Player Matchup

Cthulhu
Cthulhu
EaNation19
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Miwoncles
Chang'e
Level 127
God Stats
5W - 1L
1,715 SR
Queue Stats
76W - 58L
1,587 Elo+
Party 1
Ravana
Ravana
SAOjaguar
Ravana
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 59L
1,663 Elo+
Party 1
Team Averages
Level 107
1,572 SR
1,584 Elo+

VS

Team Averages
Level 66
1,596 SR
1,605 Elo+
Terra
Terra
Fartfreddie73
Terra
Level 85
God Stats
6W - 8L
1,737 SR
Queue Stats
488W - 377L
1,766 Elo+
Party 2
Heimdallr
Heimdallr
SuperPlay
Heimdallr
Level 107
God Stats
10W - 3L
1,751 SR
Queue Stats
394W - 267L
1,737 Elo+
Party 2
Hera
Hera
rowenaspring
Hera
Level 5
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 4L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EaNation19
Cthulhu
12
0 / 1 / 10
9,028
752
6,295
9,646
7,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Miwoncles
Chang'e
14
7 / 0 / 3
9,529
794
8,740
6,387
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
SAOjaguar
Ravana
11
3 / 2 / 7
8,559
713
8,093
8,922
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
7,426
619
6,851
9,024
6,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
SuperPlay
Heimdallr
11
2 / 3 / 1
8,200
683
9,383
9,823
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 5 / 2
6,948
579
1,143
7,845
6,169
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
10
Kills
3
3
Deaths
10
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
EaNation19
Cthulhu
0
1
10
5
L
1
2
2
1
W
Chang'e
Miwoncles
Chang'e
7
0
3
8.5
W
Ravana
SAOjaguar
Ravana
3
2
7
3.25
L
Heimdallr
SuperPlay
Heimdallr
2
3
1
0.83
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,128
Damage
17,377
24,955
Taken
26,692
14,460
Mitigated
16,047
12,660
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
EaNation19
Cthulhu
6,295
474
111
2,192
9,646
7,039
68
2,959
6,337
28,599
0
L
6,851
483
1,877
1,937
9,024
6,211
0
5,713
3,311
17,853
0
W
Chang'e
Miwoncles
Chang'e
8,740
526
3,338
5,225
6,387
2,384
978
1,491
4,706
52,154
0
W
Ravana
SAOjaguar
Ravana
8,093
3,495
0
1,794
8,922
5,037
619
2,763
5,894
0
34,693
L
Heimdallr
SuperPlay
Heimdallr
9,383
5,397
0
1,078
9,823
3,667
0
5,229
4,594
0
45,565
L
1,143
621
0
0
7,845
6,169
6
4,121
3,724
5,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,116
Gold Earned
22,574
168
Minions Killed
114
0
Camps Cleared
0
762,035
Distance Traveled
607,139
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,028
752
36
3
0
242,275
2
L
Terra
7,426
619
30
3
0
234,255
3
W
Chang'e
9,529
794
87
7
0
230,132
3
W
Ravana
8,559
713
45
4
0
289,628
0
L
Heimdallr
8,200
683
71
6
0
216,937
0
L
Hera
6,948
579
13
1
0
155,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role