Player Matchup

Danzaburou
Danzaburou
GxdDxmn
Danzaburou
Level 44
God Stats
3W - 2L
1,916 SR
Queue Stats
131W - 65L
1,732 Elo+
Party 1
Baron Samedi
Baron Samedi
KhaosKabrakan
Baron Samedi
Level 12
God Stats
0W - 2L
1,177 SR
Queue Stats
7W - 4L
1,568 Elo+
Solo
Anubis
Anubis
Lockstrike
Anubis
Level 16
God Stats
10W - 9L
1,760 SR
Queue Stats
69W - 69L
1,528 Elo+
Solo
Mercury
Mercury
Roaminplatypus
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 49L
1,619 Elo+
Party 1
Odin
Odin
seagoatTTV
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,686 Elo+
Solo
Team Averages
Level 18
1,570 SR
1,627 Elo+

VS

Team Averages
Level 19
1,620 SR
1,616 Elo+
Artemis
Artemis
NeverQuiteSane
Artemis
Level 17
God Stats
4W - 0L
1,807 SR
Queue Stats
30W - 25L
1,629 Elo+
Solo
Fenrir
Fenrir
Surplus00
Fenrir
Level 5
God Stats
2W - 0L
1,775 SR
Queue Stats
3W - 1L
1,770 Elo+
Solo
Guan Yu
Guan Yu
ZookWest
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,615 Elo+
Solo
Scylla
Scylla
fullpcgobierno
Scylla
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
85W - 112L
1,437 Elo+
Solo
Cthulhu
Cthulhu
jixp
Cthulhu
Level 28
God Stats
2W - 1L
1,521 SR
Queue Stats
22W - 18L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GxdDxmn
Danzaburou
10
1 / 3 / 0
6,156
440
2,369
8,056
1,925
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
KhaosKabrakan
Baron Samedi
11
2 / 6 / 0
6,811
487
4,372
10,783
3,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Lockstrike
Anubis
13
5 / 3 / 5
7,648
546
9,149
8,073
3,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 3 / 4
7,362
526
4,066
9,474
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 4 / 1
5,908
422
3,728
10,062
5,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
8,301
593
9,411
7,959
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Surplus00
Fenrir
11
2 / 3 / 2
6,849
489
3,396
11,172
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mace

Mace

+10
Physical Power

Guan Yu
ZookWest
Guan Yu
12
10 / 1 / 2
8,614
615
10,830
13,143
9,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 6 / 1
7,031
502
3,707
7,299
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
jixp
Cthulhu
12
3 / 2 / 2
7,522
537
5,652
5,874
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
13
Kills
19
19
Deaths
13
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
GxdDxmn
Danzaburou
1
3
0
0.33
L
Baron Samedi
KhaosKabrakan
Baron Samedi
2
6
0
0.33
L
Anubis
Lockstrike
Anubis
5
3
5
2.5
W
3
1
6
6
L
3
3
4
1.67
W
Fenrir
Surplus00
Fenrir
2
3
2
1
W
Guan Yu
ZookWest
Guan Yu
10
1
2
11
W
1
6
1
0.25
W
Cthulhu
jixp
Cthulhu
3
2
2
2
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,684
Damage
32,996
46,448
Taken
45,447
17,737
Mitigated
21,447
12,331
Healing
17,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
GxdDxmn
Danzaburou
2,369
1,437
0
2,479
8,056
1,925
0
0
8,056
0
29,511
L
Baron Samedi
KhaosKabrakan
Baron Samedi
4,372
563
286
3,092
10,783
3,714
0
1,268
9,465
27,282
0
L
Anubis
Lockstrike
Anubis
9,149
479
0
4,131
8,073
3,843
0
1,094
6,817
40,525
0
W
9,411
3,763
0
4,618
7,959
2,728
518
2,151
5,783
0
44,732
L
4,066
1,813
0
2,043
9,474
2,692
0
1,178
8,246
0
34,604
W
Fenrir
Surplus00
Fenrir
3,396
1,130
171
5,851
11,172
3,336
0
1,785
9,312
0
33,907
W
Guan Yu
ZookWest
Guan Yu
10,830
2,724
623
4,031
13,143
9,076
0
4,358
8,660
0
38,256
W
3,707
664
0
1,044
7,299
1,674
640
3,205
4,044
30,232
0
W
Cthulhu
jixp
Cthulhu
5,652
644
155
691
5,874
4,633
418
2,022
3,752
35,545
0
L
3,728
1,506
0
300
10,062
5,563
0
5,129
4,505
0
13,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,885
Gold Earned
38,317
280
Minions Killed
354
0
Camps Cleared
0
1,230,374
Distance Traveled
1,281,181
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,156
440
44
3
0
200,554
1
L
Baron Samedi
6,811
487
62
4
0
242,308
0
L
Anubis
7,648
546
77
6
0
230,808
3
W
Artemis
8,301
593
88
6
0
244,779
5
L
Mercury
7,362
526
70
5
0
298,289
0
W
Fenrir
6,849
489
58
4
0
230,750
0
W
Guan Yu
8,614
615
49
4
0
297,124
2
W
Scylla
7,031
502
75
5
0
221,535
2
W
Cthulhu
7,522
537
84
6
0
286,993
1
L
Odin
5,908
422
27
2
0
258,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role