Player Matchup

Nu Wa
Nu Wa
BikeTheSmite
Nu Wa
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 10L
1,416 Elo+
Party 1
Geb
Geb
TheeBlackAres
Geb
Level 93
God Stats
8W - 4L
1,580 SR
Queue Stats
189W - 182L
1,524 Elo+
Party 1
Osiris
Osiris
TheeBlackDeimos
Osiris
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 185L
1,495 Elo+
Party 1
Bakasura
Bakasura
TheeBlackHades
Bakasura
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 90L
1,506 Elo+
Party 1
Neith
Neith
TheeBlackNemesis
Neith
Level 15
God Stats
7W - 6L
1,515 SR
Queue Stats
25W - 21L
1,530 Elo+
Party 1
Team Averages
Level 78
1,519 SR
1,494 Elo+

VS

Team Averages
Level 58
1,570 SR
1,523 Elo+
Hera
Hera
 
Hera
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Fantaja
Anubis
Level 124
God Stats
18W - 17L
1,542 SR
Queue Stats
46W - 47L
1,496 Elo+
Solo
Medusa
Medusa
H0agi3
Medusa
Level 28
God Stats
1W - 1L
1,744 SR
Queue Stats
27W - 33L
1,570 Elo+
Party 2
Erlang Shen
Erlang Shen
ScuffedCreation
Erlang Shen
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 43L
1,480 Elo+
Party 2
Sylvanus
Sylvanus
Scuffed_Robyn
Sylvanus
Level 87
God Stats
3W - 9L
1,565 SR
Queue Stats
30W - 33L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 7
9,218
576
11,327
7,148
1,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 0 / 7
8,036
502
5,069
4,842
2,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 4 / 1
8,894
556
6,998
11,826
8,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
15
6 / 1 / 3
8,830
552
6,030
7,842
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 2 / 2
8,998
562
5,775
8,494
2,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 5 / 1
6,737
421
1,748
6,902
1,921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Fantaja
Anubis
15
3 / 4 / 1
8,862
554
6,168
9,903
6,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
H0agi3
Medusa
12
0 / 4 / 2
7,154
447
3,645
8,294
2,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
ScuffedCreation
Erlang Shen
14
6 / 4 / 1
9,048
566
7,671
11,862
5,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Scuffed_Robyn
Sylvanus
11
0 / 2 / 0
6,790
424
2,571
10,828
5,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
19
Kills
9
9
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
5
1
0.1
W
5
2
7
4.25
L
Anubis
Fantaja
Anubis
3
4
1
0.88
L
Medusa
H0agi3
Medusa
0
4
2
0.25
L
Erlang Shen
ScuffedCreation
Erlang Shen
6
4
1
1.63
L
Sylvanus
Scuffed_Robyn
Sylvanus
0
2
0
0
W
2
0
7
5.5
W
4
4
1
1.13
W
Bakasura
6
1
3
7.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,199
Damage
21,803
40,152
Taken
47,789
18,996
Mitigated
21,618
14,807
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,748
428
0
340
6,902
1,921
98
3,863
2,824
33,710
0
W
11,327
1,955
0
0
7,148
1,924
1,552
1,800
5,223
62,702
0
L
Anubis
Fantaja
Anubis
6,168
684
0
2,956
9,903
6,146
102
872
8,725
54,024
0
L
Medusa
H0agi3
Medusa
3,645
939
0
1,416
8,294
2,636
0
2,523
5,682
0
55,352
L
Erlang Shen
ScuffedCreation
Erlang Shen
7,671
3,861
0
2,588
11,862
5,537
0
4,782
6,690
0
43,939
L
Sylvanus
Scuffed_Robyn
Sylvanus
2,571
285
1,343
4,446
10,828
5,378
0
4,652
5,616
16,761
0
W
5,069
324
0
1,723
4,842
2,951
84
1,303
3,539
23,730
0
W
6,998
3,459
0
3,315
11,826
8,383
0
5,291
6,009
296
44,583
W
Bakasura
6,030
4,093
0
5,687
7,842
2,980
62
1,274
6,568
0
45,390
W
5,775
2,889
0
4,082
8,494
2,758
1,676
364
8,055
0
74,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,976
Gold Earned
38,591
492
Minions Killed
407
0
Camps Cleared
0
1,504,331
Distance Traveled
1,285,106
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,737
421
70
4
0
243,817
0
W
Nu Wa
9,218
576
102
6
0
262,673
1
L
Anubis
8,862
554
126
8
0
204,263
5
L
Medusa
7,154
447
108
7
0
271,772
5
L
Erlang Shen
9,048
566
70
4
0
298,856
0
L
Sylvanus
6,790
424
33
2
0
266,398
2
W
Geb
8,036
502
25
2
0
339,895
4
W
Osiris
8,894
556
101
6
0
288,015
6
W
Bakasura
8,830
552
107
7
0
357,443
3
W
Neith
8,998
562
157
10
0
256,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role