Player Matchup

Apollo
Apollo
Cloud Sipper
Apollo
Level 41
God Stats
2W - 3L
1,860 SR
Queue Stats
100W - 87L
1,661 Elo+
Party 2
Cernunnos
Cernunnos
ClutchJE11
Cernunnos
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 8L
1,500 Elo+
Party 2
Neith
Neith
DallasBraden101
Neith
Level 18
God Stats
1W - 3L
1,352 SR
Queue Stats
54W - 20L
1,769 Elo+
Party 2
Ares
Ares
DrippingInHeat
Ares
Level 4
God Stats
43W - 15L
1,753 SR
Queue Stats
781W - 262L
1,973 Elo+
Party 2
Janus
Janus
LuminousAvengeri
Janus
Level 17
God Stats
6W - 8L
1,513 SR
Queue Stats
22W - 22L
1,624 Elo+
Solo
Team Averages
Level 23
1,596 SR
1,705 Elo+

VS

Team Averages
Level 24
1,651 SR
1,679 Elo+
Cupid
Cupid
Energized_35
Cupid
Level 17
God Stats
20W - 13L
1,862 SR
Queue Stats
107W - 91L
1,493 Elo+
Party 1
Apollo
Apollo
LowerWest645
Apollo
Level 17
God Stats
5W - 1L
1,798 SR
Queue Stats
79W - 14L
1,902 Elo+
Solo
Tsukuyomi
Tsukuyomi
One_Geese
Tsukuyomi
Level 29
God Stats
32W - 21L
1,672 SR
Queue Stats
146W - 149L
1,581 Elo+
Party 1
Osiris
Osiris
still_orchard4
Osiris
Level 27
God Stats
2W - 1L
1,289 SR
Queue Stats
52W - 24L
1,828 Elo+
Solo
Odin
Odin
x1AceTrain1x
Odin
Level 29
God Stats
6W - 5L
1,631 SR
Queue Stats
58W - 53L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
5
0 / 2 / 0
3,382
676
937
3,331
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cernunnos
ClutchJE11
Cernunnos
6
4 / 1 / 1
3,948
790
2,809
3,925
826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 2 / 3
3,558
712
2,860
2,578
1,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 0
3,066
613
1,148
3,055
1,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 2 / 0
2,919
584
251
1,168
168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,021
604
918
2,190
360
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
7
5 / 0 / 1
4,653
931
3,757
3,185
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
One_Geese
Tsukuyomi
4
0 / 2 / 0
3,083
617
1,197
3,151
521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 0 / 0
3,988
798
2,495
2,613
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
1 / 1 / 0
3,264
653
585
2,198
418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
7
7
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
2
0
0
L
Cernunnos
ClutchJE11
Cernunnos
4
1
1
4.5
L
1
2
3
1.25
L
0
0
0
0
W
0
2
1
0.25
W
Apollo
5
0
1
5.5
L
0
2
0
0
W
Tsukuyomi
One_Geese
Tsukuyomi
0
2
0
0
W
1
0
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,005
Damage
8,952
14,057
Taken
13,337
5,499
Mitigated
4,693
3,934
Healing
3,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
937
511
0
395
3,331
1,744
0
0
3,331
0
15,071
L
Cernunnos
ClutchJE11
Cernunnos
2,809
1,374
0
1,698
3,925
826
427
0
3,925
0
12,937
L
2,860
1,366
0
530
2,578
1,157
176
0
2,578
0
13,564
L
1,148
117
0
1,236
3,055
1,604
0
0
3,055
6,723
0
W
918
396
38
418
2,190
360
0
0
2,190
0
5,060
W
Apollo
3,757
2,532
0
1,232
3,185
1,593
0
214
2,934
0
15,370
L
251
110
0
75
1,168
168
0
0
1,168
4,205
0
W
Tsukuyomi
One_Geese
Tsukuyomi
1,197
658
87
900
3,151
521
0
0
3,151
0
7,894
W
2,495
482
0
860
2,613
1,801
0
1,148
1,465
0
18,360
W
585
585
0
0
2,198
418
0
0
2,198
0
4,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,873
Gold Earned
18,009
104
Minions Killed
89
0
Camps Cleared
0
393,391
Distance Traveled
517,622
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,382
676
35
7
0
95,637
0
L
Cernunnos
3,948
790
27
5
0
81,288
0
L
Neith
3,558
712
18
4
0
81,860
0
L
Ares
3,066
613
11
2
0
92,904
2
W
Cupid
3,021
604
7
1
0
106,371
0
W
Apollo
4,653
931
24
5
0
106,542
1
L
Janus
2,919
584
13
3
0
41,702
0
W
Tsukuyomi
3,083
617
20
4
0
98,835
1
W
Osiris
3,988
798
33
7
0
104,241
1
W
Odin
3,264
653
5
1
0
101,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role