
God Stats
2W - 1L
1,896 SR
Queue Stats
73W - 70L
1,587 Elo+
Solo
Fafnir
Fafnir
killshot18713
Fafnir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,737 Elo+
Party 1
Ra
Ra
kingmusa420
Ra
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,460 Elo+
Party 1
Team Averages
Level 15
1,604 SR
1,605 Elo+

VS

Team Averages
Level 22
1,624 SR
1,615 Elo+
Kukulkan
Kukulkan
DaRealOGfromMW3
Kukulkan
Level 7
God Stats
2W - 0L
1,755 SR
Queue Stats
3W - 0L
1,625 Elo+
Solo
Bakasura
Bakasura
NeoVerux
Bakasura
Level 28
God Stats
8W - 5L
1,525 SR
Queue Stats
74W - 76L
1,486 Elo+
Solo
Artemis
Artemis
dran223
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,603 Elo+
Solo
Cerberus
Cerberus
hamrosepham
Cerberus
Level 29
God Stats
28W - 15L
1,840 SR
Queue Stats
249W - 204L
1,685 Elo+
Solo
Tyr
Tyr
zeus_the_creeper
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 72L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BiggestBendr
Heimdallr
14
3 / 5 / 1
8,608
506
14,341
12,673
4,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Fire915
Nemesis
15
8 / 4 / 1
9,733
573
7,991
13,345
5,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 3
6,560
386
7,534
10,601
1,838
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 6 / 0
6,432
378
3,091
12,237
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 5 / 3
7,629
449
3,425
8,176
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
4 / 2 / 6
10,082
593
10,423
8,945
5,162
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
NeoVerux
Bakasura
16
7 / 1 / 6
10,098
594
9,360
13,881
6,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
dran223
Artemis
11
3 / 4 / 5
7,464
439
6,252
9,309
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
hamrosepham
Cerberus
13
8 / 1 / 5
9,242
544
9,260
10,737
8,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 3 / 2
10,071
592
9,134
16,806
14,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
11
Kills
26
26
Deaths
11
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BiggestBendr
Heimdallr
3
5
1
0.7
W
Kukulkan
4
2
6
3.5
L
Nemesis
Fire915
Nemesis
8
4
1
2.13
W
Bakasura
NeoVerux
Bakasura
7
1
6
10
L
0
6
3
0.25
W
Artemis
dran223
Artemis
3
4
5
1.38
W
Cerberus
hamrosepham
Cerberus
8
1
5
10.5
L
0
6
0
0
L
0
5
3
0.3
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,382
Damage
44,429
57,032
Taken
59,678
21,488
Mitigated
36,848
5,798
Healing
26,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BiggestBendr
Heimdallr
14,341
7,375
0
696
12,673
4,656
733
3,370
8,701
0
49,779
W
Kukulkan
10,423
1,410
678
2,745
8,945
5,162
440
1,395
7,550
64,552
0
L
Nemesis
Fire915
Nemesis
7,991
4,241
0
1,675
13,345
5,008
380
4,768
7,860
0
61,448
W
Bakasura
NeoVerux
Bakasura
9,360
7,018
0
6,538
13,881
6,080
528
1,398
12,483
0
50,116
L
7,534
3,025
0
1,641
10,601
1,838
120
4,920
5,611
0
33,540
W
Artemis
dran223
Artemis
6,252
2,474
0
2,949
9,309
2,985
100
1,562
7,747
0
24,344
W
Cerberus
hamrosepham
Cerberus
9,260
652
0
3,946
10,737
8,079
81
803
9,934
37,193
0
L
3,091
793
0
1,054
12,237
6,904
272
3,808
8,204
15,337
0
L
3,425
749
48
684
8,176
3,082
31
2,817
5,209
37,570
0
W
9,134
2,115
0
9,301
16,806
14,542
716
1,358
15,448
0
62,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,962
Gold Earned
46,957
310
Minions Killed
441
0
Camps Cleared
0
1,639,837
Distance Traveled
1,813,519
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,608
506
79
5
0
308,351
3
W
Kukulkan
10,082
593
119
7
0
318,721
0
L
Nemesis
9,733
573
103
6
0
332,840
6
W
Bakasura
10,098
594
90
5
0
426,002
2
L
Skadi
6,560
386
38
2
0
310,331
2
W
Artemis
7,464
439
22
1
0
306,100
0
W
Cerberus
9,242
544
91
5
0
338,890
0
L
Fafnir
6,432
378
16
1
0
340,527
0
L
Ra
7,629
449
74
4
0
347,788
2
W
Tyr
10,071
592
119
7
0
423,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role