Player Matchup

Fenrir
Fenrir
DogonRelic33
Fenrir
Level 69
God Stats
14W - 11L
1,620 SR
Queue Stats
239W - 243L
1,538 Elo+
Solo
Danzaburou
Danzaburou
Hogrider352
Danzaburou
Level 19
God Stats
4W - 3L
1,713 SR
Queue Stats
16W - 15L
1,630 Elo+
Party 1
Chaac
Chaac
NachoRaccoon
Chaac
Level 77
God Stats
24W - 21L
1,562 SR
Queue Stats
247W - 240L
1,477 Elo+
Party 1
Thoth
Thoth
NarNar0985
Thoth
Level 88
God Stats
17W - 15L
1,826 SR
Queue Stats
225W - 217L
1,554 Elo+
Party 1
Artio
Artio
looooooool789
Artio
Level 106
God Stats
22W - 27L
1,551 SR
Queue Stats
293W - 292L
1,549 Elo+
Party 1
Team Averages
Level 72
1,654 SR
1,549 Elo+

VS

Team Averages
Level 60
1,585 SR
1,619 Elo+
Izanami
Izanami
CharlieSon5663
Izanami
Level 37
God Stats
8W - 9L
1,461 SR
Queue Stats
120W - 130L
1,536 Elo+
Solo
Cabrakan
Cabrakan
EliteNecromancy
Cabrakan
Level 35
God Stats
0W - 3L
1,236 SR
Queue Stats
130W - 119L
1,488 Elo+
Solo
Danzaburou
Danzaburou
King Wanye
Danzaburou
Level 69
God Stats
11W - 7L
1,891 SR
Queue Stats
629W - 533L
1,560 Elo+
Party 2
Ares
Ares
NeoAbraxas66
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,951 Elo+
Party 2
Sol
Sol
xxOlympus
Sol
Level 142
God Stats
13W - 8L
1,837 SR
Queue Stats
277W - 282L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
3 / 1 / 2
4,242
848
1,157
2,851
882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Hogrider352
Danzaburou
6
0 / 1 / 3
3,735
747
2,006
2,624
642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
3 / 0 / 0
4,365
873
2,269
3,288
1,491
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
7
2 / 0 / 2
4,261
852
1,803
857
175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
2 / 0 / 0
4,004
801
952
2,910
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,339
668
974
3,053
514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
5
0 / 3 / 0
3,465
693
1,326
3,766
2,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
King Wanye
Danzaburou
1
0 / 0 / 0
2,550
510
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
1 / 1 / 0
3,354
671
271
1,781
542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 4 / 0
3,491
698
820
4,322
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
10
Kills
1
2
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Fenrir
3
1
2
4
L
Cabrakan
0
3
0
0
W
Danzaburou
Hogrider352
Danzaburou
0
1
3
1.5
L
Danzaburou
King Wanye
Danzaburou
0
0
0
0
W
3
0
0
3
W
Thoth
2
0
2
3
L
1
1
0
1
W
2
0
0
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,187
Damage
3,391
12,530
Taken
12,922
4,410
Mitigated
4,311
4,837
Healing
3,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
974
713
0
1,151
3,053
514
0
605
2,448
0
13,755
W
Fenrir
1,157
258
0
1,148
2,851
882
0
756
2,095
0
9,637
L
Cabrakan
1,326
211
0
767
3,766
2,297
0
0
3,766
11,498
0
W
Danzaburou
Hogrider352
Danzaburou
2,006
978
0
772
2,624
642
675
0
2,624
0
13,647
L
Danzaburou
King Wanye
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
2,269
493
0
1,218
3,288
1,491
380
1,326
1,962
0
18,506
W
Thoth
1,803
174
0
222
857
175
592
124
733
15,398
0
L
271
115
0
532
1,781
542
0
347
1,434
2,028
0
W
952
246
64
1,413
2,910
1,220
0
211
2,699
10,717
0
L
820
64
0
1,084
4,322
958
0
1,613
2,519
14,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,607
Gold Earned
16,199
147
Minions Killed
104
0
Camps Cleared
0
521,693
Distance Traveled
361,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,339
668
32
6
0
98,168
0
W
Fenrir
4,242
848
26
5
0
115,147
0
L
Cabrakan
3,465
693
37
7
0
94,245
0
W
Danzaburou
3,735
747
27
5
0
87,780
0
L
Danzaburou
2,550
510
0
0
0
7,913
0
W
Chaac
4,365
873
46
9
0
95,541
0
W
Thoth
4,261
852
29
6
0
94,717
0
L
Ares
3,354
671
5
1
0
68,445
0
W
Artio
4,004
801
19
4
0
128,508
0
L
Sol
3,491
698
30
6
0
92,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role