Player Matchup

King Arthur
King Arthur
DiioDa
King Arthur
Level 67
God Stats
4W - 3L
1,787 SR
Queue Stats
167W - 152L
1,639 Elo+
Party 1
Discordia
Discordia
GammaFizz
Discordia
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
87W - 83L
1,628 Elo+
Party 1
Raijin
Raijin
Pyro723
Raijin
Level 66
God Stats
2W - 2L
1,323 SR
Queue Stats
10W - 10L
1,629 Elo+
Solo
Team Averages
Level 67
1,537 SR
1,632 Elo+

VS

Team Averages
Level 112
1,459 SR
1,442 Elo+
Ah Puch
Ah Puch
Hoserr
Ah Puch
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,391 Elo+
Solo
Yemoja
Yemoja
VotiveBobcat
Yemoja
Level 92
God Stats
3W - 1L
1,616 SR
Queue Stats
101W - 104L
1,435 Elo+
Solo
Danzaburou
Danzaburou
qwisix
Danzaburou
Level 127
God Stats
4W - 2L
1,261 SR
Queue Stats
43W - 64L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DiioDa
King Arthur
16
3 / 5 / 4
14,197
592
9,131
29,149
34,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
GammaFizz
Discordia
18
1 / 8 / 6
13,593
566
33,568
19,069
7,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Pyro723
Raijin
16
4 / 4 / 3
13,892
579
16,323
14,858
5,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Hoserr
Ah Puch
17
3 / 3 / 8
14,294
596
19,643
20,966
8,857
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
18
1 / 2 / 11
15,481
645
1,913
20,474
22,240
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
qwisix
Danzaburou
20
13 / 3 / 3
16,822
701
32,940
29,228
17,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
8
Kills
17
17
Deaths
8
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DiioDa
King Arthur
3
5
4
1
L
Discordia
GammaFizz
Discordia
1
8
6
0.5
W
Ah Puch
Hoserr
Ah Puch
3
3
8
2.33
L
Raijin
Pyro723
Raijin
4
4
3
1.38
W
Yemoja
1
2
11
3.25
W
Danzaburou
qwisix
Danzaburou
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,022
Damage
54,496
63,076
Taken
70,668
47,996
Mitigated
48,445
10,454
Healing
41,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DiioDa
King Arthur
9,131
876
0
1,835
29,149
34,488
0
9,620
19,529
0
37,163
L
Discordia
GammaFizz
Discordia
33,568
431
0
4,988
19,069
7,521
108
5,281
13,788
105,947
0
W
Ah Puch
Hoserr
Ah Puch
19,643
1,428
0
5,794
20,966
8,857
235
16,389
3,867
75,928
0
L
Raijin
Pyro723
Raijin
16,323
0
0
3,631
14,858
5,987
42
6,749
8,109
49,508
0
W
Yemoja
1,913
903
15,369
9,471
20,474
22,240
0
13,738
6,144
13,812
0
W
Danzaburou
qwisix
Danzaburou
32,940
16,726
0
10,853
29,228
17,348
2,860
17,840
10,672
0
157,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,682
Gold Earned
46,597
253
Minions Killed
298
0
Camps Cleared
0
1,262,301
Distance Traveled
1,233,795
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,197
592
51
2
0
433,382
4
L
Discordia
13,593
566
138
6
0
409,877
4
W
Ah Puch
14,294
596
110
5
0
411,237
0
L
Raijin
13,892
579
64
3
0
419,042
0
W
Yemoja
15,481
645
22
1
0
413,963
4
W
Danzaburou
16,822
701
166
7
0
408,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role