Player Matchup

Olorun
Olorun
Bronze III
ActuallySam
Olorun
Bronze III
Level 69
God Stats
1W - 4L
1,313 SR
Queue Stats
155W - 165L
1,508 MMR
Solo
Ares
Ares
Gold IV
Dalkom
Ares
Gold IV
Level 158
God Stats
2W - 1L
1,195 SR
Queue Stats
76W - 52L
1,544 MMR
Solo
Nemesis
Nemesis
Gold III
Renewable418
Nemesis
Gold III
Level 154
God Stats
22W - 25L
1,244 SR
Queue Stats
200W - 201L
1,567 MMR
Party 1
Ra
Ra
Gold V
ScrewTheMeta
Ra
Gold V
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
179W - 173L
1,548 MMR
Party 1
Ullr
Ullr
Gold IV
jdLang
Ullr
Gold IV
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 129L
1,534 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,350 SR
1,540 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,543 SR
1,530 MMR
Horus
Horus
Gold III
Anxiiety
Horus
Gold III
Level 160
God Stats
5W - 5L
1,539 SR
Queue Stats
390W - 375L
1,532 MMR
Solo
Merlin
Merlin
Gold IV
ChocyMelk
Merlin
Gold IV
Level 82
God Stats
4W - 6L
1,405 SR
Queue Stats
174W - 193L
1,562 MMR
Solo
Danzaburou
Danzaburou
Gold II
Dieg02
Danzaburou
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
PrinceJMC
Thanatos
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Bronze III
theConsolePleb
Khepri
Bronze III
Level 43
God Stats
2W - 3L
1,770 SR
Queue Stats
11W - 17L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
1 / 3 / 6
10,417
521
3,226
10,449
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Dalkom
Ares
16
5 / 0 / 17
11,604
580
13,008
13,490
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Renewable418
Nemesis
18
11 / 2 / 9
12,039
602
17,197
13,514
10,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
13 / 3 / 6
13,280
664
18,475
15,066
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
jdLang
Ullr
20
4 / 0 / 4
13,278
664
8,408
8,124
3,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CthulhuSetErlang ShenTsukuyomiApollo

VS

Bans
Nu WaKuzenboAnhurGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Anxiiety
Horus
18
4 / 7 / 1
11,124
556
10,209
17,642
12,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
ChocyMelk
Merlin
14
1 / 9 / 3
8,731
437
8,583
11,812
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Dieg02
Danzaburou
18
1 / 2 / 0
10,726
536
6,127
10,481
4,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
PrinceJMC
Thanatos
14
2 / 11 / 4
8,994
450
7,310
18,975
7,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 5 / 5
7,782
389
2,326
18,210
16,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
34
Kills
8
8
Deaths
34
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
3
6
1.33
L
Horus
Anxiiety
Horus
4
7
1
0.64
L
Merlin
ChocyMelk
Merlin
1
9
3
0.28
W
Ares
Dalkom
Ares
5
0
17
13.5
L
Danzaburou
Dieg02
Danzaburou
1
2
0
0.5
L
Thanatos
PrinceJMC
Thanatos
2
11
4
0.36
W
Nemesis
Renewable418
Nemesis
11
2
9
7.75
W
13
3
6
5.33
W
Ullr
jdLang
Ullr
4
0
4
6
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,314
Damage
34,555
60,643
Taken
77,120
39,304
Mitigated
45,434
23,938
Healing
18,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
3,226
1,125
371
3,703
10,449
4,084
1,280
3,006
7,088
57,516
0
L
Horus
Anxiiety
Horus
10,209
4,889
770
3,263
17,642
12,450
0
10,042
7,573
0
73,324
L
Merlin
ChocyMelk
Merlin
8,583
396
0
218
11,812
4,209
0
6,261
5,511
54,388
0
W
Ares
Dalkom
Ares
13,008
793
0
2,520
13,490
14,835
462
2,308
10,957
35,242
0
L
Danzaburou
Dieg02
Danzaburou
6,127
3,078
0
3,979
10,481
4,878
1,808
2,704
7,777
0
89,451
L
Thanatos
PrinceJMC
Thanatos
7,310
2,143
0
7,687
18,975
7,469
0
5,728
13,181
0
51,407
W
Nemesis
Renewable418
Nemesis
17,197
9,364
0
1,451
13,514
10,249
1,404
1,859
11,489
0
82,243
W
18,475
2,689
4,585
7,462
15,066
6,238
2,063
2,495
12,069
96,792
0
W
Ullr
jdLang
Ullr
8,408
5,502
0
3,846
8,124
3,898
6,505
465
7,643
0
118,400
L
2,326
350
0
2,903
18,210
16,428
0
9,570
8,369
16,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,618
Gold Earned
47,357
639
Minions Killed
544
0
Camps Cleared
0
2,012,254
Distance Traveled
1,789,106
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,417
521
115
6
0
338,291
1
L
Horus
11,124
556
142
7
0
357,150
3
L
Merlin
8,731
437
112
6
0
333,627
5
W
Ares
11,604
580
33
2
0
424,721
6
L
Danzaburou
10,726
536
176
9
0
370,022
4
L
Thanatos
8,994
450
98
5
0
358,436
2
W
Nemesis
12,039
602
105
5
0
466,972
5
W
Ra
13,280
664
166
8
0
378,486
2
W
Ullr
13,278
664
220
11
0
403,784
7
L
Khepri
7,782
389
16
1
0
369,871
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role