Player Matchup

Anhur
Anhur
AirlessPlayer
Anhur
Level 28
God Stats
8W - 4L
1,532 SR
Queue Stats
121W - 111L
1,466 Elo+
Party 2
Bellona
Bellona
DeadlySinz27
Bellona
Level 27
God Stats
15W - 13L
1,544 SR
Queue Stats
388W - 463L
1,501 Elo+
Solo
Cthulhu
Cthulhu
EREINIES
Cthulhu
Level 25
God Stats
8W - 6L
1,557 SR
Queue Stats
53W - 53L
1,446 Elo+
Party 2
Zeus
Zeus
NoobDude986
Zeus
Level 28
God Stats
3W - 3L
1,682 SR
Queue Stats
137W - 144L
1,438 Elo+
Solo
Loki
Loki
TyrDropss
Loki
Level 19
God Stats
6W - 1L
1,611 SR
Queue Stats
44W - 29L
1,494 Elo+
Party 2
Team Averages
Level 25
1,585 SR
1,469 Elo+

VS

Team Averages
Level 16
1,500 SR
1,560 Elo+
Sylvanus
Sylvanus
KingKillaqueued
Sylvanus
Level 26
God Stats
22W - 25L
1,450 SR
Queue Stats
93W - 124L
1,350 Elo+
Party 3
Agni
Agni
ReachTheVoid
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 40L
1,381 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sephiroth30
Tsukuyomi
Level 14
God Stats
3W - 5L
1,500 SR
Queue Stats
128W - 123L
1,651 Elo+
Solo
Cthulhu
Cthulhu
kinghasung
Cthulhu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,709 Elo+
Party 1
Artemis
Artemis
白水water儿
Artemis
Level 8
God Stats
1W - 1L
1,551 SR
Queue Stats
1W - 1L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 6
7,982
614
7,080
7,350
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
DeadlySinz27
Bellona
11
1 / 2 / 3
6,753
519
4,181
8,072
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
EREINIES
Cthulhu
12
6 / 1 / 8
8,073
621
10,455
12,244
5,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 3 / 0
7,249
558
4,033
4,527
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
14
7 / 2 / 4
8,325
640
4,625
7,636
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
1 / 5 / 0
5,593
430
3,818
10,457
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 5 / 1
6,692
515
5,298
7,498
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Sephiroth30
Tsukuyomi
11
6 / 5 / 2
7,520
578
5,183
9,727
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
kinghasung
Cthulhu
10
0 / 4 / 2
5,808
447
4,498
7,422
7,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 3
5,597
431
5,092
7,954
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
24
Kills
10
10
Deaths
24
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
2
6
5.5
W
Bellona
DeadlySinz27
Bellona
1
2
3
1.25
W
Cthulhu
EREINIES
Cthulhu
6
1
8
10
L
Sylvanus
1
5
0
0.2
W
2
3
0
0.67
L
3
5
1
0.7
L
Tsukuyomi
Sephiroth30
Tsukuyomi
6
5
2
1.4
W
Loki
7
2
4
4.5
L
Cthulhu
kinghasung
Cthulhu
0
4
2
0.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,374
Damage
23,889
39,829
Taken
43,058
17,877
Mitigated
18,578
15,517
Healing
10,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,080
4,003
0
3,114
7,350
2,085
441
2,157
5,193
0
36,088
W
Bellona
DeadlySinz27
Bellona
4,181
1,903
0
2,696
8,072
6,128
336
3,958
3,718
274
23,540
W
Cthulhu
EREINIES
Cthulhu
10,455
1,381
32
5,642
12,244
5,755
103
3,093
9,151
29,087
0
L
Sylvanus
3,818
1,398
936
3,762
10,457
4,134
0
4,696
5,761
17,690
0
W
4,033
143
0
1,293
4,527
1,317
954
1,579
2,948
35,665
0
L
5,298
674
0
474
7,498
2,210
0
3,006
4,312
30,577
0
L
Tsukuyomi
Sephiroth30
Tsukuyomi
5,183
1,252
0
2,228
9,727
3,022
0
2,556
7,103
0
29,880
W
Loki
4,625
1,796
0
2,740
7,636
2,592
0
2,385
5,205
0
43,996
L
Cthulhu
kinghasung
Cthulhu
4,498
601
0
871
7,422
7,189
308
142
7,280
21,072
0
L
5,092
2,282
0
1,773
7,954
2,023
0
4,046
3,908
0
21,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,382
Gold Earned
31,210
317
Minions Killed
230
0
Camps Cleared
0
1,185,138
Distance Traveled
1,089,615
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,982
614
60
5
0
217,919
1
W
Bellona
6,753
519
45
3
0
242,211
0
W
Cthulhu
8,073
621
44
3
0
224,816
2
L
Sylvanus
5,593
430
36
3
0
223,013
7
W
Zeus
7,249
558
79
6
0
231,821
2
L
Agni
6,692
515
62
5
0
221,148
1
L
Tsukuyomi
7,520
578
55
4
0
232,984
1
W
Loki
8,325
640
89
7
0
268,371
0
L
Cthulhu
5,808
447
36
3
0
222,327
1
L
Artemis
5,597
431
41
3
0
190,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role