Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BeIu-C-
Cerberus
Level 86
God Stats
10W - 13L
1,456 SR
Queue Stats
210W - 223L
1,449 Elo+
Party 2
Fenrir
Fenrir
GSD_DAMMY
Fenrir
Level 123
God Stats
11W - 11L
1,500 SR
Queue Stats
594W - 564L
1,554 Elo+
Party 2
Izanami
Izanami
German_Chucho
Izanami
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 141L
1,711 Elo+
Party 2
Chang'e
Chang'e
Lex-HC-
Chang'e
Level 116
God Stats
1W - 3L
1,853 SR
Queue Stats
223W - 230L
1,527 Elo+
Party 2
Team Averages
Level 124
1,562 SR
1,548 Elo+

VS

Team Averages
Level 116
1,502 SR
1,593 Elo+
Nemesis
Nemesis
Matineta
Nemesis
Level 64
God Stats
7W - 0L
1,500 SR
Queue Stats
252W - 143L
1,647 Elo+
Party 3
Anubis
Anubis
Mecha_Slayer
Anubis
Level 154
God Stats
4W - 6L
1,500 SR
Queue Stats
535W - 536L
1,550 Elo+
Party 1
Izanami
Izanami
ZoeyGH
Izanami
Level 103
God Stats
20W - 14L
1,675 SR
Queue Stats
134W - 136L
1,536 Elo+
Solo
Mulan
Mulan
fgggtreeqasdfg
Mulan
Level 101
God Stats
23W - 25L
1,504 SR
Queue Stats
754W - 696L
1,586 Elo+
Party 1
Kumbhakarna
Kumbhakarna
xM3Mx
Kumbhakarna
Level 159
God Stats
5W - 5L
1,332 SR
Queue Stats
406W - 290L
1,648 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
0 / 6 / 2
8,522
473
12,182
21,018
12,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
BeIu-C-
Cerberus
12
1 / 6 / 4
8,162
453
7,030
17,583
9,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
GSD_DAMMY
Fenrir
15
4 / 7 / 2
9,616
534
6,173
17,833
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
14
1 / 4 / 1
8,456
470
5,341
11,512
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Lex-HC-
Chang'e
14
2 / 8 / 2
8,295
461
9,073
17,330
5,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Matineta
Nemesis
18
8 / 0 / 7
11,524
640
10,518
10,402
5,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
18
9 / 3 / 13
11,276
626
23,343
11,565
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
ZoeyGH
Izanami
18
6 / 2 / 4
10,752
597
15,309
13,590
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 2 / 6
11,430
635
15,265
19,527
15,713
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
xM3Mx
Kumbhakarna
15
4 / 1 / 7
9,892
550
3,265
12,836
7,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
8
Kills
31
31
Deaths
8
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
6
2
0.17
L
Cerberus
BeIu-C-
Cerberus
1
6
4
0.5
L
Fenrir
GSD_DAMMY
Fenrir
4
7
2
0.71
L
Izanami
1
4
1
0.38
L
Chang'e
Lex-HC-
Chang'e
2
8
2
0.38
W
Nemesis
Matineta
Nemesis
8
0
7
11.5
W
Anubis
9
3
13
5.17
W
Izanami
ZoeyGH
Izanami
6
2
4
4
W
4
2
6
3.5
W
Kumbhakarna
xM3Mx
Kumbhakarna
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,799
Damage
67,700
85,276
Taken
67,920
37,884
Mitigated
38,961
24,193
Healing
25,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
12,182
1,704
0
5,211
21,018
12,134
0
4,171
16,847
4,314
51,979
L
Cerberus
BeIu-C-
Cerberus
7,030
505
0
4,968
17,583
9,146
0
9,034
8,549
22,319
0
L
Fenrir
GSD_DAMMY
Fenrir
6,173
1,744
0
3,963
17,833
7,505
0
5,187
12,646
0
41,102
L
Izanami
5,341
3,064
0
3,816
11,512
3,239
322
1,825
9,687
0
59,637
L
Chang'e
Lex-HC-
Chang'e
9,073
205
1,028
5,207
17,330
5,860
0
6,391
10,939
54,327
0
W
Nemesis
Matineta
Nemesis
10,518
5,272
0
846
10,402
5,244
0
3,005
7,397
0
92,563
W
Anubis
23,343
910
687
4,954
11,565
5,700
404
5,601
5,964
89,710
0
W
Izanami
ZoeyGH
Izanami
15,309
9,660
0
7,021
13,590
4,682
2,702
3,773
9,817
0
85,977
W
15,265
2,544
0
7,935
19,527
15,713
571
3,451
16,076
0
79,407
W
Kumbhakarna
xM3Mx
Kumbhakarna
3,265
398
0
3,623
12,836
7,622
0
2,160
10,676
23,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,051
Gold Earned
54,874
442
Minions Killed
595
0
Camps Cleared
0
1,556,951
Distance Traveled
1,775,131
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,522
473
115
6
0
313,338
2
L
Cerberus
8,162
453
41
2
0
342,582
10
L
Fenrir
9,616
534
79
4
0
339,433
2
L
Izanami
8,456
470
117
7
0
285,704
3
L
Chang'e
8,295
461
90
5
0
275,894
2
W
Nemesis
11,524
640
126
7
0
425,124
6
W
Anubis
11,276
626
123
7
0
313,892
5
W
Izanami
10,752
597
154
9
0
312,274
4
W
Mulan
11,430
635
157
9
0
352,421
0
W
Kumbhakarna
9,892
550
35
2
0
371,420
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role