Player Matchup

Scylla
Scylla
GunsNButter
Scylla
Level 128
God Stats
3W - 4L
1,715 SR
Queue Stats
73W - 49L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
Nestle96
Danzaburou
Level 61
God Stats
6W - 4L
1,385 SR
Queue Stats
100W - 71L
1,598 Elo+
Party 1
Amaterasu
Amaterasu
P00NTANGERANG
Amaterasu
Level 105
God Stats
22W - 10L
1,627 SR
Queue Stats
35W - 25L
1,550 Elo+
Solo
Team Averages
Level 98
1,576 SR
1,576 Elo+

VS

Team Averages
Level 84
1,617 SR
1,521 Elo+
Danzaburou
Danzaburou
Epicwizard1
Danzaburou
Level 86
God Stats
26W - 11L
1,665 SR
Queue Stats
203W - 184L
1,617 Elo+
Party 2
Merlin
Merlin
NovazBlight
Merlin
Level 61
God Stats
1W - 1L
1,686 SR
Queue Stats
16W - 31L
1,311 Elo+
Solo
Odin
Odin
ReallyScaredRN
Odin
Level 105
God Stats
13W - 10L
1,500 SR
Queue Stats
214W - 193L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
8 / 1 / 11
13,428
707
17,139
11,535
4,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Nestle96
Danzaburou
17
8 / 3 / 9
13,967
735
11,028
14,060
6,867
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
P00NTANGERANG
Amaterasu
16
4 / 5 / 11
13,363
703
12,062
21,009
13,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Epicwizard1
Danzaburou
17
6 / 7 / 2
13,761
724
15,195
15,736
8,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
14
1 / 9 / 4
11,006
579
6,534
15,057
4,388
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 5 / 7
11,283
594
11,409
18,065
11,535
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
20
Kills
8
9
Deaths
21
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Epicwizard1
Danzaburou
6
7
2
1
W
Scylla
8
1
11
13.5
W
Danzaburou
Nestle96
Danzaburou
8
3
9
4.17
L
Merlin
1
9
4
0.33
W
Amaterasu
P00NTANGERANG
Amaterasu
4
5
11
1.9
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,229
Damage
33,138
46,604
Taken
48,858
24,666
Mitigated
24,729
15,015
Healing
4,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Epicwizard1
Danzaburou
15,195
5,431
0
1,767
15,736
8,806
858
4,397
11,122
0
66,785
W
Scylla
17,139
696
0
2,404
11,535
4,234
1,037
1,546
9,989
56,985
0
W
Danzaburou
Nestle96
Danzaburou
11,028
2,972
0
4,841
14,060
6,867
2,486
1,485
12,575
0
77,808
L
Merlin
6,534
563
0
461
15,057
4,388
42
7,479
7,187
43,972
0
W
Amaterasu
P00NTANGERANG
Amaterasu
12,062
5,874
0
7,770
21,009
13,565
258
3,603
17,406
0
35,893
L
11,409
2,089
0
1,800
18,065
11,535
308
4,958
12,748
0
33,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,758
Gold Earned
36,050
237
Minions Killed
212
0
Camps Cleared
0
1,073,194
Distance Traveled
927,519
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,761
724
121
6
0
293,929
5
W
Scylla
13,428
707
85
4
0
341,727
0
W
Danzaburou
13,967
735
119
6
0
352,716
2
L
Merlin
11,006
579
63
3
0
280,121
1
W
Amaterasu
13,363
703
33
2
0
378,751
2
L
Odin
11,283
594
28
1
0
353,469
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role