Player Matchup

Ymir
Ymir
Silver II
PinWASEL
Ymir
Silver II
Level 89
God Stats
1W - 0L
1,851 SR
Queue Stats
8W - 9L
1,531 MMR
Party 2
Janus
Janus
Bronze III
TornBasilisk
Janus
Bronze III
Level 69
God Stats
1W - 1L
1,614 SR
Queue Stats
3W - 6L
1,493 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
lDenii
Cu Chulainn
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,493 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,655 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,650 SR
1,472 MMR
Anhur
Anhur
Gold V
PINE_inch
Anhur
Gold V
Level 145
God Stats
8W - 7L
1,818 SR
Queue Stats
73W - 73L
1,428 MMR
Solo
Athena
Athena
Silver III
Rookie300
Athena
Silver III
Level 104
God Stats
1W - 1L
1,630 SR
Queue Stats
12W - 13L
1,489 MMR
Party 1
Hel
Hel
Bronze III
Toyfulkilljoy
Hel
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
8 / 2 / 12
14,785
821
15,065
21,353
23,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 5 / 11
12,155
675
16,704
11,337
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
lDenii
Cu Chulainn
17
11 / 5 / 9
13,770
765
20,052
20,802
16,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
ZeusAphroditeKumbhakarnaNeithCabrakan

VS

Bans
CthulhuDanzaburouEsetMedusaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
PINE_inch
Anhur
16
9 / 8 / 3
13,105
728
16,170
17,171
9,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
Rookie300
Athena
15
1 / 5 / 10
11,902
661
12,933
27,731
28,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 8 / 9
10,827
602
9,186
19,042
11,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
21
Kills
11
12
Deaths
21
32
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
PINE_inch
Anhur
9
8
3
1.31
W
Ymir
8
2
12
7
L
Athena
Rookie300
Athena
1
5
10
1.2
W
2
5
11
1.5
L
1
8
9
0.69
W
Cu Chulainn
lDenii
Cu Chulainn
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,821
Damage
38,289
53,492
Taken
63,944
43,685
Mitigated
49,249
13,638
Healing
20,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
PINE_inch
Anhur
16,170
7,668
0
829
17,171
9,507
0
9,154
7,762
0
62,191
W
Ymir
15,065
2,582
0
7,984
21,353
23,539
375
7,993
13,360
43,730
0
L
Athena
Rookie300
Athena
12,933
2,871
0
3,560
27,731
28,293
0
12,739
14,560
41,094
0
W
16,704
1,611
0
2,084
11,337
4,146
994
5,765
5,572
58,568
0
L
9,186
350
7,953
8,516
19,042
11,449
66
10,123
8,649
34,834
0
W
Cu Chulainn
lDenii
Cu Chulainn
20,052
4,261
0
3,570
20,802
16,000
988
8,444
12,358
4,761
63,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
35,834
214
Minions Killed
177
0
Camps Cleared
0
973,057
Distance Traveled
840,602
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,105
728
73
4
0
228,004
3
W
Ymir
14,785
821
45
3
0
320,785
2
L
Athena
11,902
661
59
3
0
318,369
0
W
Janus
12,155
675
115
6
0
310,227
0
L
Hel
10,827
602
45
3
0
294,229
0
W
Cu Chulainn
13,770
765
54
3
0
342,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role