Player Matchup

Danzaburou
Danzaburou
GRlFFlNG
Danzaburou
Level 97
God Stats
4W - 2L
1,910 SR
Queue Stats
29W - 11L
1,996 Elo+
Party 1
Osiris
Osiris
SolidWand
Osiris
Level 42
God Stats
5W - 2L
1,746 SR
Queue Stats
245W - 141L
2,027 Elo+
Party 1
Bacchus
Bacchus
SupermanSmashes
Bacchus
Level 34
God Stats
8W - 1L
2,027 SR
Queue Stats
9W - 1L
1,996 Elo+
Party 1
Janus
Janus
YourTigerKing
Janus
Level 120
God Stats
20W - 12L
1,800 SR
Queue Stats
173W - 110L
1,627 Elo+
Party 1
Hercules
Hercules
flaxpicker
Hercules
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 115L
1,609 Elo+
Party 1
Team Averages
Level 86
1,797 SR
1,851 Elo+

VS

Team Averages
Level 48
1,562 SR
1,032 Elo+
Jormungandr
Jormungandr
DEBASTADOR15
Jormungandr
Level 26
God Stats
0W - 1L
1,724 SR
Queue Stats
3W - 21L
861 Elo+
Party 2
Loki
Loki
Kaeth1
Loki
Level 14
God Stats
0W - 1L
1,744 SR
Queue Stats
1W - 13L
1,109 Elo+
Party 2
Ra
Ra
MaMeitor ToXx
Ra
Level 53
God Stats
1W - 4L
1,619 SR
Queue Stats
37W - 86L
1,103 Elo+
Party 2
Neith
Neith
fertshooo
Neith
Level 43
God Stats
0W - 2L
1,385 SR
Queue Stats
32W - 80L
1,051 Elo+
Party 2
Chaac
Chaac
schiifer23
Chaac
Level 106
God Stats
0W - 6L
1,339 SR
Queue Stats
40W - 100L
1,039 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GRlFFlNG
Danzaburou
17
19 / 0 / 10
13,331
741
29,459
11,919
5,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
SolidWand
Osiris
19
9 / 0 / 5
12,490
694
9,091
14,046
9,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 3 / 18
9,779
543
6,199
10,539
8,490
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 2 / 12
10,562
587
10,318
9,349
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
flaxpicker
Hercules
17
8 / 0 / 8
11,446
636
13,079
21,380
26,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DEBASTADOR15
Jormungandr
12
1 / 7 / 2
7,805
434
3,442
18,963
10,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
Kaeth1
Loki
9
0 / 14 / 2
6,256
348
1,364
15,932
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 10 / 1
7,093
394
5,810
14,995
5,135
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
fertshooo
Neith
12
1 / 8 / 0
7,329
407
4,883
15,696
4,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
13
2 / 8 / 0
8,208
456
9,529
19,556
18,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
9
47
Kills
4
5
Deaths
47
53
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DEBASTADOR15
Jormungandr
1
7
2
0.29
W
Danzaburou
GRlFFlNG
Danzaburou
19
0
10
24
L
Loki
Kaeth1
Loki
0
14
2
0.07
L
0
10
1
0.05
W
Osiris
SolidWand
Osiris
9
0
5
11.5
W
4
3
18
4.33
W
7
2
12
6.5
L
Neith
fertshooo
Neith
1
8
0
0.13
W
Hercules
flaxpicker
Hercules
8
0
8
12
L
Chaac
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,146
Damage
25,028
67,233
Taken
85,142
52,267
Mitigated
43,363
29,193
Healing
8,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DEBASTADOR15
Jormungandr
3,442
322
0
792
18,963
10,611
243
3,374
15,589
22,343
0
W
Danzaburou
GRlFFlNG
Danzaburou
29,459
16,907
0
9,024
11,919
5,298
8,396
4,012
7,907
0
69,682
L
Loki
Kaeth1
Loki
1,364
403
0
510
15,932
4,410
381
3,758
12,174
0
11,858
L
5,810
1,093
218
1,102
14,995
5,135
638
2,484
12,511
40,676
0
W
Osiris
SolidWand
Osiris
9,091
4,794
0
6,165
14,046
9,090
2,031
3,243
10,803
0
101,630
W
6,199
345
1,481
928
10,539
8,490
852
2,896
7,643
21,524
0
W
10,318
433
0
1,575
9,349
3,275
510
1,821
7,528
52,215
0
L
Neith
fertshooo
Neith
4,883
1,696
0
2,608
15,696
4,938
476
3,701
11,995
0
35,405
W
Hercules
flaxpicker
Hercules
13,079
4,353
0
10,020
21,380
26,114
457
3,057
18,323
0
72,355
L
Chaac
9,529
1,978
120
2,786
19,556
18,269
0
3,200
16,356
303
53,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,608
Gold Earned
36,691
503
Minions Killed
284
0
Camps Cleared
0
1,705,356
Distance Traveled
1,499,212
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,805
434
37
2
0
361,922
1
W
Danzaburou
13,331
741
82
5
0
288,062
2
L
Loki
6,256
348
25
1
0
296,122
0
L
Ra
7,093
394
64
4
0
256,399
0
W
Osiris
12,490
694
183
10
0
369,277
4
W
Bacchus
9,779
543
27
2
0
363,453
7
W
Janus
10,562
587
88
5
0
359,712
6
L
Neith
7,329
407
61
3
0
303,289
3
W
Hercules
11,446
636
123
7
0
324,852
2
L
Chaac
8,208
456
97
5
0
281,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role