Player Matchup

Mercury
Mercury
The tec Nin9 16
Mercury
Level 103
God Stats
19W - 8L
1,350 SR
Queue Stats
89W - 86L
1,474 Elo+
Party 2
Ares
Ares
dra60nking49
Ares
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,344 Elo+
Party 2
Ah Puch
Ah Puch
tab931
Ah Puch
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 26L
1,500 Elo+
Solo
Team Averages
Level 74
1,450 SR
1,439 Elo+

VS

Team Averages
Level 40
1,534 SR
1,459 Elo+
Ra
Ra
Chasey Waseyy
Ra
Level 7
God Stats
5W - 11L
1,487 SR
Queue Stats
6W - 13L
1,461 Elo+
Party 1
Kukulkan
Kukulkan
OTCAneurysm
Kukulkan
Level 14
God Stats
12W - 9L
1,524 SR
Queue Stats
12W - 13L
1,422 Elo+
Solo
Chaac
Chaac
iQ Black
Chaac
Level 100
God Stats
7W - 4L
1,590 SR
Queue Stats
54W - 60L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 1
13,428
610
17,415
19,533
9,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 8 / 5
11,926
542
4,863
19,259
19,840
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ah Puch
tab931
Ah Puch
14
1 / 9 / 5
11,929
542
10,424
16,088
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 11
13,056
593
2,698
12,887
5,495
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kukulkan
OTCAneurysm
Kukulkan
18
5 / 4 / 10
14,848
675
11,328
9,108
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
iQ Black
Chaac
19
16 / 1 / 4
16,302
741
29,440
28,632
28,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
22
22
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
5
11
1.3
W
Kukulkan
OTCAneurysm
Kukulkan
5
4
10
2.5
L
7
5
1
1.5
L
0
8
5
0.31
W
Chaac
iQ Black
Chaac
16
1
4
18
L
Ah Puch
tab931
Ah Puch
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,702
Damage
43,466
54,880
Taken
50,627
35,333
Mitigated
37,772
8,936
Healing
28,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,698
702
1,402
3,480
12,887
5,495
605
3,962
8,925
35,521
0
W
Kukulkan
OTCAneurysm
Kukulkan
11,328
398
0
1,829
9,108
4,099
869
2,262
6,846
46,978
0
L
17,415
11,597
863
2,024
19,533
9,242
0
5,246
13,789
0
68,447
L
4,863
586
0
2,451
19,259
19,840
0
5,505
13,035
28,969
0
W
Chaac
iQ Black
Chaac
29,440
8,971
1,288
20,006
28,632
28,178
1,012
10,473
18,159
0
126,504
L
Ah Puch
tab931
Ah Puch
10,424
694
672
2,926
16,088
6,251
0
2,513
13,069
45,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,283
Gold Earned
44,206
172
Minions Killed
236
0
Camps Cleared
0
879,579
Distance Traveled
1,187,630
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,056
593
56
3
0
362,598
1
W
Kukulkan
14,848
675
63
3
0
379,374
0
L
Mercury
13,428
610
87
4
0
398,842
3
L
Ares
11,926
542
27
1
0
265,883
1
W
Chaac
16,302
741
117
5
0
445,658
2
L
Ah Puch
11,929
542
58
3
0
214,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role