Player Matchup

Hun Batz
Hun Batz
BlueDragonOfDark
Hun Batz
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 12L
1,730 Elo+
Solo
Tyr
Tyr
TheGaykeeper
Tyr
Level 120
God Stats
10W - 12L
1,211 SR
Queue Stats
225W - 238L
1,588 Elo+
Party 2
Sol
Sol
Valkà
Sol
Level 89
God Stats
14W - 17L
1,138 SR
Queue Stats
426W - 458L
1,577 Elo+
Party 2
Team Averages
Level 72
1,283 SR
1,632 Elo+

VS

Team Averages
Level 94
1,627 SR
1,444 Elo+
Sun Wukong
Sun Wukong
Blaine Wick
Sun Wukong
Level 107
God Stats
14W - 20L
1,435 SR
Queue Stats
413W - 356L
1,467 Elo+
Party 1
Neith
Neith
homicidalt0ast
Neith
Level 27
God Stats
7W - 12L
1,580 SR
Queue Stats
32W - 46L
1,360 Elo+
Solo
Merlin
Merlin
thewarrio0r
Merlin
Level 148
God Stats
11W - 8L
1,867 SR
Queue Stats
536W - 462L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 3
8,652
541
2,295
11,736
3,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 3 / 1
10,652
666
11,287
15,867
13,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Valkà
Sol
14
0 / 2 / 5
9,606
600
12,477
14,400
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blaine Wick
Sun Wukong
14
6 / 3 / 5
11,108
694
10,276
17,182
15,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 4 / 8
10,398
650
5,144
9,635
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
15
4 / 0 / 7
11,082
693
19,365
10,949
5,006
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
12
12
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Blaine Wick
Sun Wukong
6
3
5
2.83
L
1
7
3
0.36
L
6
3
1
2.17
L
Sol
Valkà
Sol
0
2
5
1.25
W
2
4
8
1.5
W
Merlin
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,059
Damage
34,785
42,003
Taken
37,766
22,897
Mitigated
24,042
7,293
Healing
10,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Blaine Wick
Sun Wukong
10,276
2,448
342
2,232
17,182
15,944
0
5,327
11,855
0
47,955
L
2,295
694
0
270
11,736
3,410
0
5,536
6,200
0
12,807
L
11,287
2,688
0
2,119
15,867
13,063
0
7,091
8,776
359
43,835
L
Sol
Valkà
Sol
12,477
2,395
0
4,904
14,400
6,424
0
6,768
7,632
55,061
2,339
W
5,144
2,321
561
3,191
9,635
3,092
162
2,964
6,671
0
46,269
W
Merlin
19,365
1,318
0
4,303
10,949
5,006
1,436
4,784
6,165
56,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,910
Gold Earned
32,588
168
Minions Killed
201
0
Camps Cleared
0
731,495
Distance Traveled
792,643
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,108
694
66
4
0
304,932
5
L
Hun Batz
8,652
541
21
1
0
154,221
0
L
Tyr
10,652
666
69
4
0
306,194
0
L
Sol
9,606
600
78
5
0
271,080
1
W
Neith
10,398
650
51
3
0
215,864
0
W
Merlin
11,082
693
84
5
0
271,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role