Player Matchup

Jing Wei
Jing Wei
CE Elpizo
Jing Wei
Level 88
God Stats
12W - 10L
1,948 SR
Queue Stats
319W - 296L
1,577 Elo+
Party 2
Nemesis
Nemesis
CE Portero
Nemesis
Level 74
God Stats
24W - 20L
1,587 SR
Queue Stats
236W - 240L
1,458 Elo+
Party 2
Xing Tian
Xing Tian
FadedMorality
Xing Tian
Level 96
God Stats
3W - 4L
1,303 SR
Queue Stats
173W - 135L
1,442 Elo+
Solo
Anubis
Anubis
INFERNOGAM3R189
Anubis
Level 29
God Stats
21W - 16L
1,606 SR
Queue Stats
105W - 122L
1,436 Elo+
Party 2
Sun Wukong
Sun Wukong
XlI Drifter IlX
Sun Wukong
Level 54
God Stats
3W - 4L
1,519 SR
Queue Stats
288W - 256L
1,468 Elo+
Solo
Team Averages
Level 68
1,593 SR
1,476 Elo+

VS

Team Averages
Level 64
1,557 SR
1,541 Elo+
Set
Set
CHa0S DaRkneSs
Set
Level 73
God Stats
1W - 3L
1,160 SR
Queue Stats
252W - 246L
1,504 Elo+
Party 1
Chaac
Chaac
DigDugDoug
Chaac
Level 81
God Stats
105W - 44L
1,824 SR
Queue Stats
192W - 134L
1,580 Elo+
Party 3
Anhur
Anhur
KiNg 0f DaRkN3s
Anhur
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
500W - 497L
1,490 Elo+
Party 1
Janus
Janus
KiteFlyRage
Janus
Level 43
God Stats
4W - 2L
1,721 SR
Queue Stats
38W - 27L
1,554 Elo+
Party 3
Athena
Athena
striddyyy
Athena
Level 38
God Stats
18W - 14L
1,583 SR
Queue Stats
99W - 68L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CE Elpizo
Jing Wei
15
10 / 4 / 5
10,213
567
15,940
15,223
5,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
CE Portero
Nemesis
13
1 / 3 / 4
7,868
437
3,057
9,746
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
FadedMorality
Xing Tian
13
4 / 3 / 10
8,897
494
9,417
15,624
15,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 6 / 0
9,743
541
9,230
15,009
7,844
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
XlI Drifter IlX
Sun Wukong
14
0 / 5 / 1
7,642
425
4,270
11,929
8,671
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
9,838
547
6,529
12,652
5,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
19
9 / 0 / 5
12,510
695
17,060
17,286
12,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 8 / 4
8,143
452
7,298
12,666
3,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
8 / 3 / 4
11,394
633
13,496
8,082
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
striddyyy
Athena
12
0 / 7 / 4
8,312
462
3,251
17,057
8,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
40
20
Kills
21
21
Deaths
20
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CE Elpizo
Jing Wei
10
4
5
3.13
L
Nemesis
CE Portero
Nemesis
1
3
4
1
W
4
2
2
2.5
W
Chaac
9
0
5
11.5
L
Xing Tian
FadedMorality
Xing Tian
4
3
10
3
L
5
6
0
0.83
W
0
8
4
0.25
W
8
3
4
3.33
L
Sun Wukong
XlI Drifter IlX
Sun Wukong
0
5
1
0.1
W
Athena
striddyyy
Athena
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,914
Damage
47,634
67,531
Taken
67,743
42,856
Mitigated
32,578
15,807
Healing
19,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CE Elpizo
Jing Wei
15,940
12,662
0
5,430
15,223
5,286
675
2,923
12,218
0
62,258
L
Nemesis
CE Portero
Nemesis
3,057
1,279
0
938
9,746
5,792
0
1,599
8,130
97
51,345
W
6,529
3,505
0
3,949
12,652
5,384
682
1,509
11,143
0
56,688
W
Chaac
17,060
6,784
0
8,785
17,286
12,013
5,172
3,218
14,068
0
87,138
L
Xing Tian
FadedMorality
Xing Tian
9,417
834
0
1,839
15,624
15,263
97
2,888
12,680
27,267
0
L
9,230
280
0
5,887
15,009
7,844
0
8,055
6,619
61,390
0
W
7,298
3,358
0
2,499
12,666
3,664
36
2,849
9,817
0
37,755
W
13,496
1,862
0
746
8,082
2,675
548
4,369
3,713
65,582
0
L
Sun Wukong
XlI Drifter IlX
Sun Wukong
4,270
1,055
24
1,689
11,929
8,671
277
774
11,137
0
43,279
W
Athena
striddyyy
Athena
3,251
716
0
3,080
17,057
8,842
358
6,799
10,258
22,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,363
Gold Earned
50,197
421
Minions Killed
476
0
Camps Cleared
0
1,672,380
Distance Traveled
1,628,326
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,213
567
118
7
0
336,783
0
L
Nemesis
7,868
437
87
5
0
381,172
0
W
Set
9,838
547
91
5
0
318,887
3
W
Chaac
12,510
695
167
9
0
348,814
2
L
Xing Tian
8,897
494
20
1
0
362,632
3
L
Anubis
9,743
541
117
7
0
280,391
2
W
Anhur
8,143
452
60
3
0
307,194
2
W
Janus
11,394
633
126
7
0
309,184
2
L
Sun Wukong
7,642
425
79
4
0
311,402
0
W
Athena
8,312
462
32
2
0
344,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role