Player Matchup

Ra
Ra
Ciani
Ra
Level 78
God Stats
1W - 2L
1,320 SR
Queue Stats
52W - 47L
1,662 Elo+
Party 2
Sol
Sol
FrostieBalls
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,710 Elo+
Party 2
Skadi
Skadi
TuddFudder
Skadi
Level 26
God Stats
3W - 1L
1,743 SR
Queue Stats
67W - 62L
1,658 Elo+
Party 2
Susano
Susano
essentialvitamin
Susano
Level 57
God Stats
41W - 33L
1,575 SR
Queue Stats
143W - 140L
1,525 Elo+
Party 1
Tyr
Tyr
player426
Tyr
Level 29
God Stats
0W - 1L
1,744 SR
Queue Stats
3W - 4L
1,651 Elo+
Party 1
Team Averages
Level 42
1,576 SR
1,641 Elo+

VS

Team Averages
Level 50
1,475 SR
1,572 Elo+
King Arthur
King Arthur
BigDaddyRope
King Arthur
Level 15
God Stats
9W - 7L
1,280 SR
Queue Stats
126W - 109L
1,554 Elo+
Party 4
Kukulkan
Kukulkan
Dezuel
Kukulkan
Level 28
God Stats
49W - 19L
1,775 SR
Queue Stats
122W - 75L
1,710 Elo+
Party 3
Hou Yi
Hou Yi
IWillNotJuggle
Hou Yi
Level 50
God Stats
14W - 11L
1,542 SR
Queue Stats
140W - 120L
1,230 Elo+
Solo
Bellona
Bellona
MattJDDT
Bellona
Level 51
God Stats
1W - 1L
1,280 SR
Queue Stats
124W - 79L
1,647 Elo+
Party 4
Arachne
Arachne
Zombo13
Arachne
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 136L
1,721 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
2 / 3 / 4
10,003
1,000
13,566
11,133
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 3 / 6
9,815
982
10,392
9,581
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
16
2 / 2 / 5
10,070
1,007
8,363
7,839
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 7 / 5
9,382
938
10,989
15,838
6,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 5 / 5
10,443
1,044
10,187
15,621
8,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

187

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigDaddyRope
King Arthur
17
4 / 3 / 9
10,889
1,089
8,300
16,944
15,355
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Dezuel
Kukulkan
17
4 / 0 / 9
10,731
1,073
18,213
2,857
1,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
5 / 1 / 6
10,642
1,064
8,976
7,539
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
MattJDDT
Bellona
17
6 / 1 / 7
11,345
1,135
14,594
16,653
16,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Zombo13
Arachne
16
1 / 4 / 8
9,565
957
6,040
15,710
9,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
59
9
Kills
20
20
Deaths
9
25
Assists
39
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigDaddyRope
King Arthur
4
3
9
2.83
L
Ra
2
3
4
1.33
W
Kukulkan
Dezuel
Kukulkan
4
0
9
8.5
L
1
3
6
1.33
W
5
1
6
8
W
Bellona
MattJDDT
Bellona
6
1
7
9.5
L
Skadi
2
2
5
2.25
W
Arachne
Zombo13
Arachne
1
4
8
1.25
L
0
7
5
0.36
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,497
Damage
56,123
60,012
Taken
59,703
25,768
Mitigated
45,659
9,578
Healing
9,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigDaddyRope
King Arthur
8,300
496
76
3,554
16,944
15,355
0
6,619
10,325
0
17,109
L
Ra
13,566
869
2,450
2,415
11,133
4,306
0
4,492
6,489
38,047
0
W
Kukulkan
Dezuel
Kukulkan
18,213
1,008
0
485
2,857
1,154
0
1,021
1,836
41,030
0
L
10,392
2,137
0
2,225
9,581
3,338
0
2,780
6,626
31,322
0
W
8,976
3,641
0
2,649
7,539
2,965
0
5,316
2,223
0
28,325
W
Bellona
MattJDDT
Bellona
14,594
3,795
0
616
16,653
16,515
0
5,345
11,308
0
41,102
L
Skadi
8,363
3,513
0
885
7,839
2,972
0
2,761
5,053
0
25,595
W
Arachne
Zombo13
Arachne
6,040
4,406
0
2,121
15,710
9,670
0
5,657
10,053
0
8,996
L
10,989
1,942
0
250
15,838
6,160
0
4,958
10,630
0
25,941
L
10,187
434
0
1,353
15,621
8,992
0
3,222
12,099
0
27,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,713
Gold Earned
53,172
239
Minions Killed
185
10
Camps Cleared
6
1,070,030
Distance Traveled
1,076,917
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,889
1,089
8
1
3
223,878
0
L
Ra
10,003
1,000
67
7
3
212,887
1
W
Kukulkan
10,731
1,073
66
7
0
200,384
0
L
Sol
9,815
982
55
6
2
205,706
2
W
Hou Yi
10,642
1,064
44
4
2
199,803
0
W
Bellona
11,345
1,135
61
6
1
228,991
1
L
Skadi
10,070
1,007
40
4
3
209,414
0
W
Arachne
9,565
957
6
1
0
223,861
0
L
Susano
9,382
938
38
4
2
223,029
2
L
Tyr
10,443
1,044
39
4
0
218,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role