Player Matchup

Sylvanus
Sylvanus
Facunjojo
Sylvanus
Level 20
God Stats
16W - 15L
1,500 SR
Queue Stats
115W - 122L
1,433 Elo+
Solo
Bellona
Bellona
FcC_TinCho04
Bellona
Level 18
God Stats
42W - 56L
1,514 SR
Queue Stats
309W - 389L
1,448 Elo+
Party 2
Rama
Rama
O7akuLegend
Rama
Level 25
God Stats
11W - 4L
1,562 SR
Queue Stats
123W - 123L
1,443 Elo+
Solo
Izanami
Izanami
Rizy SPC
Izanami
Level 14
God Stats
5W - 12L
1,179 SR
Queue Stats
36W - 52L
1,366 Elo+
Solo
Mercury
Mercury
fandevegeta
Mercury
Level 19
God Stats
34W - 34L
1,613 SR
Queue Stats
262W - 313L
1,475 Elo+
Party 2
Team Averages
Level 19
1,473 SR
1,433 Elo+

VS

Team Averages
Level 23
1,506 SR
1,493 Elo+
Ganesha
Ganesha
GeSSerus
Ganesha
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,467 Elo+
Solo
Nemesis
Nemesis
Gremista
Nemesis
Level 22
God Stats
23W - 16L
1,641 SR
Queue Stats
176W - 156L
1,543 Elo+
Party 1
Thoth
Thoth
bluuehot
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 377L
1,409 Elo+
Party 1
Rama
Rama
souiniciante222
Rama
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 72L
1,626 Elo+
Party 1
Fenrir
Fenrir
xyonathanx879
Fenrir
Level 15
God Stats
6W - 6L
1,388 SR
Queue Stats
6W - 9L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Facunjojo
Sylvanus
18
1 / 3 / 5
12,397
496
7,059
14,594
18,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
FcC_TinCho04
Bellona
19
3 / 2 / 3
12,997
520
11,890
13,095
10,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 1 / 1
14,047
562
11,773
19,762
8,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
Rizy SPC
Izanami
20
7 / 5 / 4
14,213
569
14,625
14,864
6,173
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
fandevegeta
Mercury
20
11 / 4 / 6
14,569
583
15,144
14,890
7,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GeSSerus
Ganesha
2
0 / 0 / 0
6,186
247
0
0
0
Nemesis
Gremista
Nemesis
20
6 / 5 / 3
12,492
500
10,927
19,894
8,060
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
bluuehot
Thoth
17
1 / 9 / 6
10,753
430
12,101
17,851
6,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 8 / 4
12,168
487
14,389
24,669
9,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 10 / 3
10,084
403
6,192
19,917
8,704
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
30
Kills
15
15
Deaths
32
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Facunjojo
Sylvanus
1
3
5
1.17
W
Bellona
FcC_TinCho04
Bellona
3
2
3
2.25
L
Ganesha
GeSSerus
Ganesha
0
0
0
0
L
Nemesis
Gremista
Nemesis
6
5
3
1.5
W
8
1
1
8.5
W
Izanami
Rizy SPC
Izanami
7
5
4
1.8
L
Thoth
bluuehot
Thoth
1
9
6
0.44
W
Mercury
fandevegeta
Mercury
11
4
6
3.5
L
6
8
4
1
L
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,491
Damage
43,609
77,205
Taken
82,331
51,648
Mitigated
32,618
23,246
Healing
20,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Facunjojo
Sylvanus
7,059
1,770
1,203
5,030
14,594
18,672
1,264
2,565
11,871
38,827
0
W
Bellona
FcC_TinCho04
Bellona
11,890
2,495
0
980
13,095
10,597
2,082
685
12,280
0
63,088
L
Ganesha
GeSSerus
Ganesha
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
Gremista
Nemesis
10,927
5,690
0
6,506
19,894
8,060
381
2,585
17,209
0
58,061
W
11,773
10,546
0
14,403
19,762
8,827
6,248
0
19,762
0
136,593
W
Izanami
Rizy SPC
Izanami
14,625
12,555
0
920
14,864
6,173
3,407
4,134
10,313
0
100,110
L
Thoth
bluuehot
Thoth
12,101
280
88
2,043
17,851
6,331
258
909
16,862
63,008
0
W
Mercury
fandevegeta
Mercury
15,144
6,991
0
710
14,890
7,379
350
3,722
10,878
0
105,132
L
14,389
11,792
0
9,588
24,669
9,523
0
2,158
22,361
0
63,102
L
6,192
2,272
0
2,060
19,917
8,704
0
1,407
18,430
0
53,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,223
Gold Earned
51,683
691
Minions Killed
407
0
Camps Cleared
0
2,203,616
Distance Traveled
1,587,671
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,397
496
57
2
0
406,393
4
W
Bellona
12,997
520
119
5
0
436,264
5
L
Ganesha
6,186
247
0
0
0
0
0
L
Nemesis
12,492
500
111
4
0
468,886
5
W
Rama
14,047
562
179
7
0
421,824
1
W
Izanami
14,213
569
176
7
0
379,123
2
L
Thoth
10,753
430
109
4
0
389,797
4
W
Mercury
14,569
583
160
6
0
560,012
10
L
Rama
12,168
487
110
4
0
349,104
2
L
Fenrir
10,084
403
77
3
0
379,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role